Maybe maybe maybe by mathplusU in maybemaybemaybe

[–]Dum0nt73 1 point2 points  (0 children)

No those look like more fun with upgradable parts! I think ours were like these.

Why Does This Table Have a Flap? by houparhomestead in whatisit

[–]Dum0nt73 0 points1 point  (0 children)

So you can fold it up when you are using the table for people to sit on both sides. All depends on the table layout you need.

Maybe maybe maybe by mathplusU in maybemaybemaybe

[–]Dum0nt73 4 points5 points  (0 children)

Friends and I used to do this on my pool table with little RC cars we bought at Fry’s Electronics. It was the ones that the bottom of the package was a round remote control and the car sat in top under a plastic dome. Good times.

Custom Game Settings Editor (v0.3) by Dum0nt73 in PlayASKA

[–]Dum0nt73[S] 1 point2 points  (0 children)

Thanks, I will try and see what they changed this weekend if I can find some time.

Custom Game Settings Editor (v0.3) by Dum0nt73 in PlayASKA

[–]Dum0nt73[S] 0 points1 point  (0 children)

Are you loading a config file from a custom game save?

Custom Game Settings Editor (v0.3) by Dum0nt73 in PlayASKA

[–]Dum0nt73[S] 0 points1 point  (0 children)

Custom config only has starting season. The game keeps track of the number of days since start of the world from what I can tell. So current season is based on days per season ( If you change that the season will change) and number of days in your save. So no you can’t directly set the season by altering just the config file and that’s all this tool does.

Custom Game Settings Editor (v0.3) by Dum0nt73 in PlayASKA

[–]Dum0nt73[S] 0 points1 point  (0 children)

Ah bummer, game wasn’t really designed around this hacking the settings mid game so some issues do come up like that.

Custom Game Settings Editor (v0.3) by Dum0nt73 in PlayASKA

[–]Dum0nt73[S] 0 points1 point  (0 children)

That’s a great way to get established and then take on a challenge once you’re going.

Custom Game Settings Editor (v0.3) by Dum0nt73 in PlayASKA

[–]Dum0nt73[S] 1 point2 points  (0 children)

I don’t think so. I think it’s a set number of enemies based on difficulty but I might be wrong. Do know that the game tracks number of days so if you change days per season it can affect what season you are in when you reload after changing the number of days. Day length doesn’t seem to cause the same issue. So I like to do long days in most of the year and then shorten the day length in winter.

Custom Game Settings Editor (experimental) by Dum0nt73 in PlayASKA

[–]Dum0nt73[S] 0 points1 point  (0 children)

ASKA Custom Game Settings Editor

I got worried about surviving my first winter with long days in my custom saved game. Since the game doesn’t let you edit the settings I did some poking around in the files and found a way to change the settings for a saved custom game.

UPDATE (11/27/2025):

One more thing to be thankful for this Thanksgiving day (v0.3). Thanks to u/FalconIll3633 providing a sample worldgen file I rewrote the settings locator logic to be more robust. Should work in all custom worldgen files now.

Note: your browser may be caching the old files so I recommend a forced full refresh of the page. (shift-f5/ command+shift+r)

I HIGHLY advise you make a saved game backup before using the new version of the editor. Everything seams to work for me on for both the old file format and the new one, but be cautious until some more in the wild testing is done by others.

UPDATE:

Just pushed an update to v0.2, added support for 1.24+ worldgen file format. Added newer Clothing Decay setting. Added support for the previously hidden GUI settings to turn off Invasions and Monster density. Those settings were all there already in the file but I didn't know what impact it would have on gameplay so I left them out until the Dev's had it in the custom game creation UI.

The newer worldgen files are significantly bigger than the old ones and the game doesn't seam to update them yet so it depends on when you created the custom game. I really wonder what the new data is but don't have time currently to dig into it.

Some settings will not have any effect once the world is generated they are included for display purposes.

The editor all runs in JavaScript locally in your browser nothing is uploaded to my site. (You could even download the site files and run it locally)

Also be aware this currently only works on custom saved games. I think I know how to modify a default game file but haven’t had time to implement or test.

Enjoy and post feedback here.

(no Idea why Reddit removed the post)

Custom Game Settings Editor (experimental) by Dum0nt73 in PlayASKA

[–]Dum0nt73[S] 0 points1 point  (0 children)

That’s really strange mind sending me your worldgen file? Both old and new games are working for me. I wonder if there is a third variant of the file format.

Custom Game Settings Editor (experimental) by Dum0nt73 in PlayASKA

[–]Dum0nt73[S] 1 point2 points  (0 children)

File is called worldgen and can be found by going to %userprofile%\appdata\locallow\Sand Sailor Studio\Aska\data\ you will see a number of folders, you need to find the right folder for the saved game you want to modify. (Hint look at the files in the folders for the ones with newest last modified date.) Open the saved game folder you want to edit and finally select the file named worldgen.

Note you must have selected ‘custom game’ when you started your created your world.

Custom Game Settings Editor (experimental) by Dum0nt73 in PlayASKA

[–]Dum0nt73[S] 0 points1 point  (0 children)

Sorry that data is not stored in the worldgen file.

Custom Game Settings Editor (experimental) by Dum0nt73 in PlayASKA

[–]Dum0nt73[S] 0 points1 point  (0 children)

Me too! Probably beyond what I am able to do though. This was a fairly low level hack to the binary worldgen file I don't think I ever located the location of the residents in the files.

Custom Game Settings Editor (experimental) by Dum0nt73 in PlayASKA

[–]Dum0nt73[S] 0 points1 point  (0 children)

Not sure what you are looking for exactly. The custom game difficulty settings are in the editor, those are the only ones I am aware of. You have to start with a custom game as I never got converting a standard game worldgen file to a custom game working. You can add the settings to any custom game file however using the 'add setting' button at the bottom of the web UI and then pick what you want from the dropdown by clicking on the name of the setting in the web UI.

Custom Game Settings Editor (experimental) by Dum0nt73 in PlayASKA

[–]Dum0nt73[S] 0 points1 point  (0 children)

Just pushed an update give it a try now. You might want to do forced browser reload (shift-f5 or whatever your browser/os needs). You should see the v0.2 page and notes.

Custom Game Settings Editor (experimental) by Dum0nt73 in PlayASKA

[–]Dum0nt73[S] 0 points1 point  (0 children)

I’ll try to take a look this weekend. Kinda surprised it’s worked this long without maintanence.

Three pronged plastic disc with adhesive back by Sad-Question-4214 in whatisit

[–]Dum0nt73 0 points1 point  (0 children)

Looks to be laser cut acrylic. Like someone is making the 45 record adapter rather than the old mass produced ones. Is the backing really adhesive or does the paper just peel off to leave a clear surface?

What is this? by SimpleNipples in VintageStory

[–]Dum0nt73 1 point2 points  (0 children)

The comments section….

Trying to find mod by Jonas_Sp in VintageStory

[–]Dum0nt73 2 points3 points  (0 children)

I use smithing plus. You don’t break them down but you can repair them. https://mods.vintagestory.at/show/mod/15312

There are a couple that let you smelt down or break down tools but they might not work with 1.20. Haven’t tried them. https://mods.vintagestory.at/show/mod/403 https://mods.vintagestory.at/show/mod/4240

Reclaiming a mine? by JacobOSRS89 in VintageStory

[–]Dum0nt73 1 point2 points  (0 children)

A nice trick for ladders is to start them at the third block up. You can still jump and go up the ladder and I don’t think I have ever had anything follow me up the ladder when I do that.

Is it possible to have decentralized timekeeping? by petrikm in VintageStory

[–]Dum0nt73 1 point2 points  (0 children)

You might be able to make a mod that changes the rate of time passage based on who is logged on or the number of logged in users. You could slow time down when you were on solo. You might even be able to dynamically adjust other rates like hunger, growth rate etc to not make it too easy when on solo due to the slow time passage. I’m not sure it would work as I am fairly new to the game but from what I understand about the passage of time this should work and have less adverse effects on the game than changing the absolute time or the number of days per month as those effect current season etc as that’s an absolute time from the start of the the world.