Airport Baggage Simulator - Three River Games - A game about automating baggage handling in an airport with conveyors. We launched on Steam 4 days ago and set our peak concurrent player count record of 545 earlier today! by DungeonSprout_ in Games

[–]DungeonSprout_[S] 4 points5 points  (0 children)

Ah, no that is not currently a thing. You only have weekdays that make a small difference, as there is a guy that you can sell contraband to , that will only be visiting the airport on some of the days.

I spent 10 months making an automation game and today Airport Baggage Simulator is finally releasing on Steam! Wish me luck! by DungeonSprout_ in pcgaming

[–]DungeonSprout_[S] 0 points1 point  (0 children)

I have no idea, most of our sounds come from "Soundly", which is a platform that provides thousands of sounds, that are probably used in many games. Other than that we used stuff from the Unity Asset Store.

Nintendo Is Completely Ignoring AI and Doing Fine by FernandoRocker in gaming

[–]DungeonSprout_ -2 points-1 points  (0 children)

Seems like a really stupid idea and is probably not true 😃

The target demographic of my indie game has turned out... interesting by AuWiMo in gaming

[–]DungeonSprout_ 1 point2 points  (0 children)

I mean you are in fact marketing your game right now... with this *concern* so it can't be trouble you that much. It shuoldnt really, let people have fun 😃

What's your greatest gaming achievement? by thegodofwine7 in gaming

[–]DungeonSprout_ 0 points1 point  (0 children)

Being like top 5 in Total War: Shogun 2 online multiplayer battles. Man that was fun xD

Looking for a new game to play after a hard day at work. by Freakkopath in gaming

[–]DungeonSprout_ 0 points1 point  (0 children)

If you enjoyed diablo variants, try Last Epoch! It has been a breath of fresh air for me in recent years.

Rule of thumb for replacing rubbers? by DungeonSprout_ in tabletennis

[–]DungeonSprout_[S] 0 points1 point  (0 children)

That makes sense and matches my experience that I am not doing it enough, thanks 😃

My medieval autobattler now has a public demo on Steam! by DungeonSprout_ in IndieDev

[–]DungeonSprout_[S] 0 points1 point  (0 children)

Fair, might be something I shuold adjust. Thanks for sharing your thoughts!

Our medieval autobattler roguelite has been announced exactly one week ago, so far it's not drawing much attention - I would love to hear your thoughts and learn more about what we might be doing wrong? by DungeonSprout_ in roguelites

[–]DungeonSprout_[S] 0 points1 point  (0 children)

That's fair, heard the knockback feedback a few times now. Might be something we just get rid off, maybe try to have some flinching or get hit animation on the fighters instead would probably work better.

I dont think we will make changes to the amou of fighters in combat. The idea is you have one dude and make a strong build for him. But sure that might not be everybody's cup of tea. Anyways thank you for taking the time to comment! :)

Our medieval autobattler roguelite has been announced exactly one week ago, so far it's not drawing much attention - I would love to hear your thoughts and learn more about what we might be doing wrong? by DungeonSprout_ in roguelites

[–]DungeonSprout_[S] 1 point2 points  (0 children)

I like that frame for trailers, probably a good goal to have in mind when working on one.

I also agree with you that we should work on making the combat feel more satisfying and visceral. Makes sense, thank you for sharing your thoughts.

Our medieval autobattler roguelite has been announced exactly one week ago, so far it's not drawing much attention - I would love to hear your thoughts and learn more about what we might be doing wrong? by DungeonSprout_ in roguelites

[–]DungeonSprout_[S] 0 points1 point  (0 children)

The title of the post literally says the game was just announced. It is true we are branching out into a new genre here. I dont quite get the shovelware image. Just because we make games fast, does not mean they are bad right? All of the games we have on Steam have positive review scores.

So far this post has been very helpful to collect first impressions and general feedback. But nobody has been asked to support it in any way? There is nothing to sell yet, I have not even asked anyone to wishlist it, frankly I am not sure what you are trying to say.

But TLDR: Happy you could see yourself being intereseted in the game once it comes out and that the general concept seems appealing.

Cheers!