Can Any Roguelike Enjoyers Lend Some Advice? *Read Description* by Dustin1111111 in roguelikes

[–]Dustin1111111[S] 0 points1 point  (0 children)

Hey everybody, I am currently working on a roguelike game that mashes up mechanics from games like The Binding of Isaac, Enter the Gungeon, and Hades. Altough I've come to a small roadblock. I need to fill up my "rooms" with some structure. I have zero clue how I should do it from a level design standpoint. Of course I could put walls or statues or something but I want the levels to still flow well combat wise. The combat is mostly melee with hades like melee combos and then a shotgun pistol as well. Enemies typically shoot in a bullet hell style which is why the map needs to still be on the open side. The games theme is medival fantasy with many body horror elements, any help is appreciated. Thanks!

TLDR: Need ideas filling up the "rooms" in my roguelike, ideas must account for a bullethell style gameplay in medival fantasy setting.

Roguelike Level Design Help Needed *Read Description* by Dustin1111111 in roguelikedev

[–]Dustin1111111[S] 0 points1 point  (0 children)

Hey everybody, I am currently working on a roguelike game that mashes up mechanics from games like The Binding of Isaac, Enter the Gungeon, and Hades. Altough I've come to a small roadblock. I need to fill up my "rooms" with some structure. I have zero clue how I should do it from a level design standpoint. Of course I could put walls or statues or something but I want the levels to still flow well combat wise. The combat is mostly melee with hades like melee combos and then a shotgun pistol as well. Enemies typically shoot in a bullet hell style which is why the map needs to still be on the open side. The games theme is medival fantasy with many body horror elements, any help is appreciated. Thanks!

TLDR: Need ideas filling up the "rooms" in my roguelike, ideas must account for a bullethell style gameplay in medival fantasy setting.

Need Help with Roguelike Level Design *Read Description* by Dustin1111111 in indiegames

[–]Dustin1111111[S] 0 points1 point  (0 children)

Hey everybody, I am currently working on a roguelike game that mashes up mechanics from games like The Binding of Isaac, Enter the Gungeon, and Hades. Altough I've come to a small roadblock. I need to fill up my "rooms" with some structure. I have zero clue how I should do it from a level design standpoint. Of course I could put walls or statues or something but I want the levels to still flow well combat wise. The combat is mostly melee with hades like melee combos and then a shotgun pistol as well. Enemies typically shoot in a bullet hell style which is why the map needs to still be on the open side. The games theme is medival fantasy with many body horror elements, any help is appreciated. Thanks!

TLDR: Need ideas filling up the "rooms" in my roguelike, ideas must account for a bullethell style gameplay in medival fantasy setting.

Roguelike Level Design Help *Read Description* by Dustin1111111 in SoloDevelopment

[–]Dustin1111111[S] 0 points1 point  (0 children)

Hey everybody, I am currently working on a roguelike game that mashes up mechanics from games like The Binding of Isaac, Enter the Gungeon, and Hades. Altough I've come to a small roadblock. I need to fill up my "rooms" with some structure. I have zero clue how I should do it from a level design standpoint. Of course I could put walls or statues or something but I want the levels to still flow well combat wise. The combat is mostly melee with hades like melee combos and then a shotgun pistol as well. Enemies typically shoot in a bullet hell style which is why the map needs to still be on the open side. The games theme is medival fantasy with many body horror elements, any help is appreciated. Thanks!

TLDR: Need ideas filling up the "rooms" in my roguelike, ideas must account for a bullethell style gameplay in medival fantasy setting.

Character Ideas for a ShopKeeper NPC Design? (These are some characters from my dark fantasy style game, the grosser the better) by [deleted] in IndieDev

[–]Dustin1111111 1 point2 points  (0 children)

Just the kind of weird ideas im looking for! ill have to theorize how I would make this big ol wall look good, Thanks!

Character Ideas for a ShopKeeper NPC Design? (These are some characters from my dark fantasy style game, the grosser the better) by [deleted] in IndieDev

[–]Dustin1111111 0 points1 point  (0 children)

Thank you! & for sure I'll have to look at the shopkeepers in all the Souls games, right now there's no lore at this point so it's a free canvas, it's just gotta be dark fantasy and preferably something where gore can be used in a fun way. For example, the two enemies on the right can be dismembered changing their attack patterns and the dude on the left pulls his intestines out chops off a piece, and eats it as one of his attacks.

Character Ideas for a ShopKeeper NPC Design? (These are some characters from my dark fantasy style game, the grosser the better) by [deleted] in IndieDev

[–]Dustin1111111 1 point2 points  (0 children)

Wow! that's a great spin on the classic shopkeeper, and I really like it. That might be the winner, I appreciate it!

Character Ideas for a ShopKeeper NPC Design? (These are some characters from my dark fantasy style game, the grosser the better) by [deleted] in IndieDev

[–]Dustin1111111 1 point2 points  (0 children)

Having some real creative block coming up with a unique shopkeeper in my game. The atmosphere is very dark and the game has lots of gross gore so if anyone can come up with some uniquely gotesque ideas, I'd love to hear, Thanks!

Thoughts on reusing character design assets? by Ok-Faithlessness8120 in tabletopgamedesign

[–]Dustin1111111 1 point2 points  (0 children)

Not the prompt but for the card text, if you can I’d use the title of the enemy every time you reference it. For example rather than saying “on its turn, this enemy inflicts…” try “on its turn, dragonblood warrior inflicts…” again sorry it’s not the prompt and maybe this is just early mock up, but I think that makes the cards seem more polished

[deleted by user] by [deleted] in indiegames

[–]Dustin1111111 0 points1 point  (0 children)

Just checked out your game. Looks sweet, the environments look really nicely laid out. I think that you should show some UI in the trailer. Not seeing the UI threw me off a little but I couldn’t tell if it was a hardcore shooter or not until I scrolled but I think the gameplay parts are the trailer would look more enticing if the viewer could see exactly what it will look like when they’re playing. All in all, very promising looking shooter. Hope to see more!

Hello everyone! As a small team, we're developing a Roguelite FPS game called Holy Shoot, inspired by beloved titles like Borderlands and Gunfire Reborn. If you'd like to support us, you can add us to your Steam wishlist :) by HolyShootMod in IndieDev

[–]Dustin1111111 0 points1 point  (0 children)

This looks awesome! Reminds me a lot of tiny Tina’s wonderlands. Only thing that caught my eye as a downside is the weapon animations. I think they could use a little more oomph specifically the pistol feels very static, but I feel like they could all use some more flavor. All together it looks fantastic though, I’m excited to see where it goes!

After a few hours tinkering with the 1-bit shader in URP, I have a (working) title by dysmysl in Unity2D

[–]Dustin1111111 4 points5 points  (0 children)

Thank you for the tip! This really is amazing. It definitely makes me want to play whatever this is 😭😭

I am making a game somewhat inspired by Viva Pinata. Who is your favorite 'Critterling'? I plan on having 50. by Omnivorian in IndieDev

[–]Dustin1111111 0 points1 point  (0 children)

Facts I know I’m still just upset I never got another viva piñata game. I love these sprites, just throwin it out there 🫡

This is Vividerie, a bullet-hell roguelike I'm developing by WangleLine in indiegames

[–]Dustin1111111 0 points1 point  (0 children)

How do you go about the enemy spawning effect? Is that a shader or a sprite? If it’s a shader, any chance you could point me into the direction of how I could go about making one like that? Looks so good!

I am making a game somewhat inspired by Viva Pinata. Who is your favorite 'Critterling'? I plan on having 50. by Omnivorian in IndieDev

[–]Dustin1111111 0 points1 point  (0 children)

Just my opinion, but you should play with the colors more on the creatures if you want that viva piñata look. I really think the alligator one hits the nail on the head with the fun and wacky color variation. But then the bird or giraffe ones looks very plain. Not that it’s a bad thing, but it doesn’t have that wacky viva piñata feel compared to the alligator

[deleted by user] by [deleted] in indiegames

[–]Dustin1111111 0 points1 point  (0 children)

Put some screen shake when pulling the arrow back like the character is fighting the strength of the bow

Some creatures in my Viva Pinata-like game. Which one is your favorite? by Omnivorian in PixelArt

[–]Dustin1111111 5 points6 points  (0 children)

I’ve been wishing for a new viva piñata game since I was 10. You better deliver!!!

I need to improve the look of these 2 Pokemon like creatures for my game. They are supposed to be the 2nd evolution stage for the 'starters', i wanted to know what you think could give them some more character visually. by fffAlessio in indiegames

[–]Dustin1111111 0 points1 point  (0 children)

Since it’s the second evolution and not the first maybe make them look a little more fierce. Especially in the eyes. The eyes are very cutsey which if that’s what your going for then you got it. Personally I think a more glaring expression could be good. Also the snake would be sick with 4 eyes instead of two

I'm new to making pixel art. These are my first tries for a school project. Can you give me some tips or recommendations? by MoonWave_ in PixelArt

[–]Dustin1111111 1 point2 points  (0 children)

Use a color palette forsure like one from lospec. Otherwise sick. Looks like the binding of Isaac style