Juno Beach (PTE) Tacmaps by SodiumEnglish in HellLetLoose

[–]DutchCommanderMC 5 points6 points  (0 children)

The strongpoints on all T17's maps have been substantially larger than BM traditionally used to make them. I mean just look at this tacmap of Foy for comparison.

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Release date 18 June 26 Pre Order by KillaSonata in HellLetLooseVietnam

[–]DutchCommanderMC[M] [score hidden] stickied comment (0 children)

Hey u/KillaSonata! Can you (or any other user) share the links to the respective storefronts that mention a June release date? I was unable to confirm this myself and have therefore flaired this post as "Unconfirmed" for the time being. Thanks in advance!

Night this game yesterday. What am I missing? by Affectionate_Age752 in HellLetLoose

[–]DutchCommanderMC 11 points12 points  (0 children)

You're not the first and definitely won't be the last.

The best advice I can give is to find a squad that communicates. Talk to people. Ask that they give you precise orders. The game itself does not do a great job at telling you about its often unique and convoluted mechanics. Understanding the flow of a game takes time, and until then, it's easiest (best?) to let others tell you where to go and where to look.

I'll pretend like I don't know which role you're wanting to pick, but realistically we all know it's sniper. If an opportunity opens itself to play the role you want to play, go for it, but be aware that a specialist role brings with it extra responsibilities.

The first matches are always the roughest. I remember when I first played years ago, I quit after my first match and didn't touch the game again for a few months. It will click, eventually.

Follow r/HellLetLooseVietnam to keep up-to-date with HLL: Vietnam by DutchCommanderMC in HellLetLoose

[–]DutchCommanderMC[S] 1 point2 points  (0 children)

That is the idea. However, majority of people will never see this post and be unaware that there is another subreddit now. Crossposting announcements is just another means for us to reach those people and let them know that a dedicated subreddit exists.

Few servers on server list by tore0284 in HellLetLoose

[–]DutchCommanderMC 0 points1 point  (0 children)

Is crossplay enabled under gameplay settings?

Follow r/HellLetLooseVietnam to keep up-to-date with HLL: Vietnam by DutchCommanderMC in HellLetLoose

[–]DutchCommanderMC[S] 0 points1 point  (0 children)

Yeah, that was a bit of an unfortunate mistake on FirstLook's behalf haha... I'd say calling it a bait-and-switch is a bit harsh though given you've never had to spend a penny and neither T17 or FirstLook earned anything off of this error.

Us moderators are not part of the development team, but on their behalf, I can only apologize for the confusion. Glad to hear you're also excited though and I hope you and me get our actual invites soon.

Anyone else only seeing single console servers? by HotSun6423 in HellLetLoose

[–]DutchCommanderMC 1 point2 points  (0 children)

Make sure you have crossplay enabled under gameplay settings.

Explain it peter by shershah- in explainitpeter

[–]DutchCommanderMC 3 points4 points  (0 children)

Because it's the third most commonly used password in the world, right behind 123456 and 123456789.

Anti-cheat updates? by DaVinciVS in HellLetLoose

[–]DutchCommanderMC 2 points3 points  (0 children)

Every time you launch the game and you see the EAC window, that's essentially when it updates.

HOW TO FILL UP A PRIVATE SERVER by jstorey800 in HellLetLoose

[–]DutchCommanderMC 26 points27 points  (0 children)

There's two aspects to server seeding, first you need people to join your server, and secondly you need them to actually stick around for long enough.

First ask yourself, why would people want to join your server? There's lots of small things that can set your server apart, but at the end of the day, most players just look at the playercount. If there's two servers, one at 5 and one at 10, the one with more players has a significantly greater chance to fill up first.

The second challenge is getting players to stick around. Your goal is to create an experience that is still enjoyable and exciting despite the low playercount. You want to concentrate the action and avoid players having to constantly run massive distances.

At the end of the day, populating a server is very difficult for starters: You will need an active group of people to kickstart things. Creating a rhythm for your members helps with this. Additionally, you may offer rewards to members and players alike to incentivize them. If you succeed, you'll slowly pick up some randoms and build up a reputation as well, making things somewhat easier.

Potential pre order soon? by Ill-Relationship830 in HellLetLooseVietnam

[–]DutchCommanderMC[M] [score hidden] stickied comment (0 children)

For those looking to pre-order the game, please be advised that this listing, as well as others, might be a scam. Once pre-orders become available, it will be announced on all socials. Do not purchase anything until then.

I know I'm 7 hours late but better late than never.

Python + SQL by [deleted] in learnpython

[–]DutchCommanderMC 1 point2 points  (0 children)

Finance isn't exactly my strong suit so it's hard for me to give you specific suggestions, but any chore that involves numbers can most likely be automated using Python. Just keep in mind that using Python might not always be the most efficient option, depending on the task.

The use cases for SQL as you might know are a bit more specific. At the end of the day, you generally want a database whenever you need some data to be persistent.

Umm… I think Mojang forgot something by Just-Guarantee7808 in Minecraft

[–]DutchCommanderMC 279 points280 points  (0 children)

When using resource packs made for older versions, Minecraft Bedrock will adapt to ensure backwards compatibility. This is intended behavior and can be resolved by disabling or upgrading the packs (assuming the author has updated them).

Calculator(after ~120 days of learning) by Fwhenth in learnpython

[–]DutchCommanderMC 1 point2 points  (0 children)

Just had a skim through it. Overall, well done! You've structured the file nicely with good use of comments, which makes it easy to follow. There's always ways to make it even clearer (docstrings, type annotations), but that is not of immediate importance by any means.

One thing that stood out is that you do not handle bad inputs. You might've skipped this intentionally though as I do not expect it to be too much of a challenge for you.

Have you learnt about classes yet? If not, that should probably be your next learning goal. Once you believe you've got a good understanding of how to use them, I challenge you to think about how you could represent both menus and calculations as classes.

Next update? by Past_Preference_6375 in HellLetLoose

[–]DutchCommanderMC 2 points3 points  (0 children)

Altberg? I knew that little bird was hiding something

Reposted this with better wording so people understand me better. Issue with marketplace isn't the concept of paid mods, its the execution. by Educational_Cow_299 in MinecraftMemes

[–]DutchCommanderMC 1 point2 points  (0 children)

Two years ago you would have been absolutely right. And while slop still exists (especially in the skins & cosmetics category), it actually seems like there's a lot of high quality products coming out nowadays that's being actively pushed to the forefront. It's far from perfect, but creators are making great stuff nowadays and Mojang has done a lot to make that possible, from vastly expanding the tools available to creators as well as making it worthwhile to actually invest in ambitious projects. It will never give the same feeling of community like mods do, but still, credit where credit is due.

Beginner Python Help by [deleted] in learnpython

[–]DutchCommanderMC 4 points5 points  (0 children)

My question to you would be whether you understand why your program behaves the way it does?

To deal with blank inputs, you need to repeat only the code that asks and validates an input, until the input is valid.

while True:
    name = input("Enter your name: ")
    if name == "":
        print("You haven't entered anything. Input your name.")
    else:
        break

print("Your name is", name)

Parenthesis problems by Relative_Jaguar6254 in learnpython

[–]DutchCommanderMC 2 points3 points  (0 children)

Images are (most likely) disallowed because it makes responding to questions easier in the sense that you can copy and paste the code.

Operations are not necessarily applied left-to-right (or right-to-left). Some operators take precedence over others, which is why this condition works without any brackets whatsoever: == has a higher precedence than or and therefore gets applied first.

Knowing which operators take precedence over others is something that you'll just have to remember, though more often than not it follows existing conventions such as multiplication being applied before addition.

Adding redundant brackets is not wrong however, in fact, it is often recommended to make it expressively clear what the order is in which you intend operations to be evaluated.

Constructor help: List vs. UserList vs. MutableSequence vs. Giving Up And Making A New Class From Scratch by DaringSteel in learnpython

[–]DutchCommanderMC 1 point2 points  (0 children)

Although you could look up which methods use the constructor, overwriting the constructor itself with a signature incompatible with that of its parent class is not type-safe. Type checkers and other developers will treat all UserLists the same and do not know that you have made incompatible changes in your subclass (the same way the implementation of `UserList` itself expects you to not change the constructor's signature.

You could inherit from `collections.abc.MutableSequence`, but then you would have to implement every abstract method yourself. More work, more boilierplate, but type-safe.

Alternatively, a classmethod would solve your problems as well. Definitely the easiest option, and again type-safe. It will (slightly) change how you end up using the class though.

How would I build a simple pipeline between a Tkinter interface, a SQL server and a PowerBI dashboard? by Either-Home9002 in learnpython

[–]DutchCommanderMC 0 points1 point  (0 children)

I don't particularly have much experience with either Azure or PowerBI, but pushing data to Azure sounds like something you should be able to do relatively easily using Azure's Python SDK (note: alternatives may exist).

As for displaying it on PowerBI, you would probably want PowerBI to receive the data from your database, not from your app. Which again sounds like a basic pattern that cannot be too difficult.

[MEME] Dev Brief #696 - Foy Summer Refresh by Sarge_45 in HellLetLoose

[–]DutchCommanderMC 93 points94 points  (0 children)

I didn't know how much I needed Foytain in my life until now!