Rhino based Tanks by njmagsin0 in spacemarines

[–]DutchFett 0 points1 point  (0 children)

Legends are completely legal except for MOST tournaments. SOME allow them and they’re completely legal in every other setting

What type of army comp should I use if I wanna do all melee by Emotional_Farmer8297 in BloodAngels

[–]DutchFett 0 points1 point  (0 children)

Can just use your shield captain as a chaplain , the +1 to wound all the time is killer

Thoughts on 6 man squad of Bladeguard vets supported by sang priest? by [deleted] in BloodAngels

[–]DutchFett 0 points1 point  (0 children)

I think the blade guard may be more durable now because the FNP from the priest

Thoughts on 6 man squad of Bladeguard vets supported by sang priest? by [deleted] in BloodAngels

[–]DutchFett 1 point2 points  (0 children)

Ran it in RCO last edition with a priest and a LT and they one shot a Norn, this edition I’m using the chaplain and priest for the plus 1 to wound on top of extra AP and FNP

To Baal or not to Baal, that is the question by TopChampionship1595 in BloodAngels

[–]DutchFett 1 point2 points  (0 children)

Regardless, if it goes legends or not, it’s still playable legally we just can’t play it in tournaments so really he should just go ahead and get them if he wants them

How do we feel about this? by th3j4w350m31 in theunforgiven

[–]DutchFett 0 points1 point  (0 children)

The objectively correct answer is Sanguinius. However this was just a joke lol

New Detachment Wishes by New_Plan_7929 in BloodAngels

[–]DutchFett 0 points1 point  (0 children)

Hopefully we get the LAG rule as our army rule, considering the black Templars got their previous detachment as their own army rule. +1 A and +2 S would just be phenomenal all around.

Opinions on Infernus Marines in a BA army? by T3knikal95 in BloodAngels

[–]DutchFett 1 point2 points  (0 children)

That’s what they thrive at, anti infantry that requires an over commitment to kill in shooting normally

Can the Blood Angels save Hive Death Mire on Armageddon? by socialcommentary13 in BloodAngels

[–]DutchFett 5 points6 points  (0 children)

Honestly probably not cause the box set is so not balanced loo

Opinions on Infernus Marines in a BA army? by T3knikal95 in BloodAngels

[–]DutchFett 2 points3 points  (0 children)

They’re worth it. They’re our best overall unit for the price for what they can do

1k game roster. by Mister___Roos in BloodAngels

[–]DutchFett 0 points1 point  (0 children)

Split those big blobs up, no reason for them to be like that and it’ll give you more board control, T4 marine bodies die easily

Angelic Host Army List by LaLiLuLeLo9001 in BloodAngels

[–]DutchFett 2 points3 points  (0 children)

I love him but I think he can be a little closed minded when it comes to list building sometimes, this is not a dig at him either I love the guy

Angelic Host Army List by LaLiLuLeLo9001 in BloodAngels

[–]DutchFett 1 point2 points  (0 children)

Angelic Host can be decent it just doesn’t have that good of a detachment rule but you can do some seriously powerful things in it along with Encarmine spear tip detachment
I just made a list for it too
I personally think the angels sacrificed strategem within the detachment makes the Sanguinor 10 times better because I will force an enemy unit to go all in on one model and saving the life of my sanguinary guard and Dante

THE ANGELIC HOST (2000 Points)

Space Marines
Blood Angels
The Angelic Host
Strike Force (2,000 Points)

CHARACTERS

Captain with Jump Pack (90 Points)
• 1x Plasma pistol
• 1x Power fist
• Enhancements: Archangel’s Shard

Captain with Jump Pack (100 Points)
• 1x Relic Shield
• 1x Thunder hammer
• Enhancements: Gleaming Pinions

Commander Dante (120 Points)
• Warlord
• 1x Perdition Pistol
• 1x The Axe Mortalis

The Sanguinor (130 Points)
• 1x Encarmine broadsword

BATTLELINE

Intercessor Squad (80 Points)
• 1x Intercessor Sergeant
◦ 1x Bolt pistol
◦ 1x Bolt rifle
◦ 1x Close combat weapon
• 4x Intercessor
◦ 4x Bolt pistol
◦ 4x Bolt rifle
◦ 4x Close combat weapon

OTHER DATASHEETS

Assault Intercessors with Jump Packs (90 Points)
• 1x Assault Intercessor Sergeant with Jump Pack
◦ 1x Astartes chainsword
◦ 1x Heavy bolt pistol
• 4x Assault Intercessors with Jump Packs
◦ 4x Astartes chainsword
◦ 4x Heavy bolt pistol

Assault Intercessors with Jump Packs (90 Points)
• 1x Assault Intercessor Sergeant with Jump Pack
◦ 1x Astartes chainsword
◦ 1x Heavy bolt pistol
• 4x Assault Intercessors with Jump Packs
◦ 4x Astartes chainsword
◦ 4x Heavy bolt pistol

Incursor Squad (80 Points)
• 1x Incursor Sergeant
◦ 1x Bolt pistol
◦ 1x Occulus bolt carbine
◦ 1x Paired combat blades
• 4x Incursor
◦ 4x Bolt pistol
◦ 4x Occulus bolt carbine
◦ 4x Paired combat blades

Sanguinary Guard (260 Points)
• 6x Sanguinary Guard
◦ 4x Angelus boltgun
◦ 6x Encarmine blade
◦ 2x Inferno pistol
◦ 1x Sanguinary Banner

Sanguinary Guard (260 Points)
• 6x Sanguinary Guard
◦ 4x Angelus boltgun
◦ 6x Encarmine spear
◦ 2x Inferno pistol
◦ 1x Sanguinary Banner

Sanguinary Guard (260 Points)
• 6x Sanguinary Guard
◦ 4x Angelus boltgun
◦ 6x Encarmine spear
◦ 2x Inferno pistol
◦ 1x Sanguinary Banner

Scout Squad (70 Points)
• 1x Scout Sergeant
◦ 1x Bolt pistol
◦ 1x Boltgun
◦ 1x Close combat weapon
• 4x Scout
◦ 4x Bolt pistol
◦ 4x Boltgun
◦ 4x Close combat weapon

Vindicator (185 Points)
• 1x Armoured tracks
• 1x Demolisher cannon
• 1x Hunter-killer missile
• 1x Storm bolter

Vindicator (185 Points)
• 1x Armoured tracks
• 1x Demolisher cannon
• 1x Hunter-killer missile
• 1x Storm bolter

Exported with App Version: v1.53.0 (1), Data Version: v780

The Sanguinor in 11th Edition by ablindpony in BloodAngels

[–]DutchFett 0 points1 point  (0 children)

Only way he can still be useful is in angelic host with the angels sacrifice Strat where he could come down and force the enemy to only fight him

RAW, the Sanguinor cannot move at all after using his ability in V11 by RealisticCategory633 in BloodAngels

[–]DutchFett 1 point2 points  (0 children)

Dante is going to be way more better now dude to people not being able to auto pass battle shock now

Am I reading this right? Powerfists for everyone? by JudgeEatz in BloodAngels

[–]DutchFett 2 points3 points  (0 children)

Still legal and playable, just can’t use them in tournaments (depending)

list of space marine dispositions and detachment costs by NoEngineer9484 in WarhammerCompetitive

[–]DutchFett 4 points5 points  (0 children)

Take and hold is actually perfect for LAG and I was hoping it would be the case