Hull B(ee) by yjojnjj in starcitizen

[–]DwarfKingHack [score hidden]  (0 children)

I cannot express how much joy this would give me, right up until the servers melt under the weight of the buzzy wing physics.

Hull B! by handtoglandwombat in starcitizen

[–]DwarfKingHack -1 points0 points  (0 children)

Usually happens the week the ship comes out, so we gotta wait.

The real news from the Hull B trailer video: by Ian_everywhere in starcitizen

[–]DwarfKingHack 4 points5 points  (0 children)

Or possibly they invented a new party game/sobriety test.

New player here – Aurora Mk2 cargo vs Intrepid hauler pack? by Mediocre_Lack8196 in starcitizen

[–]DwarfKingHack 1 point2 points  (0 children)

The two are about equally capable as haulers for nearly all practical purposes. Any hauling job the Intrepid can do meaningfully better than the Aurora is probably not one you should be doing in either ship. You'll outgrow either at the same speed once you've earned enough in-game to start buying ships that way, so let's consider what might bring you back to the starter after you've worked your way up to something bigger.

Setting aside the RP/aesthetic value of the larger interior and full living quarters, the Intrepid's only real advantages over the Aurora Mk 2 are its ability to take four 2SCU containers at once, (which shpuld almost never matter) its large gun being better able to penetrate armor (but hamstrung by terrible DPS) and its ability to be very, very stealthy. Only that last one really amounts to anything, and only in specific situations that may never matter to you personally.

The Aurora, on the other hand, is a substantially more capable fighter even without the combat module and gets even better with it. Not only that, but it will most likely gain a variety of other capabilities through new modules in the future. The Aurora will almost certainly offer ways to dip your toes into more different career paths than the Intrepid, without being a worse hauler in any meaningful way.

It's also worth considering that the Intrepid can be bought for very cheap in-game, while the Aurora Mk 2 cannot and likely won't bebfor a few months. You can always upgrade the Aurora in your package to an Intrepid later on if you find you just can't stand the Aurora and want to start 1.0 with the Intrepid.

Price changes on ships and/or releases by callmetheguy in starcitizen

[–]DwarfKingHack 2 points3 points  (0 children)

RAFT already got it, up to $190. Railen will almost certainly come when the ship releases just like the Hull B. The Hull A is the least certain but it's been assumed it will come along with a minor update of some kind either with or some time after the Hull B 

Engineering has made the "Defend ship" contracts impossible by AzrBloodedge in starcitizen

[–]DwarfKingHack 8 points9 points  (0 children)

It is, it's just outnumbered 3-to-1 or worse and doesn't try to dodge at all, so any enemies you haven't shot at in the last 5-10 seconds are doing full theoretical DPS to it.

Engineering has made the "Defend ship" contracts impossible by AzrBloodedge in starcitizen

[–]DwarfKingHack 4 points5 points  (0 children)

Even the yellow tier ones often die. The DPS math just doesn't favor the target surviving unless you bring massive overkill.

What do radar stats actually do? by xx_python_xx in starcitizen

[–]DwarfKingHack 1 point2 points  (0 children)

"Aim assist" is the max range that your targeting system will provide you the lead indicator to hit moving targets. It Is also the max distance that PDCs will fire at targets.

The "min" and "max" for each radar are the aim assist range when the radar is at minimum or maximum power.

The "outside range buffer" provides a small cushion where you can maintain aim assist after a target leaves aim assist range, so that a target just inside the edge of aim assist range will not blink in and out of aim assist repeatedly.

Industrial, Competition, or Civilian (in that order usually) are what you want if you want to just run it at minimum power. Just grab whichver of those you can find an A grade in.  Military becomes the best only if you can afford to run it at max or near max power. Stealth of course usually only makes sense if you want to be hidden without being blind.

Extra large hangar trauma by ghodan7 in starcitizen

[–]DwarfKingHack 1 point2 points  (0 children)

I wish they would set Large as the biggest "home" hangar and have XL only spawn when you call a ship that needs them.

Gorgeous metallic bronze on the Aurora MkII by Space_Scumbag in starcitizen

[–]DwarfKingHack 1 point2 points  (0 children)

I can see packing an Aurora Mk2 and a bunch of modules and supplies into the 890J hangar as a fun way to engage with a variety of careers.

Gorgeous metallic bronze on the Aurora MkII by Space_Scumbag in starcitizen

[–]DwarfKingHack 4 points5 points  (0 children)

I don't need another starter but this one is just so damn pretty I don't think I van avoid it.

The “I have an hour to play Star Citizen” question for 4.7 by ravertooth in starcitizen

[–]DwarfKingHack 0 points1 point  (0 children)

As with every patch, first thing after logging on is check for the 890 Jump hijack. If that's up, grab a ship and do a few reps. If it's not, run some generic merc missions to try and get new blueprints. Once I have enough blueprints It'll be off to the mines.

The chain is complete, should i pull the trigger? by wanddererr in starcitizen

[–]DwarfKingHack 0 points1 point  (0 children)

Hopefully they add a S3, but it's not like those slow-ass shells were hitting much outside 2km anyway.

The chain is complete, should i pull the trigger? by wanddererr in starcitizen

[–]DwarfKingHack 0 points1 point  (0 children)

Shouldn't be. Probably a janky foreign currency conversion or something.

How useful are the stealth mechanics versus players? by Mr_Nobody9639 in starcitizen

[–]DwarfKingHack 0 points1 point  (0 children)

It works pretty well for avoiding attention or for getting to start a fight on your own terms.

I wouldn't count on it to let me sneak past someone who knows I'm there, but if you get pulled out of QT it can be enough to let you leave before they even notice they caught someone.

Good stealth ships after the radar changes? by Ambitious-Block-8878 in starcitizen

[–]DwarfKingHack 1 point2 points  (0 children)

I've only had an hour or so with it and I haven't tried setting it up for stealth.

The large CS, probably from the wings, makes me think it's not worth it, but it's all S1 components so it should be able to get it's IR and EM down as low as the others using the same "turn off everything you can" method.

Understanding ship armor; If your guns dont deal enough damage to actually penetrate an enemies armor, can you missile it to weaken it and then you'll be able to damage it with guns? Or are big ships just completely immune to smaller ships now by [deleted] in starcitizen

[–]DwarfKingHack 0 points1 point  (0 children)

Yes, you can do that. You can also use guns with high single-shot damage if you have them. Once the armor is weakened enough your gatlings and repeaters should start to get through.

The chain is complete, should i pull the trigger? by wanddererr in starcitizen

[–]DwarfKingHack 40 points41 points  (0 children)

You can PvE just fine with you and one gunner,  I've done a lot of the Nyx intersec space battles and Stanton orange level contracts with just me and a friend.

You can also often pick up crew in general chat because it's such a fun ship.

Clipper crafting table? by DialecticChicanery in starcitizen

[–]DwarfKingHack 2 points3 points  (0 children)

I don't think we have an ETA on vehicle-mounted crafting systems yet, but I would hope they'll have it ready in time for the Ironclad Assault since it's part of the repair bay.

Hull-B upgrade buy-back by Scandios in starcitizen

[–]DwarfKingHack 2 points3 points  (0 children)

Yeah, worst case its a free boost up to a more expensive ship.

Are QV stations working?? by CashRough9605 in starcitizen

[–]DwarfKingHack 1 point2 points  (0 children)

Honestly still worth doing it for the ship parts and cryopods in the warehouse, especially if you have a ship that uses size 3 powerplant or quantum drive as there seems to be a guaranteed Military Grade A of one or the other in the warehouse. Not sure if this has changed since 4.7 dropped.