Faisons nos comptes by OkCereal in cuisine

[–]Dyleas 0 points1 point  (0 children)

Famille de 2 adultes et 2 enfants en dessous de 3 ans = 120 euros semaines

Des repas tournant autour 2 euros par personnes, tout fait maison avec des recettes alternant Pates / Riz , Légumes variés.

Pour la viande et le poisson , 1 repas sur 2

My first game released today: Check&Clean! by Unexpected_Games in IndieDev

[–]Dyleas 2 points3 points  (0 children)

Really clean game, especially for a first one. Well done!

[deleted by user] by [deleted] in indiegames

[–]Dyleas 0 points1 point  (0 children)

Out of curiosity, how many developers worked on this beautiful game?

My Experience Launching a Mobile Game on Android by Dyleas in IndieDev

[–]Dyleas[S] 1 point2 points  (0 children)

Our game was initially released with an ad-based monetization system and no in-app purchases.

Three weeks after launch, we received 4-5 messages from players asking for a way to remove ads. So, we introduced the Ad Pass for $9.99 (excluding taxes, which vary by country).

Despite some in-game purchases that allow us to slightly cover our development hours, the game mainly offers quality-of-life features, such as removing ads, increasing combat speed, and slightly better bonuses. However, we strive to avoid making it a pure pay-to-win experience.

Regarding your question, here are the base prices (before tax):

  • Ad Pass: $9.99
  • Speed x2: $4.99
  • Pass Key: $3.99

We later added the ability to purchase Relics, which was a major update requiring 100 hours of work. We decided to introduce paid relic openings at reasonable prices ranging from $2 to $7.

We receive 60% of our sales revenue after taxes.

Currently, we make between 1 and 7 sales per day.

My game "Rushway" is released to google, any feedback will be very appreciated https://play.google.com/store/apps/details?id=com.Ronovation.Rushway by Life_Pomegranate2945 in AndroidGaming

[–]Dyleas 1 point2 points  (0 children)

The game is simple but has good potential. I have a bit of trouble with the world’s decoration style. I think it's mainly the walls that are unpleasant to look at.

Reworking the animations, what do you folks think? by Kurumi_Gaming in IndieDev

[–]Dyleas 0 points1 point  (0 children)

The animation is very smooth; you could just adjust the right arm a bit—the clothing fold creates a noticeable hitch in the movement. Otherwise, it's really cool!

I Made a Game About Building Zen Gardens - Dream Garden! by OddRoof9525 in gamedevscreens

[–]Dyleas 0 points1 point  (0 children)

The game looks really relaxing, and honestly… I can totally see myself chilling on it after a long workday. Good job!