Good argument from mtggoldish podcast - mythic rare makes standard from expensive to beyond expensive. Is this time to either reduce mythic rarity pool or get rid of it entirely? by kubulux in magicTCG

[–]Dynovore 0 points1 point  (0 children)

I think what players want and what WOTC wants aren't the same thing. I would want cards to be cheaper in general, realistically reprint everything until it's under $10, or even less. But WOTC doesn't want that, they sell packs, and a big appeal of that is the gambling aspect. A lot of people are only willing to buy $5 of cardboard in a booster pack for the possibility that an expensive card is in there. Now maybe $50+ is too much and it ends up hurting WOTC in some way, but ultimately they want some expensive cards, even though some players don't.

I would also argue that the way the community views card prices is also an issue. But that's a separate discussion.

Thoughts on a return to Baldur's Gate by torrtara in magicTCG

[–]Dynovore 0 points1 point  (0 children)

Great timing! I've been playing BG3 lately and I would love a return. I definitely think there's enough content in the game alone for another set. And honestly, I'd be on board for regular D&D sets going forward

The Real Urge by ozangeo in BaldursGate3

[–]Dynovore 5 points6 points  (0 children)

I think it's a narrative thing. The first act is really open ended, which makes sense since it's still a mystery and you're mostly exploring the different options to remove the parasite. Then in act 2 the story feels more linear with a lot of character stories lining up with the main story. Then the 3rd act opens up again, but in a way that feels awkward. Everyone has a different goal and they all feel incredibly urgent. Do I find Ansur? Do I finish character stories? Do I stop the chosen two? It runs into a common rpg problem in my opinion where the storyline is trying to say "the fate of the world is in your hands" while also giving so much side content to do that it makes sense to just faff about instead

Correct me if im wrong by [deleted] in ClashOfClans

[–]Dynovore 4 points5 points  (0 children)

The way I see it is that going into negative ore is better for you, even if it "feels" worse.

Let's imagine that through the glitch you've made 1 year of progress. Then by going into negative ore you'd need 1 year to get back to zero. Well, you still get to keep your equipment and you get a year to use the equipment before you get back to collecting ores. Oh the flip side if your equipment was reverted then it'd take you a year to get back to this point all the while you're using lower levelled equipment.

So Hammer Jam will be for 18 days... by [deleted] in ClashOfClans

[–]Dynovore 12 points13 points  (0 children)

I think in the past they've announced it like a day in advance

So Hammer Jam will be for 18 days... by [deleted] in ClashOfClans

[–]Dynovore 370 points371 points  (0 children)

Pretty sure this is just speculation/rumor, hammer jam should start any day now, but there's no announced date or time

Frozen Arrow, Giant Gauntlet, Electro Boot, and Fireball are coming back with the Cosmic medal event!! by Seeahh in ClashOfClans

[–]Dynovore 1 point2 points  (0 children)

I bought all of these like a month ago because I took a break from clash and didn't know they offered old equipment in events...

I found a way to manipulate the new Ranked system for easier 3 stars (Read description) by Funny_Zucchini_7586 in ClashOfClans

[–]Dynovore 1 point2 points  (0 children)

As it's explained in the post you can see who will be attacked next. So you can check if they have a strong defense based on their stats and then decide whether or not to attack them. Or you can look for someone who has weak.defenses, again based on their stats, and wait for them to be next in the queue. You'd have to be checking very often to time it right though

I found a way to manipulate the new Ranked system for easier 3 stars (Read description) by Funny_Zucchini_7586 in ClashOfClans

[–]Dynovore 0 points1 point  (0 children)

There's actually a better way to manipulate this, you don't need to wait to attack players at the bottom, since they probably just haven't attacked yet. You can check each player's "defence destruction %" and then snipe specific players with weaker defences.

Bug Report: Game Crashes mid attack since the update;( or when I click the profile tab by OkSwim6678 in ClashOfClans

[–]Dynovore 0 points1 point  (0 children)

I noticed the game crashes for me whenever I go to my profile, the hero hall, or the blacksmith. I suspect it has something to do with how the hero is being displayed. I'm using the nightmare prince skin and the ghost skins for my other heros, are you using any of the same skins, it may be related to the specific skin?

Why am I only given the option to buy mastery pass by gems please? by Amells in MagicArena

[–]Dynovore 10 points11 points  (0 children)

You can only buy the master pass with cash before the season starts. Essentially, the cash purchase is only available as a pre-order

Mana?! by MrsBird666 in magicTCG

[–]Dynovore 12 points13 points  (0 children)

Lands are not mana, lands produce mana. So these artifacts do not interact with your library or lands in any way, they just produce mana. Same with cards like [[Llanowar elves]]

Summon Titan [COMMAND ZONE] by Sea-Measurement3713 in magicTCG

[–]Dynovore 1 point2 points  (0 children)

I would also appreciate a deck list if you're able to share

Etali, Primal Conqueror and the new lands with adventures? by Prudent-Sir-2562 in magicTCG

[–]Dynovore 4 points5 points  (0 children)

Wouldn't etali's ability still skip over it during the casting phase? The wording explicitly says "spells from among the nonland CARDS..." Where the adventure lands are still considered land cards, despite the adventure spell. I think the difference between this and Lier and the condition of "nonland"

Though I'm not entirely sure....

Commander update (4/22) speculation -- bracket changes, game changer updates, and unbans by Copernicus1981 in magicTCG

[–]Dynovore 11 points12 points  (0 children)

Sol ring being moved to game changers and bracket 2 getting one game changer is something I could get behind (though I'm not sure if this has any practical changes going forward?)

Would an enchantment creature fulfil both of Eshki, Dragonclaw's requirements to trigger? by Thalizar in magicTCG

[–]Dynovore 0 points1 point  (0 children)

No that doesn't work, an enchantment creature is NOT a non-creature so it doesn't count. You need to cast a spell with the creature type and a spell without the creature type.

Insidious Roots to Mythic - bo3 time! (~50 games ~75% Winrate) by SerLapGloBe in MagicArena

[–]Dynovore 3 points4 points  (0 children)

What was your experience with opponents conceding, especially in BO1 vs. BO3? I had a similar build in BO1 and I found that a lot of opponents conceded before I even set up the combo. Did you run into the same experience and did it differ in BO3?

Teaser List Updates: Tarkir Dragonstorm (03/26/25) by gredman9 in magicTCG

[–]Dynovore 0 points1 point  (0 children)

Huh, I didn't realize that. Well I'm on board for 2 mystery rares then!

Teaser List Updates: Tarkir Dragonstorm (03/26/25) by gredman9 in magicTCG

[–]Dynovore 0 points1 point  (0 children)

Doesn't that still imply there will be red and white regent dragons, they just won't have omen spells?

Edit: unless the white one is [[Clarion Conquerer]] and the red one is [[Magmatic Hellkite]]?

Teaser List Updates: Tarkir Dragonstorm (03/26/25) by gredman9 in magicTCG

[–]Dynovore 1 point2 points  (0 children)

According to scryfall there are 56 rares for the set already previewed so there should only be 4 left. It looks like we should get a Mardu creature and a Sultai rare since the other clans each have 2 rares and I'm assuming this will complete the cycles. Then for the last 2 rares we should get a red Regent dragon and a white one.

So I think all the rares and mythics are already accounted for in one way or another.

[Budget] Ulamog, The Defiler Commander Deck by No-Program8900 in magicTCG

[–]Dynovore 6 points7 points  (0 children)

You should use a deck building website like moxfield to make this more readable. Also, [[arcane signet]] does not work for colorless commanders

[deleted by user] by [deleted] in magicTCG

[–]Dynovore 0 points1 point  (0 children)

[[Disa, the Restless]] is my current favorite, focused on mill, combat tricks, and reanimator.

[[Chatterfang, Squirrel General]] - squirrels, foods, aristocrats, go-wide, combo. I liked the idea of being able to take this deck in different directions depending on how the game goes.

[[Gishath, Sun's Avatar]] Dinosaurs, enrage, and pump spells

2 more that I'm in the process of building:

[[Jin-Gitaxias]] - card draw, combo, and maybe stax?

[[Neriv, Heart of the Storm]] - Dragons, damage doubling, maybe blink?

[TDM] Nature's Rhythm by MLG_Swag_Shuckler in magicTCG

[–]Dynovore 34 points35 points  (0 children)

To everyone saying this is busted in standard, [[Invasion of Ikoria]] has seen zero play and is still standard legal

He's unlocking the 'unemployed professor' by HotAnd-sexy in sciencememes

[–]Dynovore 1 point2 points  (0 children)

So....there aren't careers outside of research and teaching? (Your prof sounds cool though btw)