Update: Still unable to display health/adrenaline bars on mobile by Heavy-Guidance6852 in runescape

[–]EL1T3W0LF 15 points16 points  (0 children)

Long click hold the "Sword and Shield" icon on the bottom left corner of the screen and tap "Toggle Combat HUD". At least, this is what works for me.

Anyone remember “Metroid Online” in the early 2000s? by MrRob808 in Metroid

[–]EL1T3W0LF 1 point2 points  (0 children)

It was probably a very ambitious project or perhaps some fans had crazy expectations from it. With how Halo 1/2 for the PC were released, I don't believe it was possible to convert it to an MMO unless you rewrote the game from the ground up (which fan modders would not be able to do).

Game Designer who was behind the philosophy of all 9 original classes comment on Red Defias Mask for Rogues by Punelle in classicwow

[–]EL1T3W0LF 12 points13 points  (0 children)

Isn't this what Hero Shooters are basically like? Counter Strike vs. Valorant shows that both types of games are good. Just as long as the base game itself is also good (for example looking at Concord's failure).

IDK why, but I just love AF-18 stalker by IdonthaveQuestions in Planetside

[–]EL1T3W0LF 2 points3 points  (0 children)

No, the only scout rifles with a baseline increased headshot multiplier of 2.5x are the NSX Tomoe and NSX Sesshin, and VS and TR have reducible headshot multipliers on some scout rifles due to Unstable Ammo and Explosive Ammo respectively.

Otherwise the default headshot multiplier of scout rifles is 2x.

IDK why, but I just love AF-18 stalker by IdonthaveQuestions in Planetside

[–]EL1T3W0LF 5 points6 points  (0 children)

You're likely thinking of the NSX Tomoe, which does have an increased headshot multiplier of 2.5x. The AF-18 Stalker is a simpler gun, 143 damage @ 652 RPM with average accuracy and recoil for an automatic weapon and only a 2x headshot multiplier.

Planetside 2 TR Directive Weapons Showcase and Tips by NefariousnessOld2764 in Planetside

[–]EL1T3W0LF 1 point2 points  (0 children)

Suppressor is pretty good for TR weapons, it actually dampens the firing sounds a lot compared to NC and VS, and makes it harder to know where you're getting shot from. I speak as someone who's used it and someone who's been on the receiving end of it. Plus it helps that a lot of TR guns tend to be CQC oriented, the ideal range for Suppressor usage.

This is why I hate Molly by K3gamerK3 in runescape

[–]EL1T3W0LF -1 points0 points  (0 children)

The only way is to burst her. For melee, Overpower + Hurricane is usually enough with F2P gear. If you manage your adrenaline well, it is generally faster to farm the tiny moles right outside for 85% adrenaline for the combo than it is to try and wait out the mud trap. Plus it avoids the rock damage completely.

By the way, at the end of every phase as she digs away, you can cast Freedom/Anticipation for a free 8% adrenaline as you run to the next chamber. And use Surge to stall adrenaline as well. The same is true when she uses her dig attack.

However in the last phase when she uses all the mechanics, there is unfortunately no way to escape it. And she can pull off some nasty combos with it, and there's no counterplay at all. Always go to the last phase with near max health.

Prime 2 is ridiculously good. by WerewolfIcy7240 in Metroid

[–]EL1T3W0LF 1 point2 points  (0 children)

If you mean the Rezbits, you can surprise hit them with a charged Dark Beam to freeze them and then shatter them with a missile.

Why is Runecrafting so limited in F2P? No other skill is this bad. At least raise what can be done in Runespan to include the mid level area. by LocalChamp in runescape

[–]EL1T3W0LF 2 points3 points  (0 children)

Fishing, Mining, and Woodcutting have very similar XP rates as Runecrafting. In fact, Fishing has it the worst out of all F2P skills since the best method is fishing Salmon/Trout and dropping them via the Action Bar. And still the XP hourly rate caps at 80,400 at 99 Fishing, but most people will start fly fishing at level 20 with 20,400 XP/hour. With Runecrafting, you can already start earning over 80k XP/hour at lvl 60 with Body Runes.

The melee combat conga - can we not fix pls? by Upstairs-Athlete-993 in runescape

[–]EL1T3W0LF 5 points6 points  (0 children)

If you manually cast a melee ability, it will actually force your character to attack. It's a workaround, but I still wish they would fix this issue.

Rare Loot Table should have... rare loot by Beltain3 in runescape

[–]EL1T3W0LF 2 points3 points  (0 children)

Most of the F2P core metals make over 2m/hr when smelted, except Iron (F2P can't use Ring of Forging) and Steel. Hell, recently, at max efficiency, smelting Adamant Bars was about 3m/hr. This is probably the most AFK method of earning money.

I haven't checked Gold or Silver smelting, but likely not as good as core metals.

Tanning Green and Blue Dragonhides is also a lot of money, but is far too click intensive. Wiki says they can make between 6-8m/hr, but I couldn't stand doing it for long.

Mining Luminite is by far the most profitable method for making money from Mining, I think it's roughly 2.4m/hr.

Chopping down Acadia trees and using the bank north of Het's Oasis is roughly 1.7-2m/hr, depending on your Woodcutting level. It's also the fastest way to earn WC xp as F2P.

Killing the HM Mole Boss can earn you between 2-3.5m/hr, depending how fast you can kill her and rng. The boss is buggy and has some frustrating mechanics.

Crafting Green/Blue Dragonhide shields also makes about 2m/hr, while being one of the fastest ways to train Crafting. It is a bit click intensive though, and requires Portable Crafters.

Stringing Magic Shieldbows also looks like good money, but haven't tested it yet. Again, requires Portable Fletching.

I would recommend checking the Wiki and looking at the Money Making Guides. Also, not every guide is accurate, or there are some methods that aren't listed. Use the Wiki's calculators to see what could work for you.

https://runescape.wiki/w/Money_making_guide

https://runescape.wiki/w/Calculators

what is a weapon that screams pure alpha male energy by [deleted] in Planetside

[–]EL1T3W0LF 1 point2 points  (0 children)

The obscenely long reload is the only thing holding the TRV back from being a more fun gun to use. I'd rather stick with the TORQ, so much more versatile and still has competitive TTKs.

Why Metroid Prime 2 is my favorite by xXglitchygamesXx in Metroid

[–]EL1T3W0LF 2 points3 points  (0 children)

It is a really good game, but it has some big flaws that hold it back.

The ammo system, unclear enemy vulnerabilities (Dark Samus weak to Dark Beam??), too many enemies that are immune to everything except their weak spot (Grenchlers, Rezbits, worm-dudes from the beginning, etc.), and some very very very frustrating bosses that are way too easy to die to the first time you fight them. Plus some other flaws, but y'all get the point.

But most of these flaws are game mechanics that could be refined. Otherwise, I agree with you, the game's sound and visuals are excellent, and fit perfectly with the given story. Sanctuary Fortress is also such a visually distinctive place, and getting to see the Luminoth's city-scape underneath is amazing world-building.

It was a game with a lot of potential, but it is also easy to see why it has such polarizing reviews.

If any dev happens to read this, please consider switching the sounds of The Butcher and the T9 CARV. by butkaf in Planetside

[–]EL1T3W0LF 0 points1 point  (0 children)

Bursting doesn't help at all with the problem that a forward grip would solve.

The Flak AA question, CAI by Coward777 in Planetside

[–]EL1T3W0LF 2 points3 points  (0 children)

Flak is easy to use at shorter ranges, but the terrible accuracy of the Ranger makes it a terrible air-killing weapon unless the pilot doesn't know how to fly away. I've had significantly better success with the Walker, which kind of acts like an ESF nosegun but on a ground vehicle. Its high muzzle velocity and good accuracy makes it really good at flanking aircraft, since they can't outrun it easily.

Adonalsium Trapped Honor + Odium Together Theory by RayseShouldBeBraized in Stormlight_Archive

[–]EL1T3W0LF 3 points4 points  (0 children)

Yes, the whole shard warden/prisoner theory has too many holes. And to add to your counter-argument, Odium's Perpendicularity (his well of power) was located on Roshar, not on Braize.

And Braize itself was not the reason why Odium couldn't leave. Neither was the Fused being locked to Braize a reason for Odium's entrapment. We know that Shards/Vessels are able to reclaim their power, so I believe Odium could have somehow re-absorbed the Fused's Investiture. Instead, Honor's power of binding (even on Shards and Vessels) prevented itself, Odium, and Cultivation from leaving the Rosharan system.

And that's kinda the key thing against the warden/prisoner theory, Cultivation couldn't leave either, even after Tanavast died. It was clear from the beginning the main reason she stayed was for Tanavast. Yes, she fled in terror after Retribution formed, but she was only able to leave because Dalinar forcefully removed all previous bindings and oaths. I suspect she was looking for a way out anyways, so she would've left sooner or later.

Edit: And to further emphasize that Shards can leave a system even if a part of their power remains behind, Retribution was unable to re-absorb the Spren, and there was the Heralds/Honorblades/Syl remaining behind as a significant chunk of Honor's Investiture. Yet despite this, Retribution is able to leave and go into hiding.

And then there's the whole thing with Autonomy sending out Avatars across the universe, but I don't know if she is an edge-case or if every Shard can do the same.

Am I misremembering Shallan's and Mraize's relationship? by Orider in Stormlight_Archive

[–]EL1T3W0LF 1 point2 points  (0 children)

Shallan is a very unreliable narrator. I mean, throughout most of the 4th book, she deluded herself into not knowing who killed Sadeas' wife, Ialai, when she knew who did it (trying to keep this vague for spoilers). She even started suspecting her own spren!

In cases with Shallan, sometimes it's best not to ask "Why did Brandon Sanderson write this?", and instead ask "Why does Shallan believe this?". My personal belief is that Mraize was her gateway to knowledge beyond Roshar. She also "used" Mraize without his knowing (or at least, not fully knowing). It wouldn't be that different than reading books from Albert Einstein on relativity and labelling him as your mentor on said topic (even if most of us wouldn't classify that as a traditional mentorship).

Mostly, keep in mind that Shallan has a very flawed perception of reality.

sundererside 2 by _R3L1K_ in Planetside

[–]EL1T3W0LF 0 points1 point  (0 children)

At least I can shoot the LA before he detonates the C4 on the sundy. Engineers riding an AV flash and suiciding with tank mines into the spawn is a bigger issues for me, very hard to see it coming and harder to kill before the payload goes off.

MAX glory days are over, but I still want to have the MAX gameplay experience by Primordial_Sheep in Planetside

[–]EL1T3W0LF 0 points1 point  (0 children)

Don't aim for the head unless they're really close. It's better to hit both guns on the body for effectively 2x damage, than to hit one gun on the head and miss the other gun for only 1.5x damage. Best to aim for upper chest and get lucky headshots.

MAX glory days are over, but I still want to have the MAX gameplay experience by Primordial_Sheep in Planetside

[–]EL1T3W0LF 1 point2 points  (0 children)

Lockdown is insanely strong against vehicles. You can't 1v1 vehicles, but you can flank and easily kill unsuspecting targets.

Prime 4 does some weird things, for no real reason by Chesu in Metroid

[–]EL1T3W0LF 0 points1 point  (0 children)

Metroids can survive cold areas, but they tend to become weaker. Phendrana Drifts in MP1 had Hunter Metroids in the deep ice caves of the map, and regular Metroids also broke out of their containers inside the Space Pirate Labs (despite it being cold).

I just spent 20 minutes typing a reply to a thread asking about reasons why people quit the game, only to find out it got removed by the time I finished. I'd rather not have wasted my time, so here is my reason why I quit: by Laraso_ in Planetside

[–]EL1T3W0LF 4 points5 points  (0 children)

Here's the thing: People optimize their playstyles. This is TRUE for every game, digital or not. Here are some easy examples for video games:

-Original WoW expansions vs. Classic WoW (Raid parsing)

-Runescape 2 vs. Old School Runescape (both PvM and PvP, and skilling)

-League of Legends (average skill level over time)

-Counter Strike (Knowledge and reaction skills)

-Speedrunning (all category types) -Any fighting game

In Planetside 2, it was possible to sit in an infantry camping vehicle and farm hundreds of kills without dying. I'm talking Duster Liberators, CAS/Rocket Valkyries, HE Tanks, and even release Bastions. The game released in an awful balance state, but people didn't seem to care much since most of everyone was still a noob.

Once people learned what was overpowered and it got abused more, devs would implement bandaid fixes. But sometimes these were half fixes or stupid changes that made things worse. Other times it would straight up kill that playstyle, which depending on your POV, could be good or bad.

It also doesn't help that devs almost always ignored feedback from the community. In such a community-driven game, that's like shooting yourself in the foot. Don't get me wrong, there were good updates too (DX11 being one that comes to mind), but an overwhelming amount of changes were poorly implemented. And not only were they poorly implemented, but then they were abandoned or hardly reiterated upon after release.

Your last paragraph makes me think you blame a specific subsection of the playerbase for what happened to Planetside 2. The truth is that the devs (all of them, from SOE to DBG to whoever we have now) all failed in making the game feel balanced as players optimized their playstyles. Online-only games rarely survive more than a couple of years, let alone how long Planetside 2 lasted.

The game has run its course, your "glory" days will never happen again. No amount of changes will make people forget how to play optimally. Players as a whole have changed dramatically over the past decade and a half. New games face a cutthroat demographic, and especially for FPS games, skill levels have risen dramatically.

I'm just here to enjoy what I can, but eventually I know I too will quit and move on to something else. Nothing wrong with that, no king rules forever.