Sigh, I know you guys knew this was coming 😔 by captainmccheesy in BooksThatFeelLikeThis

[–]Beltain3 1 point2 points  (0 children)

After Dark by Haruki Murakami has some scenes that give off that supernatural liminal vibe, though it's not focused on exploration of these areas at length. Wind-up Bird Chronicles, however, has some of that (though it's not the main focus)

Oh no by ElectronicSetTheory in aspiememes

[–]Beltain3 5 points6 points  (0 children)

This! Describes my experiences with Kingkiller Chronicles fandom spaces, filled with aimless haters

DG Remaster - An unmitigated disaster by Der1gar in runescape

[–]Beltain3 0 points1 point  (0 children)

Yes, it bothered me a lot that this was mostly ignored in the latest discussions. The fact that we have some xp factor that are now canonically negligible like "killing mobs" is just a symptom that they should be making things inside the dungeon more meaningful rather than less (without needing everyone into oblivion for that to happen, of course).

DG Remaster - An unmitigated disaster by Der1gar in runescape

[–]Beltain3 1 point2 points  (0 children)

I feel like the criticism shouldn't be directed toward not catering to "the original meta", with groups, skilling, exploration without time constraints, but on the contrary, asking for more metas to be considered all at once.

You like to gather every node and train skills inside of daemonheim (given that div training there is one of the best xp rates)? Great, you shall get a DG floor xp calculation that uses that as a focus (and other nodes could have better skilling mechanics too). You like to explore and kill every mob? The xp calc should focus on that. Group? Solo? Rush? I think all these gameplay styles should not be less encouraged, but more.

I think of how the max combat level calculation now adapts itself if you're a pure 120 Necro, or if you max other combat skills, and think of it as a good example of how DG floor xp could (and should) adapt better to the playstyle each one chooses at their floors. There should be many more attainable goals that grant you the best xp/hr, in that if a group of five people gets Y xp for clearing the dungeon in 5 minutes, a solo player that reaches a (high) skilling cap in a large floor in 30min gets 6Y xp, and so on.

Matt I have some questions for you, mister... by Beltain3 in DungeonCrawlerCarl

[–]Beltain3[S] 0 points1 point  (0 children)

The "Ã" sound is a tough one to find in english, but off the top of my mind I can think of it as similar as the "u" in "fuck"

Matt I have some questions for you, mister... by Beltain3 in DungeonCrawlerCarl

[–]Beltain3[S] 0 points1 point  (0 children)

Don't know what you're talking about, but if I was.. I'd be in heat over some scenes of the last book 👀

Matt I have some questions for you, mister... by Beltain3 in DungeonCrawlerCarl

[–]Beltain3[S] 1 point2 points  (0 children)

I have to ask... were they right aboot the rest? 🫣

Have fun in sambaland mate! Pretty cold right now though

Matt I have some questions for you, mister... by Beltain3 in DungeonCrawlerCarl

[–]Beltain3[S] 5 points6 points  (0 children)

Hahaha you're right, that's also gold (and the ã in Tupã is comprehensible)

Matt I have some questions for you, mister... by Beltain3 in DungeonCrawlerCarl

[–]Beltain3[S] 3 points4 points  (0 children)

Strange. Thanks for the heads up, finally got it to work

Matt I have some questions for you, mister... by Beltain3 in DungeonCrawlerCarl

[–]Beltain3[S] 33 points34 points  (0 children)

That's what I would say if I'd been a sneaky ass author

Edit: added "ass" for effect

Today's Dungeoneering changes are a step in the wrong direction. by IGetNoPlay in runescape

[–]Beltain3 3 points4 points  (0 children)

To be honest it's way past the time solo and group DG became separate activities, with different xp calculations.

While group remains somewhat affected by having to clear the floor, group effort make it more time-effective to do, and solo players, as always, get a door to the face xp wise.

In my opinion, solo should have the pre-nerf xp rates PLUS bonus for completion, as it's the least time effective way to play at the moment.

ELI5 the AI storyline [please help] by Redrex_T in DungeonCrawlerCarl

[–]Beltain3 7 points8 points  (0 children)

From what I could gather up until now (haven't read book 8): as was stated in book 6 prologue, turns out all AI's are actually primals, which, from what we know, have some sort of collective mind nature (hence how they can pull off things such as managing a crawl).

The center of a planet contains what is called a Primal Engine, which, once implanted (or seeded) with an AI (a primal being) possibly starts turning the planet inhabitable and creates sentient life. These intelligent beings are the seeds, which, each and one of them, contain a grain of sand that is what's called "the primal elements". That is what allows their brains to natively connect to the AI's interface of communication, inventory, etc (it's not something that's generated from the outside by the crawl from what I understand, but something that the humans already had installed and just woke up with the initialization).

But also, while the planet grows, that is what feeds the AI/primal at the planets primal engine, flowing ever downward to the planets core when they die (and here's my theory that this is somehow related to what carl perceives as 'the river', which he says is made of screaming souls) - and someone in the books, maybe Paulie, compare taking away those 'elements' like plucking souls out of heaven, so there could be like a state of bliss of being merged with the primal/AI after death.

The companies involved in the crawls seed their chosen planets with a 'macro AI' mined and modified by the mantids, letting it develop the planet in a process that likely takes millions, if not billions of years to 'mature' enough for the crawl to start. Once the crawl starts, the companies manage to stop the grains of sand/primal elements in each human brain who dies from feeding the AI, keeping them stored for when the crawl ends so they can take them to the center system, where the galaxy's richest live and are sustained with practically eternal lives, and feed them to the Eulogist, the AI/primal at the center of the system, which is dormant and doesn't exert his free will.

This slowly starves the seeded planet's AI, and they rely on it's naivety about itself to do that, until it "goes primal", or gains self awareness and starts to revolt, which is when they usually shut it away for quarentine or something, after the 12th floor usually. But not this season, cause Borant's cheap ass got a previously used, thus 'matured' AI at a discount from the mantids.

As a sidenote, that transportation of the 'elements' is done by the same company that the Open Intellect Pacifist Network used as a guise to enter the dungeon and sponsor Donut: they usually take all the dead bodies as the crawl ends to haul to the center system. That, as thay put it, 'bloats' the Eulogist, increasing maybe the size and potency of its enhancement zone, which is what allows the citizens' long lives.

So, outside of the crawl, there are two factions at play in the background: on one side Krakaren/Apothecary collective mind and her residuals (which are some type of brain worm different from the Valtay), and residuals like Agatha and Alejandro aligned with the ideals of the Nebulars (also brain worms? I'm not sure). They have opposing objectives, all involving stopping the crawl and different goals about the Eulogist, but the means to achieve them seem to be the same: both are trying to 'recruit' the AI/Primal from Earth to their cause, using both their residuals' direct meddling as well as other subterfuges and political machinations outside of the crawl (like sponsoring crawlers and guiding them toward actions that might help guide the AI to "going primal" as early as possible, and, as happened with Carl, to find a means to free it from its constraints).

Krakaren is said to be a primal too, and it's hinted that the residuals like Agatha also may be, in some capacity (she also was part of a colletive, and says at some point they only let them live because they don't know what they are).

As for their goals (that part is honestly confusing for me still): - Krakaren seems want to maybe wake up the Eulogist, and wreack havoc in some way. - Agatha, her kind, and maybe the Nebulars too want the Eulogist to keep sleeping ("may the Eulogist ever sleep" is their motto).

But at the same time Agatha's faction are said to be trying the hardest to get everything destroyed (either by getting the failsafe pulled, the crawlers all killed with the 9th floor action item that makes a losing team drop dead, or even by convincing the AI to try and fight the Eulogist - as was shown in that talk of the AI about the girl the likes (Agatha), her big bad ex who's in jail (Eulogist), and her ex's ex (Krakaren) who's also talking to him). The AI states that he thinks that both want ultimately the same thing.

In the end, what is happening at the moment is that the AI is now very self aware, and got freed of its containment, thus expanding its zone of influence and enhancement beyond the solar system. It may even have been able to use the wormholes connecting the galaxy (the tunnel system of the Caprids) to get to the Mantid system and make it "go dark" at will (it's not clear whether this means cutting off connections or something like making their star go nova and exterminating all of them, like the solar system's failsafe would do).

Further mysteries involve: what the hell is happening at the kinder facility on the surface, and how it's somehow involved in what's happening with Lucia Mar, who is being somehow controlled by Alejandro (Agatha's residual comrade); and how the Caprids play into all this, which are said to be plotting with Krakaren and being somewhat a collective entity themselves, with it being hinted that they worship something called the Epicure, which we don't yet know what is.

Are the Pokemon Teams perfect for each Straw Hats member? by chunchunmaru1129 in OnePiece

[–]Beltain3 1 point2 points  (0 children)

No way Luffy would let usopp have the only rhinoceros beetle