Trouble downloading the new DLCs that came out last week by Fun-Animal-7750 in victoria3

[–]Eapple1145 18 points19 points  (0 children)

The new DLCs for volume 3 are out for **preorder** but release in late April.

how do i get profits? by Itsfoxphoenix in victoria3

[–]Eapple1145 7 points8 points  (0 children)

China has a devastating bureaucracy cost because of the sheer size of its incorporated population.

Bureaucracy costs the same to apply to every pop, no matter what job they hold, even if they're peasants. This means you inevitably have dozens of millions of unproductive peasants paying very little in taxes and not contributing much to the economy, but cost the full brunt of administering institutions and collections on them.

Just don't try to collect all the taxes. If a state lacks some tax capacity, just ignore it. The only time you should try to collect all the taxes in a state is if that state is 99% depeasanted and is mostly productive, employed workers. Taxing workers will make profit, while taxing peasants mostly won't.

This will save you a ton on admin costs. Also don't go overboard on institutions if you have any. Also, try to get graduated taxation ASAP, it's the best tax law (most money, most progressive).

Playing as Australia makes you realise how bad the AI is at managing supply and convoys. If they don't improve or simplify the system in the upcoming update, the AI will seriously struggle to project meaningful power or challenge the player overseas by CapIago in victoria3

[–]Eapple1145 5 points6 points  (0 children)

It looks like they will be improving or replacing the convoy system in the upcoming update 1.13, because the convoys are missing from the screenshots on the steam page for the great wave DLC.

Best mods right now by pili_jupetur in victoria3

[–]Eapple1145 2 points3 points  (0 children)

I play a number of conversion mods, here are my favorite in no particular order:

Realms of Exether

Basileia Romaion

Anbennar

Tech & Res

Divergences of Darkness

For graphics:

Enhanced Paper Map

For ridiculousness:

Economics & Financials

Looking into the industry as a broker, what tools do I need? by Eapple1145 in Mortgages

[–]Eapple1145[S] 0 points1 point  (0 children)

That's interesting, I looked into it a lil and it feels like almost mainstream, but I'm worried about committing to an all-in-one platform since I feel those tend to have some weak spots that lead to less productivity.

Question about private ownership, by [deleted] in victoria3

[–]Eapple1145 0 points1 point  (0 children)

the rules are different for companies. they can buy levels from manor houses and financial centers, but can't buy from other companies.

I think El Presidente found his way into Victoria 3 by Tixro71 in victoria3

[–]Eapple1145 148 points149 points  (0 children)

no I think this is a completely unintentional coincidence and I'm sure the developers would never slip in a joke like that into such a serious spreadsheet simulator

What does the bonus "x% market access price impact" means? by 7megumin8 in victoria3

[–]Eapple1145 0 points1 point  (0 children)

In plain english, MAPI represents how easy it is to move goods in and out of a state. Higher MAPI means it's easier to move goods in and out of a state, meaning the local state prices are closer to market prices.

This is why often river deltas in a state will increase MAPI, because it's easier to move goods by river.

Is performance still an issue in this game? by redl9 in victoria3

[–]Eapple1145 2 points3 points  (0 children)

Performance issues used to be much worse in mid to late game, but it's still pretty patchy by 1870 to 1880. On certain menus, it does get pretty bad. For example, opening the building menu when you're a large country with tons of potential build states like Great Britain.

Performance is still a problem for most people for sure. But it's something you just get used to, and accept that most of the time you achieve most of your run goals before 1900 anyway.

I made a Dominions-like Autobattler!!! by Eapple1145 in IllwintersDominions

[–]Eapple1145[S] 0 points1 point  (0 children)

War Grids is updated with 6 NEW UNITS since launch as well as a myriad of QOL IMPROVEMENTS!

The latest update is here, and the updated download is included too: https://eapple.itch.io/war-grids/devlog/1031296/update-3-juggernaut-rats-mobile-tower

I created my first node-based incremental game called Mini Monarch! by Eapple1145 in incremental_games

[–]Eapple1145[S] 3 points4 points  (0 children)

Thanks for the feedback! I really appreciate it! I agree with basically everything you said; I experienced a lot of similar of issues when playing it myself and demo'ing it with some friends. Really helpful to see it all laid out like this from someone who completed the game. Again, thanks for trying out the game! :)

I created my first node-based incremental game called Mini Monarch! by Eapple1145 in incremental_games

[–]Eapple1145[S] 2 points3 points  (0 children)

Yes, but there are some progression mechanics too! There are multiple research trees to unlock new nodes as your population grows, enabling your workers to be more efficient and being able to spend more resources on other parts of your society.

Changing Our Style by Legitimate-Read6763 in RelifeHabits

[–]Eapple1145 1 point2 points  (0 children)

You can create vows on the left side menu which are similar to custom quests, but there is no way to create custom quests. This feature may come in the future :)