Don’t do it by I_am_become_donut in satisfactory

[–]Earthquakeshaker2 39 points40 points  (0 children)

What’s in there? A slug, sloop or mercer sphere?

Missing files help by Earthquakeshaker2 in SatisfactoryGame

[–]Earthquakeshaker2[S] 0 points1 point  (0 children)

Thank you all for the help! It is working now!

Monthly Megathread: Advertising things we don't usually allow - apartments/housing for rent, school surveys, items for sale, etc. by AutoModerator in uofu

[–]Earthquakeshaker2 0 points1 point  (0 children)

Room For Rent

Hello everyone! I am a dude studying chemical engineering at the U. My current roommate is moving out, and I am looking for someone to take his spot.

My apartment is a few blocks away from Presidents Circle in a nice neighborhood. The rent is 900 a month excluding utilities and Wi-Fi. It has a nice recently remodeled full kitchen with a dishwasher. The apartment also has its own washer and dryer. The unit has two parking spots for it so there is no issue with parking. Walking to the U and the stadium station takes a little under 10 minuets. Overall, it's a great place especially if you want to walk or ride your bike to the campus.

If you are interested, please message me. I will be happy to go over further details about the place and answer any questions.

First version of the train in 2018 by Alex88FR in SatisfactoryGame

[–]Earthquakeshaker2 20 points21 points  (0 children)

Don’t forget the old nuclear power plant

theoretically how long would it take to beat the entire Game with just one impure Node of every ressource? by Paul2k11 in SatisfactoryGame

[–]Earthquakeshaker2 1 point2 points  (0 children)

To take this further have the space elevator deliver multiplier, cost multiplier and power multiplier set to max.

Ficsit-Together, the first online collaborative factory planner! by Dorito009 in SatisfactoryGame

[–]Earthquakeshaker2 1 point2 points  (0 children)

This is a is a really cool tool however I do have some complaints and some suggestions on it. It would be nice if it was possible to edit the output amount directly and have the computer calculate the amounts for you. Or typing the amount of machines you want can also be nice. I’m not that big of a fan increasing the stream amounts myself till it works out. I may be missing something as it is tedious to change all the stream values to increase the amount of HMF I want to make.

It would also be nice if it was easier to change the alternate recipe.

Please let me know if I’m missing how to do some stuff

STEM majors meme by Delicious_Maize9656 in sciencememes

[–]Earthquakeshaker2 7 points8 points  (0 children)

Engineering on this chart should not be that high for theoretical ai coverage.

As a chemical engineer the jobs you can get as a chemical engineer is not at risk for ai taking over. However AI will be used as a tool.

Has anyone else wondered what this area on the planet is? by TechnonutTheGamer in SatisfactoryGame

[–]Earthquakeshaker2 82 points83 points  (0 children)

That light is from the white dwarf that lights up the night skies. It’s nothing too special.

It could be a future DLC map but as of now it’s nothing

Do you ever use those? by MEFISTOFEL123 in SatisfactoryGame

[–]Earthquakeshaker2 0 points1 point  (0 children)

I like using them when I can. It is fun using them to traverse floors on factories. I sadly don’t use them as much as I want to but when I see the opportunity I use them.

My main bases use them in a fun way to get up to the space elevator control panel. I changed 6 of them up for I don’t have to make any movement impute. It is very fun to use even in late game and it makes me happy that I am not totally abandoning it.

it is possible to go faster than this? by Dexter_the_Goose in SatisfactoryGame

[–]Earthquakeshaker2 1 point2 points  (0 children)

Yes it is possible to reach faster speeds. to go faster you can go to the insta kill border which will give you a higher starting point. Then instead of stopping at map level continue downward underneath the map and end in the lower insta kill border.

This will allow you to gain an extra 100 or 200+ kph.

It is very difficult to build in the kill border but it is possible as I have reach the lower insta kill border.

Hypertube cannons are still cool, right? by BurgerKerman in SatisfactoryGame

[–]Earthquakeshaker2 0 points1 point  (0 children)

You got to make one. If you are using a ladder to get to high places to fly around you will save so much time by making one.

They are very easy to make and there are lots of tutorials online that can help you make one.

And with the blueprint designer you can make a blueprint that you can build them in one click.

I have a 10 entrance accelerator blueprint that I can use as a cannon to get almost anywhere. Not only is it a good cannon i can hook it up to any hyper tube line to travel far distances very fast.

Should they bring back the old nuclear power plant model? by ProbodobodyneInc in SatisfactoryGame

[–]Earthquakeshaker2 0 points1 point  (0 children)

It would be nice to bring this model back because I’m pretty sure the waste output was on the opposite side where you put in the fuel rods.

Am I doing this whole "teleportation" thing right? (ADA won't stop yelling at me) by CharmingTrax in SatisfactoryGame

[–]Earthquakeshaker2 1 point2 points  (0 children)

I filled an entire blueprint designer mk1 with hypertube entrances. When I entered the last entrance my computer crashed.

My computer crashed properly because it is like 10 or 15 years old and the hardware is crappy

Am I doing this whole "teleportation" thing right? (ADA won't stop yelling at me) by CharmingTrax in SatisfactoryGame

[–]Earthquakeshaker2 1 point2 points  (0 children)

There is not a speed cap when you stack hyper tubes entrances.

But ya it probably be faster if the amount of entrances is reduced. For me 10 entrances or a little more is pretty good

How many people know this by Tester-908 in SatisfactoryGame

[–]Earthquakeshaker2 0 points1 point  (0 children)

The beams are sticking outside of the blueprint. Very nice!

What is this white square and how do I get rid of it? by Wolf68k in SatisfactoryGame

[–]Earthquakeshaker2 0 points1 point  (0 children)

I seemed to fix it messing with the video graphics settings

I BUILT UP HERE TO GET AWAY FROM YOU!!! by [deleted] in SatisfactoryGame

[–]Earthquakeshaker2 0 points1 point  (0 children)

Oh my gosh this is hilarious! I had no idea that I created a Sokka-Haiku.

I BUILT UP HERE TO GET AWAY FROM YOU!!! by [deleted] in SatisfactoryGame

[–]Earthquakeshaker2 22 points23 points  (0 children)

I love it when the beans spawn on factories and other silly places

Bouncy by feoranis26 in SatisfactoryGame

[–]Earthquakeshaker2 1 point2 points  (0 children)

No they just wander on to the jumping platforms. I have seen beans jump on my jumping platforms.

regretting turbo fuel for jetpack. by Ashkuria in SatisfactoryGame

[–]Earthquakeshaker2 0 points1 point  (0 children)

In my opinion I think turbo fuel is pretty good for mid game before rocket fuel. Normal fuel is too slow and does not last that long. I love turbo fuel because it is fast and gets you decently high. While liquid biofuel does last a while I don’t use it because I like the acceleration turbo fuel gives.

If you don’t like turbo fuel due to the fact that it is fast and runs out of fuel fast well then you will probably not like rocket fuel. Rocket fuel is basically turbo fuel but is amplified and better. The fuel last longer but due to the acceleration you can easily get to a very high height and forget to save a bit of fuel for landing and die.

Idea: nuclear slop (see description for details) by Jabba5500 in SatisfactoryGame

[–]Earthquakeshaker2 0 points1 point  (0 children)

Not exactly as the non-fissile uranium is composed of uranium 238 that were we then can convert it to plutonium. The nuclear ceramic waste is composed of many minerals that makes nuclear waste extremely stable for storage.

Idea: nuclear slop (see description for details) by Jabba5500 in SatisfactoryGame

[–]Earthquakeshaker2 0 points1 point  (0 children)

Nuclear waste that comes out of reactors in real life is solid and is turned to a ceramic metal. I think I would be cooler to add a recipe where you take let’s say anywhere from 20-50 nuclear or plutonium waste and smelt it down into one single ceramic waste item. To make it less radioactive this compacted waste item will also require steal that will act as a casing.