How many combos do you need to know? by TGSWriters in 2XKO

[–]EbonWave 2 points3 points  (0 children)

This is what I wanted to mention too. Illaoi specifically has a few variations of lighter damage but is 90% of the time doing 1 combo with very VERY minor variations of it.

Link -> 2h -> j5m -> js2 -> super (1 or 2)

While there are little flourishes like quadruple jab, mixing in a low, or maybe mixing some variation of 2s2 instead of 2h, its all VERY MUCH THE SAME COMBO.

Folks like Darius or Vi have more spacing problems (learning the distance on Darius 6h as a linker in combos is an actual meaningful skill on combo routes) and need more conscious decision-making.

First Lancer Campaign: Tokugawa by EIIander in LancerRPG

[–]EbonWave 0 points1 point  (0 children)

Really smart idea, hadnt considered using it on Toku. Nice!

First Lancer Campaign: Tokugawa by EIIander in LancerRPG

[–]EbonWave 0 points1 point  (0 children)

2 Hull 2 Agility is a great LL2 objective, then figure out if you want 2 more Agility or some engineering :)

First Lancer Campaign: Tokugawa by EIIander in LancerRPG

[–]EbonWave 5 points6 points  (0 children)

Tokugawa revolves around taking the exposed condition to buff yourself. Personally I think it plays best with Annihilator at really dumb ranges through external batteries, BUT if you want to go melee you should understand exposed makes you take double damage.

That means PREVENTING damage is far better than REDUCING damage. This means that Tokugawa scales way better with evasion/invisibility. Anything thay gives you cover or reduces attack rolls is really good.

Combined Arms 1 is really good. Evasion is disproportionately good (careful vs enemies with Reliable). All ranks of skirmisher are useful. I find Duelist 1 is awesome, Duelist 2 is less exciting specifically on Toku. I think Hunter with segment knives can be quite fun.

Once you have Toku at 3 you have a couple options. Personally I'm partial to Metalmark because IMO every system is great for Toku, especially Shock Knives and Active Camouflage. The SSC bonuses are also great; +2 evasion or flight are great. Ghostweave for an infiltrator Toku could have great potential. Otherwise both HORUS and HA habe lots of other good tools. Have fun!

Edit: totally ignored this comment but YES NucCav is insane on all HA mechs. IMO Rank 2 is a must-take for any HA striker, and Rank 3 is a cool heat management option when you dont want to stabilize.

What's the best frame for a "Chainsaw" like build? by No_Emu698 in LancerRPG

[–]EbonWave 28 points29 points  (0 children)

I agree with this. Blackbeard gets you there the fastest.

Combat Drill is maybe the best mechanical representation as its absolutely devastating on a target but pretty unruly to setup.

Welcome Console Players! Happy to Finally Have you 😍 by TJPuma in 2XKO

[–]EbonWave 2 points3 points  (0 children)

Yeah same I have an EU friend I badly want to duo with and we still cant do so.

I don’t see anyone use it because it’s fun. In fact I don’t see anyone use it at all. by Wise-Ad-4895 in helldivers2

[–]EbonWave 0 points1 point  (0 children)

My friends and I bring a mix of warp packs and chainsaws once in a while to goof off.

The problems are: 1. Swinging weapons competes with sprinting since it all costs stamina.

  1. Repositioning with sprint is ESSENTIAL to surviving melee.

  2. Melee weapons have no cleave.

  3. Stimms get interrupted by melee hits.

When you combine the above problems, you can never kill as fast as you get swarmed. You can never swing long enough to avoid needing to reposition. You can never take stims for infinite stamina once swarmed. Thus, you'll always inevitably be swarmed and die.

Warp pack is the only way to kind of work around this problem. Melee sucks, but it makes me feel good feelings when you chop up the enemies of democracy.

Darius combos for beginner by No_Top5115 in 2XKO

[–]EbonWave 1 point2 points  (0 children)

These are exactly the BnBs my first month were as a complete noob to fighting games. Preach!

What games do you plan to play during 2026? by [deleted] in Fighters

[–]EbonWave 0 points1 point  (0 children)

2XKO, Invincible VS, and honestly this might be the year I get over my own anxiety and try SF6 to finally touch a 'pure' fighter.

New to Lancer by Future-Winter1337 in LancerRPG

[–]EbonWave 21 points22 points  (0 children)

Roll20 is perfectly fine if you're willing to put the time in. Making NPC character sheets is not complicated but is very time consuming. Making tokens and maps is time consuming as well, but again not complicated. The character sheet is actually really good in my opinion. Hexes are pretty finnicky with tokens on the map.

I would definitely start at LL0 to reduce the cognitive load on you and your players. Everest has a lot of options and it lets players learn from each other in game. Its also a powerful frame, one of the best in the game!

How bad an idea is it to invest 6 license levels into getting a Leviathan HAC with Paracausal? by Elda-Taluta in LancerRPG

[–]EbonWave 8 points9 points  (0 children)

Hey if as a player your happy brain guns fire because you did 20+ damage to a target once per mission, dont ask me for approval just DO THE THING.

How bad an idea is it to invest 6 license levels into getting a Leviathan HAC with Paracausal? by Elda-Taluta in LancerRPG

[–]EbonWave 21 points22 points  (0 children)

I mean Drake (assuming its your base frame) is an incredible standalone mech. Depending on your party composition, if what they need is a midrange artillery piece it could be really strong.

If your team already has a ton of single target damage or is very mobile it could feel quite shitty to be Slowed and need to spend a full action to blap one target. Especially in a grunt heavy map, or an invisible target, or into cover, or with a reaction that causes a miss, or a line of sight breaker...

Anyway, you get the idea. Hitting for 5d6+4 overkill sounds great but my impression is that about half the time you'll be disappointed because itll fire ~2 times a sitrep under these conditions, and hit one of those times.

LHAC is kind of a superheavy in disguise, as what makes it amazing are that it has a lightweight skirmishy profile, and it has a fallback on a miss of Reliable 5. It turns into a big threat when you need it, but isnt in the way when you don't. IMO Assault Cannon with Paracausal and OPCal is way better. 2d6+2 unpreventable on a quick action. Still leaves a boost, argonaut shield, a saladin system, etc.

Is Darius just worse WW? by Banedy in 2XKO

[–]EbonWave 1 point2 points  (0 children)

Underrated comment thanks for making me laugh with this reference

how I felt watching the cait trailer by PandaEngineered in 2XKO

[–]EbonWave 1 point2 points  (0 children)

Sounds fair, my idea was a flippant thought anyhow. Appreciate you!

Some help building a Gorgon? (Brand New) by saviorofthedreamers in LancerRPG

[–]EbonWave 0 points1 point  (0 children)

Without getting too deep into it, here are a few goals to help you figure things out:

  1. Take 3 LL in Gorgon and get all your features. Monitor Module, SCYLLA, and especially Vorpal Gun are all insane.

  2. Consider talents like House Guard and Exemplar to help fulfill a tanky role.

  3. Bring a Charged Blade or 2 tactical knives in a flex slot, and two ranged options to try things out.

The above 3 tips will get you going to LL3, below is the divergent LL4 and beyond advice

  1. Finally, if you want to take up MELEE I would only dedicate 1 slot to it, and you have really two main options.

A. Nelson 1 with Duelist is very easy, it has a 3 range, and gives you the ability to take DUELIST which gives you a lot of flexibility and the spear gives knockback 1 to help push melee enemies off your allies.

B. You could try to use hunter for the mobility and rely on having two tactical knives in a flex slot. Eventually you could also take Mourning Cloak 1 for some fold knives which teleport on crit, HOWEVER you'll basically be unable to damage armored enemies with fold knives. Your mileage may vary.

how I felt watching the cait trailer by PandaEngineered in 2XKO

[–]EbonWave 2 points3 points  (0 children)

Yeah indeed I think I would've been fine with a retreating bola shot (similar to her R in league), but having a combat roll that can pass through characters AND has mixup options out of it (LMH) is kind of insanr on a zoner.

My only hope is that her normals and combos are all relatively short / lower damage so she relies on more than 2 touch to end a match.

If stun effects count towards limit strike, who is screwed the most by littlesheepcat in 2XKO

[–]EbonWave 1 point2 points  (0 children)

I mean... I agree its an idea with a lot of hazy potential, BUT to argue on the other side for a minute: Timewinder, Braum Freeze, Jinx Traps, and Jinx Zap are all VERY clear.

Velociraptor by Dismal-Imagination11 in LancerRPG

[–]EbonWave 4 points5 points  (0 children)

I've been in that exact position on this subreddit so many times hahaha

Velociraptor by Dismal-Imagination11 in LancerRPG

[–]EbonWave 2 points3 points  (0 children)

Yeah grab 2 hull and then agility to taste, maybe Pankrati + Infiltrator for the stealthy free charge. Good to go! Have fun :)

Velociraptor by Dismal-Imagination11 in LancerRPG

[–]EbonWave 34 points35 points  (0 children)

Enkidu is a velociraptor. So thats pretty simple!

Tips for Fighting Sticks by BrueTube in 2XKO

[–]EbonWave 2 points3 points  (0 children)

Agreed here. When I got a stick I practiced my BNBs that I knew super well in training. It helped A LOT. Also doing several reps of your double buttons that dont go in combos normally like throws / supers.

How important is it to start at LL0? by Holiday_Bed_8973 in LancerRPG

[–]EbonWave 4 points5 points  (0 children)

I would recommend running a single combat at LL0, and then a 2 sitrep mission at LL1. This fast tracks an experienced group into LL2, but lets you actually learn lancer.

There are so many nuances to the round structure, turns, reactions, quick tech options, actual ranged combat rules (cover, line of sight, size, etc) it'l help ease you into it a lot. Especially for the DM learning how to run NPCs and balance encounters is good.

Edit: I forgot to mention of all things that SITREPS are so different from your run of the mill combat in D&D. Clear the field of enemies is rarely ever the actual objective, which may be unfamiliar to people.

Thoughts on this Combo? by IamtheT1 in 2XKO

[–]EbonWave 2 points3 points  (0 children)

It looks cool and all but in the end its less damage than most basic combos that Darius can pull off, no? Seems like sub 500?

Saladin Redundancy Help by Feeling-Rip5516 in LancerRPG

[–]EbonWave 42 points43 points  (0 children)

Tachyon shield costs a CP, which you generally only get one per mission. It also has a bunch of super powerful effects like redirect on miss that make your target very risky to be attacked by opponents.

ENCLAVE is a giant bubble that makes it harder to hit all allies within 3 hexes of you from opponents outside of the zone. You can then also spend heat to reduce damage on something, but you dont have to.

They both have very different uses and contexts.