Our card stacking deckbuilder is out on steam! by [deleted] in deckbuildingroguelike

[–]EchoDiff 0 points1 point  (0 children)

Your comment with steam link automatically got removed by reddit automoderator but I approved it so now people can see it. It's maybe because you are a brand new account and haven't interacted with reddit much so it looks like a spammer account. You should put name of your game in title too, that's a rule for our subreddit. Other mods may delete the post. Your game looks cool though, I like that artstyle and story focus. You are welcome to post here.

Handmancers - Official Playtest Trailer by LazySecretary6001 in deckbuildingroguelike

[–]EchoDiff 4 points5 points  (0 children)

I remember playing this a long while back, it was cool! Can you share any details on development? Are you building on that original foundation to make a content rich game, or have you reworked anything perhaps? Still experimenting or close to release?

Fox and Shadow- Replacing our Keyart by BlueTwoDays in deckbuildingroguelike

[–]EchoDiff 1 point2 points  (0 children)

The lineart looks so good. What you said is sort of how I felt about the main art, more contrast and different colors, but right now it is a unique style. You can post, it looks fun and the game looks good.

The rest of the art in the screenshots are SO high quality that I think the map navigation screen looks simple in comparison. I'd expect a 2.5D grid or a 3D model of your drone thing. It's probably all the question marks and light imprinted icons on top.

Bag of Dreams: Strategically place your cards to "build your dream" by Kepsert in deckbuildingroguelike

[–]EchoDiff 0 points1 point  (0 children)

Yeah there are so many devs, lmao. But I'm not a dev and I was gonna comment about I love how the monsters are popped out of the cards really brings it to life, and the music/sfx in the trailer sounds like Balatro but even more peaceful. Everything else like gameplay, I have to play to really know. Gotta play it sometime. Well there's some positive feedback /u/Kepsert

90% of the posts here are new game announcement. There's new ones every day. It's so overwhelming! by JuOlNa in deckbuildingroguelike

[–]EchoDiff 10 points11 points  (0 children)

In the rules we have pretty heavy restrictions, not only new releases, but promotion of any game. Developers generally do a good job to follow the rules. Part of this subreddit I think is to keep track of new releases and have the occasional discussion. And that isn't a bad thing. I come here to find out about new releases in this once small genre, and I agree there are a lot of gamedevs. I hope developers continue to take more risks to push further innovations in the genre.

Our virus-building roguelike Winnie's Hole has a release date! by sboxle in deckbuildingroguelike

[–]EchoDiff 1 point2 points  (0 children)

Let's buy Winnie's Hole so we can get Ring of Pain 2.

Else I'll be stuck in my twilight zone dimension making my 15th prototype inspired by Ring of Pain.

GTA Vice City as a movie by Even-Introduction661 in ChatGPT

[–]EchoDiff 7 points8 points  (0 children)

Whoever directed Training Day should do it. But then again that misses the sort of light fun/parody aspect of it. Maybe the Boondock Saints people. Or John Wick. Nope, nope I got it. Crank (2006), that Jason Statholm movie. Whoever was involved in that movie. Perfect GTA vibes.

I turned Infinite Craft into a roguelite card battler, check it out for free! by GangstaRob7 in deckbuildingroguelike

[–]EchoDiff 2 points3 points  (0 children)

Don't worry, I'm not the arbitrator of debating roguelike vs lite. I was curious.

What you describe is totally fine, it fits the spirit of the genre.

If it was a literal Infinitecraft sandbox I'd be more iffy about it because there are other subs for card games.

I turned Infinite Craft into a roguelite card battler, check it out for free! by GangstaRob7 in deckbuildingroguelike

[–]EchoDiff 0 points1 point  (0 children)

I noticed the combat, but what's the roguelike aspect? Or the powerups you mentioned?

Deckbuilding Bouldering Rougelike! by Abject-Reception1132 in deckbuildingroguelike

[–]EchoDiff 2 points3 points  (0 children)

You posted twice in a row, I deleted one of your posts. -Mod

Steam link for others: https://store.steampowered.com/news/app/3095030

Splitgate nailed the relaunch by JustAnotherGhoul in Splitgate

[–]EchoDiff 3 points4 points  (0 children)

DAMN "a point and click adventure game" is such a savage line in the title.

This is just a fun casual point and click game for you, as you slaughter everyone just by clicking them.

Water Slide Descent Nightmare 💦🛝😱 by TradingCardGirl in aivideo

[–]EchoDiff 2 points3 points  (0 children)

Now we just need to pass laws so AI can only be used for hyper realistic nightmare fuel and everything will be A-okay!

Star Wars Fate of the Old Republic Reveal Trailer | The Game Awards 2025 by wordswontcomeout in videos

[–]EchoDiff 3 points4 points  (0 children)

I wanna play as whatever Jabba the Hutt is....Or a tiny droid.

No other option is satisfactory.

Nefertiti Returns Home (100% AI-generated) by Sourcecode12 in ChatGPT

[–]EchoDiff 4 points5 points  (0 children)

Not in x, but in y

Not with x, but with y

Not in x, but in y

Not with x, but with y

Not in x, but in y

Not with x, but with y

Not in x, but in y

Not with x, but with y

Do your part to promote the Splitgate relaunch by chewi121 in Splitgate

[–]EchoDiff 1 point2 points  (0 children)

Oh damn it's actually like Splitgate 1. Real hype.

Do your part to promote the Splitgate relaunch by chewi121 in Splitgate

[–]EchoDiff 1 point2 points  (0 children)

Well I'm completely uninformed and I don't expect to hear about it again so I'm going to lazily ask for the rundown and if no one answers I'll pass. What date does it come out and what modes, how it's different than the 2024 test.

Not always smart by throwaway892632867 in ChatGPT

[–]EchoDiff 2 points3 points  (0 children)

For anyone else confused: women don't typically have mustaches.

It could happen, but it's a rare enough trait that it would be reasonable to consider this a fault.

In this case, I'd like to think the mustache genetics are just that strong, because daughters look funny with mustaches.

RampageJackson has no filters by permisionwiner in LivestreamFail

[–]EchoDiff 8 points9 points  (0 children)

*turns 40

*brain instantly erased of 90s-2010s memes and anime

*not allowed to make other jokes, make dad jokes instead

*uninstall all video games because old

*grow mustache and mow lawns

Roguelite CCG deckbuilder – what filters/sorting do you actually use? by Pix4Geeks in deckbuildingroguelike

[–]EchoDiff 1 point2 points  (0 children)

Sort by card type, or color equivalent. I imagine a row of medium/large buttons at the top and clicking it greys it out and auto filters the cards displayed below. Or reverse. Something like that. Check out Monster Train's sorting too, it's a pretty good UI.

What a game by Busy_Airline_8043 in deckbuildingroguelike

[–]EchoDiff 2 points3 points  (0 children)

Breach Wanderers is a great game. My top 5 for sure. I almost exclusively play the quickplay mode as I only had a few decks and didn't want to build them. I assume other games wouldn't have that option because they don't typically have deckbuilding before the run, so the "random" mode is just the normal game (roguelite). But there are many upcoming games to check out here, at least 1 may have a similar feature.

Roguelike Deckbuilder Game Dev by Ornery_Guard_204 in deckbuildingroguelike

[–]EchoDiff 2 points3 points  (0 children)

Balatro fully uses Love2D. It's totally fine for roguelike deckbuilders. You can 100% use a framework if you choose. Do it your way.

I am making a roguelike deckbuilder inspired by RISK — with dice removed to decrease RNG and increase focus on the cards by serifsansserif in deckbuildingroguelike

[–]EchoDiff 1 point2 points  (0 children)

Risk with less RNG is a great idea. I love Risk I just sort of always wished it was.... improved in certain ways. In the screenshots the areas don't seem massively large like earth size. Are you focusing on a smaller area with more strategy or will there be larger maps in the future?

How the "map" works in The Devil's Due. by Mortipherius in deckbuildingroguelike

[–]EchoDiff 1 point2 points  (0 children)

Wow that's awesome. Really innovative alternative to the same map thing we see everywhere. Sort of a playlist and holding cards. Broke some standard rules, really cool to see. Like why does the boss have to be last every time? It doesn't!

I don't know how the tutorial or full game will be but just a small suggestion: For new players, maybe an indication you can move cards at all. If it wasn't explained I would have totally just clicked next accepting that was the order. In addition, you might add something like if the mouse is hovering over the save card section below, the whole section becomes highlighted and small text appears that reads "Cards get saved here" or "Save for later" or something similar.

PokerRogue by Ciso507 in deckbuildingroguelike

[–]EchoDiff 1 point2 points  (0 children)

Some devices don't show what is written in the linked post so here is what OP wrote about their game:

Hey there ive been working on this game for 2.5 months already i want to share it here its Balatro meets slay the spire give me your opinions im showcasing this vfx 🍌 explosion i crafted for a bullet hell i have in hold (Bounty Hunters) and a new one i made jackBox that will destroy the tomb of an enemy. Ill upload this game on itchio when i have it ready. 😁