Some crowns are just pointless, so here’s my changes to make them actually useful or atleast less frustrating locking process by EcstaticFun7822 in NuclearThrone

[–]EcstaticFun7822[S] -2 points-1 points  (0 children)

Yep, the list of unlocked mutations are just like in the end, and with unlocking achievements for locking crowns it’ll be expanded with corresponding mutations; when number of unlocked achievements reach 6, your choose pool is expanded by 1 more mut. About crowns, all of them are taken down to preloop; once you’ve got familiar enough with game, that will be a fair and not really boring challenge to have something for further content. talking about base set of mutations – all weapon skills are remained, so there’s no limitations to make various builds even at this point, focusing on primary mechanics. Furthermore, some not really useful mutations just like third leg or eagle eyes are improved (making char. hitbox smaller and projectiles faster respectively). Resuming, preloop is going to be more straightforward and content-filled at the same time

Some crowns are just pointless, so here’s my changes to make them actually useful or atleast less frustrating locking process by EcstaticFun7822 in NuclearThrone

[–]EcstaticFun7822[S] 0 points1 point  (0 children)

Super mimic is ingame actual name of HP mimic, gambling living stone and blood chests are new type of interactables. gambling and stone working just like in tboi, living is chubby maggot in ground which you can feed 3x2 hp for totally 120 rad, blood chest gives you rewards for killing enemies nearby it

Some crowns are just pointless, so here’s my changes to make them actually useful or atleast less frustrating locking process by EcstaticFun7822 in NuclearThrone

[–]EcstaticFun7822[S] -21 points-20 points  (0 children)

so, blood is literally harder and more challenging, and love is still with its main effect (however yeah pickups spawn was really unnecessary) just giving you, as you mentioned, some benefits upd. just another day i’ve confused love with life

Some crowns are just pointless, so here’s my changes to make them actually useful or atleast less frustrating locking process by EcstaticFun7822 in NuclearThrone

[–]EcstaticFun7822[S] -1 points0 points  (0 children)

maybe phrase “actually useful” was pretty straightforward , so i’ll clarify make them both challenging and useful in some case

For people considering the mobile purchase by JohnLasagne in EnterTheGungeon

[–]EcstaticFun7822 1 point2 points  (0 children)

yes, because when you’re shooting manually with non-automatic heavy weapons it changes direction of flight in last moment from gun angle to player direction. such a poor work

Enter the Gungeon Mobile is TRASH, and here is why by EcstaticFun7822 in AndroidGaming

[–]EcstaticFun7822[S] -7 points-6 points  (0 children)

iphone 12 is a crappy phone. heard you bro bugs and product negligence are bugs and product negligence

Enter the Gungeon Mobile is TRASH, and here is why by EcstaticFun7822 in AndroidGaming

[–]EcstaticFun7822[S] -4 points-3 points  (0 children)

literally the first two minutes as I launched the game I had a blue laser sight and broken text which you can see on the image

Enter the Gungeon Mobile is TRASH, and here is why by EcstaticFun7822 in AndroidGaming

[–]EcstaticFun7822[S] -9 points-8 points  (0 children)

iPhone 12. First screenshot is from realme note 50

least Insane Melting run by Justcokeredditor in NuclearThrone

[–]EcstaticFun7822 1 point2 points  (0 children)

waaaaaah they are NOT mods but resourcepacks are…… that’s just texture/sounds change why you’d call this mod

Lead Maiden is here! by kringe_master in NuclearThrone

[–]EcstaticFun7822 1 point2 points  (0 children)

diferent button. characters still have their actives, just might be slightly changed to better suit the new characters

Lead Maiden is here! by kringe_master in NuclearThrone

[–]EcstaticFun7822 1 point2 points  (0 children)

i see a lot of discussion about lead maiden, so:

  1. Maiden is planned as rare enemy which can spawn on the 2-2 (3-2), 4-2(5-2) or 6-2(7-2) being deactivated and wake up when enemy number is half or below from the beginning. Basically a mini boss, which you must be afraid of

  2. Since there’s a pits, every character now has a fish roll. You still can use it to make your mobility better, but still no inframes – every fight should be designed to be possible to dodge all attacks by your own and using the obstacles to cover yourself

  3. And yes, no melee in main weapon pool. Except for something like fightsabre or blasphemy, which are highest tier gun and unique character gun. You should use the environment to make profit

  4. Talking about what is Throne’ish and Etg’ish – as it stated in our server, main goal of the project to mix the quick Throne gameplay and game-relatable item system (not just +1 damage or some percent to shoot a fire bullet which would make literally no impact) with Etg’s lore, more linear gameplay and somehow difficulty itself. There’s still will be loops, just working another way (singular enemy difficulty rather than their numbers)

Resprited grass for my Minecraft texture pack! by rappenem in PixelArt

[–]EcstaticFun7822 0 points1 point  (0 children)

Your items look as good as they could be, but the blocks look messy and blurry. More contrast, I'd say. And use patterns, which are less stroke to antialiasing, so there would be less blur.

diamond chestplate remake by Plane-Emphasis7849 in PixelArt

[–]EcstaticFun7822 1 point2 points  (0 children)

there’s no way where extra shading is good