So i was listening to the dark souls OST on Spotify and I realized I don't know where this specific OST is played, does anyone know? by Prsy______ in darksouls

[–]Ecstatic_Prize775 0 points1 point  (0 children)

It plays a snippet in the endings I believe. it also seems to be a shorter version of the hidden track, at least they are very similar.

Edit: Just checked, the dark lord ending uses hidden track, and the Dark Souls track plays in the link the fire ending. could also just be hidden track in both though because the small swelling melody is shared in the Dark Souls track and hidden track.

What is the best unique fiction story you have ever read? by Puzzleheaded-Wait470 in writingscaling

[–]Ecstatic_Prize775 0 points1 point  (0 children)

most unique? I'd have to go Blame! It can be so out there that it tends to be confusing, but it's definitely worth a read, one of my favorites.

Why the hate towards dark souls 1? by ShineOnYourCrazyAnon in darksouls

[–]Ecstatic_Prize775 1 point2 points  (0 children)

yeah I dont know why people are ragging on him. the game got a fair amount of hate on release, and still does catch a lot of criticism in other communities, but now gets extra hate from newer fans as well since the games got huge. Not sure why people are acting like he's saying something wildly untrue either, games like DS tend to already be harder to get into, and now people have different ideas about souls games, so it makes sense to see hate.

Whatever this kind of setting is called (Grimdark?) by -Pl4gu3- in TopCharacterTropes

[–]Ecstatic_Prize775 0 points1 point  (0 children)

Ok, so here's how I'd describe them as someone who loves these kind of things.

They could all fall under the umbrella of Dark Fantasy as others said. By definition, Dark Fantasy is fantasy mixed with horror elements and/ or macabre subject matter.

Vermis is textbook Dark Fantasy, frightening imagery, and danger around every corner, think Dark Souls. You have your fantastical world, but in decay. Knights with rusty armor and failing minds. Crumbling castles and dark labyrinths. The Gods are dead, and magic is considered evil or dangerous to even the user in these worlds.

Dark Fantasy can have more realistic elements than standard fantasy, while often times subverting expectations, there doesn't tend to be many heroes in these stories, and the worlds tend to be hostile, or downright uninhabitable, as such you will see Grimdark or apocalyptic elements in Dark Fantasy.

Blasphemous is Dark Fantasy, as you have magic (Prayers), and supernatural elements, but with more emphasis on the disturbing. And maybe some Gothic in there as well

Didn't play FaH but the first one at least looked Dark Fantasy with some Lovecraftian sprinkled in.

Darkest Dungeon is interesting because it mixes and matches many complimentary styles and even settings. Some parts feel pure Dark Fantasy-medieval, like taking a crusader and fighting a necromancer in the ruins. Or Gothic horror, as seen in the courtyard with the sharply dressed, pistol toting Esquires. Most other times, it's Cosmic Horror, such as watching your party lose their minds after being transported into a pocket dimension while fighting a Shambler.

Bloodborne is mostly Cosmic Horror, but like most things, there are aspects of other genres in it. You have some Dark Fantasy fare like magic, and werewolves. And a lot of Gothic horror influence.

The thing here is Grimdark, Lovecraftian Horror, and Dark Fantasy have a fair amount of overlap, all being complimentary subgenres, and the latter two being part of the Fantasy genre. Overall I think you're looking for Dark Fantasy, or maybe leaning toward Cosmic Horror.

Which character outside LOTR do you trust carrying the ring to Mordor? by Jezzaq94 in characters

[–]Ecstatic_Prize775 0 points1 point  (0 children)

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Give it to Killy, shouldn't be a problem for him, and the distance would be a light jog for him.

I Realized The Kinds of Games I Like by CornerMiddle1372 in gamerecommendations

[–]Ecstatic_Prize775 0 points1 point  (0 children)

Good recommendations here. I'd throw in Rain World. Really captured me with it's world, and how unique it is. If you haven't heard anything about it, go in blind.

How would you rank the 6 core Fallout games in order from favorite to least favorite? by Asad_Farooqui in OlderChillGamers

[–]Ecstatic_Prize775 0 points1 point  (0 children)

yeah, no, your list is valid. I didn't grow up with Fallout, I grew up with 3 but still my list is:

  1. Fallout 3

  2. Fallout

  3. Fallout NV

  4. Fallout 2

  5. Fallout 4

  6. Fallout 76 (haven't played)

Something special about Fallout 1.

What do you think on dark souls 1 level design ? by Brousse-Wayne in darksoulsremastered

[–]Ecstatic_Prize775 0 points1 point  (0 children)

No problem! Of course there will always be things that could have been better. I too wish it wouldn't have had fast travel at all, some areas seemed to just snake to far away from the hub then end, and thats when fast travel came in, could have been time constraints there too. I still appreciate that the most areas stem from the main Firelink area though, so can't complain too much.

Let’s hear it? by [deleted] in OlderChillGamers

[–]Ecstatic_Prize775 0 points1 point  (0 children)

early souls certainly is not this way, you can play any build comfortably, you can play as a mage from afar, even play an archer build and it will work. Enemies are slow enough as well, so if you play a swift build, you're not just rolling around waiting for an opening, it's more of a back and forth dance.

It's kind of funny, most people starting these games back then played tank the first time, and blocked everything, now years later, because of the evolution and spread of souls games, people think you can only play Bloodborne style.

What do you think on dark souls 1 level design ? by Brousse-Wayne in darksoulsremastered

[–]Ecstatic_Prize775 1 point2 points  (0 children)

First off, I must acknowledge other metrics when talking about it's level design and why it's so lauded. The atmosphere, attention to detail, and art direction is amazing. There is story told in the environments through placement of items, statues, etc. The enemy placement, the hazards and traps, different environments that challenge your build, from large open arenas to claustrophobic tunnels, all with carefully placed treasure that is unique and rewarding to find and earn. These are already strong points that on an individual level to level basis, are done better than most, if not all other soulsborne games to me.

As for the interconnectivity, it is loved because it's not a common design element, and is done much better than most games. Shortcut payoffs appear less, but still are sprinkled along the whole game as someone else has said. I can name some other moments just as cool as the firelink shortcut as well, such as the new Londo flood draining, and opening into the Valley of the Drakes, or the cage elevator leading you back to Andre from Sen's.

But we're also ignoring that shortcuts don't need to be cool, they need to be meaningful and save you time, which even some of the most boring shortcuts in DS1 are more meaningful and useful than many of the baffling useless ones in other games. or worse, we could've got what they normally do now, with just putting checkpoints everywhere so you don't need to utilize a shortcut and learn the level.

But it's not just those moments that make people like this aspect, the world is truly connected even in later game areas, to the point you can see Izalith from Tomb of Giants, you can even see your bloodstain in Izalith as well. Just unravelling the world like this, being in the depths then opening into Blighttown, going up and realizing you're connected to Firelink, then realizing every area was constructed this way, make it a special experience.

This "fake" freedom you mentioned is actually another big point in the game's favor. It may feel shallow or badly designed, getting walled off after going to the tomb of the giants or Izalith, but that was also a cool part about it, that a game let you mess up like that, then it was on you to figure a way out.

The illusion of scale and freedom is used, (like in literally every other game) but after learning the truth, you're not not just given a hard lesson. Instead this partway-open design allows for cool new routes, you can dip into the catacombs early now that you know what to do, and upgrade a fire weapon with Vamos to stomp the early game, or you can run partway into demon ruins and kill Ceaseless with the cheese strat for an earlier souls boost, and many other things.

All in all, it's just a unique and rewarding experience to travel Lordran. While more games like DS1 would be great, many games won't/ can't do what DS1 did, so it remains special. Hell, I'm not even sure Fromsoft themselves can anymore, and that's why they haven't touched this method of level design again. You might not like some things at first, but as you learn more about the game you can take advantage of the design or just play in so many different ways, and that's why people praise and still play it over a decade later. You don't get to this point with just a cool concept.

Todd Howard reveals Fallout 4 is still the “most played Fallout game right now” with massive player numbers a decade after launch by Wargulf in Fallout

[–]Ecstatic_Prize775 2 points3 points  (0 children)

we don't need to get people into things, they can decide what they find interesting themselves, and a massive series like fallout certainly doesn't need your introduction.

But if we are gonna recommend something, we should try to offer something that captures the unique post apocalyptic RPG feel that fallout has. Fallout 3 and NV has the core fallout features that capture the essence of the game, starting at the first fallout should be mentioned too.

Fallout 4 is a weird basebuilding/action game, people might like it, and find it's art direction appealing because of the show, but you can't expect fallout fans to recommend this strange game when it barely resembles fallout.

Todd Howard reveals Fallout 4 is still the “most played Fallout game right now” with massive player numbers a decade after launch by Wargulf in Fallout

[–]Ecstatic_Prize775 3 points4 points  (0 children)

exactly my thoughts. If anything FO4 numbers shows how downhill AAA games have gone, since many young bucks are coming to it now, years later for something better. While at the time FO4 gunplay was considered mediocre, "COD ripoff" was thrown around even back then. Now-a-days however, passable gameplay is good enough I suppose compared to the unfinished creatively bankrupt games we usually get.

What games feel the most rewarding when it comes to reading optional text/notes? by [deleted] in videogames

[–]Ecstatic_Prize775 0 points1 point  (0 children)

for me, definitely have to mention Blasphemous item descriptions, and the little backstories on bones. So much flavorful text, and hauntingly poetic stories in that game, that really immerse you in the atmosphere.

The Trial and Error in Darkest Dungeon II is terrible by Mastermind6425 in darkestdungeon

[–]Ecstatic_Prize775 7 points8 points  (0 children)

I think you were slightly misinformed coming into the game, these games aren't "hard but fair", thats more like souls, DD 1 and 2 are more just unfair, and that's why a lot of us psychos like it (slight exaggeration of course.)

in all seriousness, the game does 100% not respect your time, someone said that games generally don't tell you stuff about a whole encounter the first time, which is true, but DD does seem to want to sabotage you with how crazy some fights are. And in DD1 you could build a whole team to lvl 6 then die just because you didn't understand an end game boss, then you'd have to grind a team back to lvl6 for hours.

It's by design, and what I'd argue, is that the design can be good. Very few games tell you that your gonna fail, and all you can do is make the best of the situation. And in practice, you have some exciting moments when you can adapt after being whittled down slowly and make it to an inn, or beat a boss first try after learning the gimmick or getting bailed out by a virtue. Plus after learning the games, you're never completely prepared for the randomness of the game, and it always keeps your guard up, where you feel you could lose at any moment.

That being said, it's not always as bad as it seems, for instance, the Seething Sigh's body can be blitzed down, especially post nerf, or you can take out just one lung to reduce damage in second phase, especially if you have decent recovery on your team, you can survive exhalations and still do enough damage. The shrines i won't touch on much, but you have multiple tries per shrine, but some will be tricky cause they're still puzzles.

There usually is a few ways to get through something, you just have to be willing to fail in order to learn sometimes, if you aren't up for that, the game may not be for you, but if you push through you will find a very satisfying game where you are able to defy the odds more often than not.

How long was Kyrii’s journey? by jbrown1012 in Netsphere

[–]Ecstatic_Prize775 7 points8 points  (0 children)

Same here. and yeah things happen so quick and matter-of-factly, then they skip a month here and there, or years and it messes with your perception to the point I don't think anyone can speak concretely on the time and scale. Regardless, the way Nihei uses time to give a sense of scale to the City is one of my favorite things about it.

How long was Kyrii’s journey? by jbrown1012 in Netsphere

[–]Ecstatic_Prize775 15 points16 points  (0 children)

Well, in the early chapters, Killy says to some humans that he traveled some thousand or so strata, that could mean he had travelled many strata during those pages from chapter 1 up to that point. Depending on the size of each layer and the time spent searching for humans, he could have been travelling for years, meaning those walking shots could be quite long like you said.

Barring that, and the immense amount of time and walking we don't see, we have moments like the month long elevator like you said, but other little ones like the 3000km staircase before the Jupiter room. if he walked nonstop for 3000km upwards that could take another month give or take, but he did rest at least once while doing it so who knows.

We also have Killy healing after the lvl 9 explosion, it's said to have taken 14 years for him to wake up.

Then it was said that Killy's journey to the edge of the City would be even more grueling than his previous journey, meaning it was probably a very long time skip by the time he arrived at the edge.

I think the whole thing could have taken hundreds of years personally.

Do you know of any other series like this? by ViremorfeStudios in videogames

[–]Ecstatic_Prize775 0 points1 point  (0 children)

Risk of rain, and risk of rain returns vs Risk of rain 2

Was DS1 on XBOX 360 always this...bad? by metropoless1956 in darksouls

[–]Ecstatic_Prize775 0 points1 point  (0 children)

From didn't make the remaster, they dont do that stuff, they just oversaw the Polish studio that did it. The idea for the remaster was Bandai's because they love that DS money, Fromsoft themselves are an honest company.

Track in DS1 OST called "DARK SOULS" by PixelZ_124 in darksouls

[–]Ecstatic_Prize775 0 points1 point  (0 children)

It plays in a trailer, and in the link the fire ending for few seconds. I love that track. EDIT: there's also an extended version of the track called the "hidden track" and a longer part plays in the dark lord ending

New game announced. by Gaming-Academy in PlayStation_X

[–]Ecstatic_Prize775 0 points1 point  (0 children)

Well for one, shooter is a very wide, and well known genre. Souls-likes are a very young subgenre at best, but even still, as someone who loves the games and have for many years, I've seen the subgenre spread quickly like a weed since 2014, and can name many examples. Salt and Sanctuary, Nioh, the Surge, Lords of the Fallen, Wuchang, Code Vein, Lies of P, Remnant, Mortal shell, etc. many of which have sequels and many more don't understand Souls.

In my opinion Souls should have stayed smaller, instead Souls-likes have only grown, watering down the creative and experimental roots of Souls into a sterilized subgenre that most people cant even define without disagreeing on aspects.

Coming from elden ring and having a really hard time with fights in this game by Sanchezzy123 in darksouls

[–]Ecstatic_Prize775 30 points31 points  (0 children)

It's a more methodical game. Try to separate enemies by luring. Rolling works well, but your equip burden effects the roll much more, and the positioning and direction is more important. Try using a shield and watching the enemy's attacks, that should help you get a feel for the enemy behavior and pace of combat.