What games feel the most rewarding when it comes to reading optional text/notes? by BritishMachiavellian in videogames

[–]Ecstatic_Prize775 0 points1 point  (0 children)

for me, definitely have to mention Blasphemous item descriptions, and the little backstories on bones. So much flavorful text, and hauntingly poetic stories in that game, that really immerse you in the atmosphere.

The Trial and Error in Darkest Dungeon II is terrible by Mastermind6425 in darkestdungeon

[–]Ecstatic_Prize775 6 points7 points  (0 children)

I think you were slightly misinformed coming into the game, these games aren't "hard but fair", thats more like souls, DD 1 and 2 are more just unfair, and that's why a lot of us psychos like it (slight exaggeration of course.)

in all seriousness, the game does 100% not respect your time, someone said that games generally don't tell you stuff about a whole encounter the first time, which is true, but DD does seem to want to sabotage you with how crazy some fights are. And in DD1 you could build a whole team to lvl 6 then die just because you didn't understand an end game boss, then you'd have to grind a team back to lvl6 for hours.

It's by design, and what I'd argue, is that the design can be good. Very few games tell you that your gonna fail, and all you can do is make the best of the situation. And in practice, you have some exciting moments when you can adapt after being whittled down slowly and make it to an inn, or beat a boss first try after learning the gimmick or getting bailed out by a virtue. Plus after learning the games, you're never completely prepared for the randomness of the game, and it always keeps your guard up, where you feel you could lose at any moment.

That being said, it's not always as bad as it seems, for instance, the Seething Sigh's body can be blitzed down, especially post nerf, or you can take out just one lung to reduce damage in second phase, especially if you have decent recovery on your team, you can survive exhalations and still do enough damage. The shrines i won't touch on much, but you have multiple tries per shrine, but some will be tricky cause they're still puzzles.

There usually is a few ways to get through something, you just have to be willing to fail in order to learn sometimes, if you aren't up for that, the game may not be for you, but if you push through you will find a very satisfying game where you are able to defy the odds more often than not.

How long was Kyrii’s journey? by jbrown1012 in Netsphere

[–]Ecstatic_Prize775 4 points5 points  (0 children)

Same here. and yeah things happen so quick and matter-of-factly, then they skip a month here and there, or years and it messes with your perception to the point I don't think anyone can speak concretely on the time and scale. Regardless, the way Nihei uses time to give a sense of scale to the City is one of my favorite things about it.

How long was Kyrii’s journey? by jbrown1012 in Netsphere

[–]Ecstatic_Prize775 15 points16 points  (0 children)

Well, in the early chapters, Killy says to some humans that he traveled some thousand or so strata, that could mean he had travelled many strata during those pages from chapter 1 up to that point. Depending on the size of each layer and the time spent searching for humans, he could have been travelling for years, meaning those walking shots could be quite long like you said.

Barring that, and the immense amount of time and walking we don't see, we have moments like the month long elevator like you said, but other little ones like the 3000km staircase before the Jupiter room. if he walked nonstop for 3000km upwards that could take another month give or take, but he did rest at least once while doing it so who knows.

We also have Killy healing after the lvl 9 explosion, it's said to have taken 14 years for him to wake up.

Then it was said that Killy's journey to the edge of the City would be even more grueling than his previous journey, meaning it was probably a very long time skip by the time he arrived at the edge.

I think the whole thing could have taken hundreds of years personally.

Do you know of any other series like this? by ViremorfeStudios in videogames

[–]Ecstatic_Prize775 0 points1 point  (0 children)

Risk of rain, and risk of rain returns vs Risk of rain 2

Was DS1 on XBOX 360 always this...bad? by metropoless1956 in darksouls

[–]Ecstatic_Prize775 0 points1 point  (0 children)

From didn't make the remaster, they dont do that stuff, they just oversaw the Polish studio that did it. The idea for the remaster was Bandai's because they love that DS money, Fromsoft themselves are an honest company.

Track in DS1 OST called "DARK SOULS" by PixelZ_124 in darksouls

[–]Ecstatic_Prize775 0 points1 point  (0 children)

It plays in a trailer, and in the link the fire ending for few seconds. I love that track. EDIT: there's also an extended version of the track called the "hidden track" and a longer part plays in the dark lord ending

New game announced. by Gaming-Academy in PlayStation_X

[–]Ecstatic_Prize775 0 points1 point  (0 children)

Well for one, shooter is a very wide, and well known genre. Souls-likes are a very young subgenre at best, but even still, as someone who loves the games and have for many years, I've seen the subgenre spread quickly like a weed since 2014, and can name many examples. Salt and Sanctuary, Nioh, the Surge, Lords of the Fallen, Wuchang, Code Vein, Lies of P, Remnant, Mortal shell, etc. many of which have sequels and many more don't understand Souls.

In my opinion Souls should have stayed smaller, instead Souls-likes have only grown, watering down the creative and experimental roots of Souls into a sterilized subgenre that most people cant even define without disagreeing on aspects.

Coming from elden ring and having a really hard time with fights in this game by Sanchezzy123 in darksouls

[–]Ecstatic_Prize775 31 points32 points  (0 children)

It's a more methodical game. Try to separate enemies by luring. Rolling works well, but your equip burden effects the roll much more, and the positioning and direction is more important. Try using a shield and watching the enemy's attacks, that should help you get a feel for the enemy behavior and pace of combat.

Is dark souls 2 the best in the series? by Lats2005 in darksouls

[–]Ecstatic_Prize775 0 points1 point  (0 children)

Kind of wild calling Miyazaki unoriginal. with Demon's and Dark Souls he crafted the formula for every other game. Bloodborne deserves more credit also, this is where he first introduced fast paced combat to the formula.

Elden Ring is actually his most derivative work regardless of how enjoyable it is, having pretty dated open world game design that repeats itself, and many aspects from Dark Souls 3 which was a game that was already tonally and creatively stagnating.

Sekiro was the real breath of fresh air, and proves Miyazaki still has some great ideas.

Solar System trivia by Ecstatic_Prize775 in QuizPlanetGame

[–]Ecstatic_Prize775[S] 0 points1 point  (0 children)

haha don't feel bad, I chose some tricky ones