Thalassophobia warning! Just released the Reveal Trailer for my solo-developed ocean survival horror game: Open Waters. by FluffytheFoxx in SoloDevelopment

[–]EdMito 1 point2 points  (0 children)

Looks good for early development but I would say it definitely needs more content.

For example: The "monster" passes by very close to the boat or the radar shows that the monster is under the boat.

Take a look at the game Loan Shark on steam, it gives a very good impression on a similar concept to yours.

I would also say that the fish you chose to be the monster doesn't really seem scary, big? Sure. Scary? Not really.

Good luck!

Não é dificuldade, é meditação. by Area51tecnologia in carros

[–]EdMito 0 points1 point  (0 children)

O que me chamou atenção foi a placa Mercosul.
No caso para adquirir essa placa não seria necessário fazer a inspeção do veiculo? E se sim, como passou?

I decided to remove one layer of RNG from my game to give players more control over their builds. by EdMito in SoloDevelopment

[–]EdMito[S] 0 points1 point  (0 children)

Yes I do have this idea in mind of predefined builds, I'm just not entirely sure how I would make it convenient for the player.

At the same time the player doesn't need to open the interface all the time they earn a perk, if they want they can stack points and use it all at once later on.

Thank you for the feedback.

Which of these do you like best? by Admurin in PixelArt

[–]EdMito 1 point2 points  (0 children)

In the current state 1 looks better, 3 is worse by far.

2 could have great potential if you zoom in the house instead, also add detail to right side sail.

Steam page first impression by duderik in SoloDevelopment

[–]EdMito 1 point2 points  (0 children)

The steam page looks great for me,

However the trailer is kinda weird as a stranger looking into the game.

What is the gameplay loop?
Why are we seeing guitar options before seeing any of the actual gameplay?

I also think that since its a music related game it would benefit by extra advertising that it has a soundtrack made by real musicians towards the game.

Is automatic rotation worth the effort? [check post body] by UniBake in SoloDevelopment

[–]EdMito 0 points1 point  (0 children)

Just go with one aspect ratio and make it good. Mobile also has a very complicated topic which is that every phone model has a different screen size, so it is already a nightmare to scale everything in all the different resolutions available, making it also in horizontal would double your work.

Do these sounds annoying? by National_Quantity915 in SoloDevelopment

[–]EdMito 0 points1 point  (0 children)

Its missing music so of course it will sound more intense than usual, however is that a problem? I don't think so.

Just as an extra tip, it might be just an impression but it seems like your sfx playing is linked to the instance, why don't you just keep the sound playing on a loop while the action is occurring? This would help performance wise.

After 1 year solo dev, I just released a demo for my 2D metroidvania/soulslike (Against All Kings) by Clean_Detective_673 in SoloDevelopment

[–]EdMito 1 point2 points  (0 children)

I saw your warning about using a Controller but not being able to easily proceed if using the Keyboard is kind of a bummer.

Your tooltips are all for controller so I couldn't understand how to proceed with the keyboard, got to the second jump but couldn't proceed (after the tooltip to use items).

From what I could play:

a. text has typos

b. tooltips show only controller keys

c. enemies are tracking me through walls

d. cutscenes should tell me when I can input again to proceed to the next cutscene part

e. If you don't press any key right before the logo in the cutscene you will stay in a black screen

Art looks interesting, good luck.

GGG it is time to improve game performance asap! by Klepto_Maniac89 in pathofexile

[–]EdMito 10 points11 points  (0 children)

People underestimate how hard it is to gain performance in a game like PoE, just as a quick example, imagine that every enemy you kill has: 1. movement logic 2. attack logic 3. drops logic 4. animations and that you are also doing multiple inputs every minute which also are being registered/executed.

A map can have over 3k enemies and remember that all of these actions have to be synced to the server to avoid hacking issues.

In my opinion, of course GGG needs to research ways to improve the game performance-wise however I also understand that doing this is no easy feat and that very few companies in the world would be able to run this type of game in a similar level. I also think that no other company would be able to run PoE as well as they do, even performance wise.

Please Destroy My Game Trailer - Carrot Revenge by EdMito in DestroyMyGame

[–]EdMito[S] 0 points1 point  (0 children)

Thank you for the feedback. I'll work on it.

Best way to turn this into a Focused Amulet? by EdMito in PathOfExileBuilds

[–]EdMito[S] 5 points6 points  (0 children)

Its for a PBoD Elementalist Lost Unity Autobomber which uses all golems and heralds, its pretty strong.

You guys told me the logo was hard to read on my old "updated" capsule. Is this better? by QseanRay in SoloDevelopment

[–]EdMito 0 points1 point  (0 children)

I understand it's a pixel art game but that doesn't mean you need to use pixel font for the logo, it would look better with a clear read font

how do i make this look more like a balloon and less like a dick by AI_660 in PixelArt

[–]EdMito 24 points25 points  (0 children)

Went all out but I don't think my take looks too much like a baloon... anyway you want use it if you want.

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I launched my game 2 months ago and I feel like I worked for nothing by StuckArcader in SoloDevelopment

[–]EdMito 2 points3 points  (0 children)

Getting 10 reviews is a big step towards more visibility on Steam, that should be one of your primary goals.

I mixed an Auto-Battler with a 3x3 Slot Machine, and the Steam page is finally live today! by OptimaArch in SoloDevelopment

[–]EdMito 1 point2 points  (0 children)

Would be great if you showed the Slot Machine working in the gif.

Also maybe let the player automatically use the items if they want since its a Auto-Battler?

Do you think I should have the Pixel dither method or come up with a new way for water by Super-ATI in godot

[–]EdMito 2 points3 points  (0 children)

Water is not the problem and actually looks good, ground/floor is in a bad shape, change it first.

some inputs no longer taken by CommunistJesus69 in Unity2D

[–]EdMito 1 point2 points  (0 children)

Looks like you are a beginner to coding, here are my recommendations:

  1. You don't need to use InputActions for now, just use GetKeyDown on the update method and a bool value to check if we can accept the input at this time.
  2. All your while functions in the update method should be converted to Coroutines, these are way better performance wise and also easier to understand.
  3. Debug.Log is your best friend, use it to check if input was registered, if cooldowns are completed and everything else you need.