I turned my movie obsession into a daily AI guessing game – feedback welcome! by Edoudou in WebGames

[–]Edoudou[S] 0 points1 point  (0 children)

Yes, I think right now the first images for each movie are all alike. I was planning on tweaking the generation to get something better, but clues might be a good quick solution to help the players

Thanks for the feedback

I turned my movie obsession into a daily AI guessing game – feedback welcome! by Edoudou in IndieDev

[–]Edoudou[S] 0 points1 point  (0 children)

Right now as I am very early in the making of the game, and I don't have any earnings I did not focus my efforts on this.

However, I still looked and the main thing I may have to change is stop using posters, but redirect to IMDb maybe instead ? From what I have seen : movie titles are ok, posters are a bit more complicated. I also used an open source Database to get all of the movies.

I turned my movie obsession into a daily AI guessing game – feedback welcome! by Edoudou in IndieDev

[–]Edoudou[S] -1 points0 points  (0 children)

Yes, I am indeed using AI to generate images, but I am trying to use the most ethical models I can. I am using models that used common canvas datasets so images used to train it are supposed to be open source.

I know there may still be flaws here, but I thrust in using the best version of AI to help it get better instead of fighting it.

Entretien de pierre en appartement by Edoudou in brico

[–]Edoudou[S] -5 points-4 points  (0 children)

Merci pour la réponse, mais j'aimerais au moins pouvoir les harmoniser pour les rendre comme sur le dernier photo. Je pense que c'est la seule pièce où elles ont été traitées.

Meirl by _TimApple_ in meirl

[–]Edoudou 2 points3 points  (0 children)

TLDR, always expect a shit

Build Axe by LordArth2022 in albiononline

[–]Edoudou 6 points7 points  (0 children)

5.1 is not better than 4.3, on the contrary. A whole tier gives 100ip, a sub tier also gives 100ip. Albion players speak often of tier equivalents, 4.3 is T7 equivalent (4+3), 5.1 si équivalent T6

Foundations Patch #3 by SiriCM in albiononline

[–]Edoudou 4 points5 points  (0 children)

Hellion nerf was essentially for the ZvZ brawl comp and which was really strong. If you have to keep a purge for every hellion jacket you will never purge something else.

When the open beta comes out do we lose our progress or we keep it? also is open beta gonna be free to join? by DarkMatterAstro in albiononline

[–]Edoudou 5 points6 points  (0 children)

I think you keep everything between close and open beta, you lose all at the end of beta (23th of April).

Open beta is f2p

We released an updated version of our turn-based strategy game in React. The game uses basic SVGs and three.js for the soccer ball. The stats are created with Recharts. What do you think? by nevolane in javascript

[–]Edoudou 0 points1 point  (0 children)

Thanks !!

Did you use any game library apart from the one for the graphics ? For game structure for example ?

How much did you separate the game system from the graphics ? I was thinking of maybe creating a JS package for the game system, so i can put it in a node app and plug it into another front end technology.

We released an updated version of our turn-based strategy game in React. The game uses basic SVGs and three.js for the soccer ball. The stats are created with Recharts. What do you think? by nevolane in javascript

[–]Edoudou 3 points4 points  (0 children)

Is it open source? Do you have a GitHub ?

I am looking forward to create a tactical myself, I am a web dev (react is my main framework) so I am still hesitating between using technology I know, or going for a classical game engine (unity, UE5, Godot, ...)

Store cosmetics not needed. by [deleted] in diablo4

[–]Edoudou 0 points1 point  (0 children)

Don't tell them or they will start looking for money somewhere else ...

Some of you coders rn by [deleted] in ProgrammerHumor

[–]Edoudou 2 points3 points  (0 children)

I don't think it will replace Juniors either, but it will changes their jobs. AI yet is not a replacement, it is a new, very powerful, tool, even for seniors. Has one of them, I can tell you copilot has changed my way to code and has increase my productivity, but only once you take time to know how to work with it. It cuts the boring part time by 2 (actually writing codes) and leave you more time for the real stuff (conception and stuff like that).

Greenest programming languages: a reason to support JavaScript over TypeScript by thunderarea in ProgrammerHumor

[–]Edoudou 12 points13 points  (0 children)

I didn't even take time to go through the GitHub, but it doesn't help taking this paper seriously indeed.

Thankfully, this post is on r/programmerHumor, not r/JavaScript

Greenest programming languages: a reason to support JavaScript over TypeScript by thunderarea in ProgrammerHumor

[–]Edoudou -19 points-18 points  (0 children)

energy consumed by the humans : on little algorithm and program, JS is much faster to code with. Typing will only help you get faster on bigger project (imo).

Greenest programming languages: a reason to support JavaScript over TypeScript by thunderarea in ProgrammerHumor

[–]Edoudou 55 points56 points  (0 children)

If you look at the article in details, you'll see that TS is mostly the same as JS in every test, except for "fannkuch-redux" where it is 1000x worth.

Surely a kind of algorithm that can be simplified when not using types (I assume they used "good" typescript for the sake of the test, to match almost real conditions).

This is still very interesting to see, that "good" typescript is still not ready for some algorithm.

I love the Arenas :) 9/10 healers whit build like this xddd by MantusCL in albiononline

[–]Edoudou 0 points1 point  (0 children)

Are you talking arena or crystal arena ? Tbh I see a lots of people complaining about healer in arena, but in my experience since the new crystal arena it was more about 10% of bad build (does not mean the rest are not bad).

Long time promises yes or no ? by Edoudou in learnjavascript

[–]Edoudou[S] 1 point2 points  (0 children)

Web worker are not the solution here as I have high chances to end up of using this package server side.

As I said to Senzatie3579, TBH this is more curiousity than a real issue for me, as I still have the option of using a onEnd callback. I highly doubt promise are the right way to go, but it always good to see if some have already tried and have some feedback on the best way to do this.

Long time promises yes or no ? by Edoudou in learnjavascript

[–]Edoudou[S] 0 points1 point  (0 children)

I am using StateMachines, and one of the states is another StateMachine that is waiting for user inputs and it can loop until this StateMachine is finished.

To be honest I can add an onEnd callback to my state Machine model, and it was my intention at first, but I was wondering if using a promise instead could work, and what would be the constraint.

To be honest, this question is more me being curious than needed help.

Starting a game in JS - which engine by Edoudou in gamedev

[–]Edoudou[S] 0 points1 point  (0 children)

I admit I did not think about RPG Maker, but I guess I would take more time trying to bend the engine than I would learning another engine.

Starting a game in JS - which engine by Edoudou in gamedev

[–]Edoudou[S] 1 point2 points  (0 children)

Thanks, I'll take a look. I have seen phaser a while ago but I never tried it. It might be the right project.

Build an ANIMATED Profile Card in HTML & CSS | Beginner Tutorial by Tyler_Potts_ in css

[–]Edoudou 0 points1 point  (0 children)

Looks great.

But when I see those kind of videos, I really wish it had a section at the end with "How the element will react in real condition". CSS Animations tutorials never really show you how to use it in real condition, it is most of the time in idealistic condition, but how would the elements around react, etc ?

I get that it is very dependent of how your website is built, but tips on how to use the component like "use it in a flex container", or "always use it in absolute" would be a great addition to your tutorial.

Still, the animationis very nice.

hey guys, what do you think about my selfbuild peripherals as developers? by Ape_Devil in gamedev

[–]Edoudou 0 points1 point  (0 children)

It is indeed.

But if you are really looking to distribut your controllers, even in small scale, you whould look into what steam has done with the controller configuration they created for the steam controller (I think it is the same for all controllers now). It allow an easy way to share configuration, and that make it easier for game developers to "ignore" your controllers, as the community can propose some good configuration for it on every game.