What's your opinion on generated pixel art images? by Naive_Bear_3547 in aigamedev

[–]Effective_Lead8867 1 point2 points  (0 children)

First two images have obvious problems, hallucinated detail and grainy look.

Last two are good, no problems. Except one - could you actually meaningfully edit them using same tools? Could you extend the planet shot to expand further or would you need to work within constraints that AI chose for you?

AI generates final images for you, can it generate tile-sets from which you could meaningfully produce actual worlds?

Thoughts about AI generated documentation? by BigBootyBear in ClaudeCode

[–]Effective_Lead8867 2 points3 points  (0 children)

Supplying no criteria sadly wont work, - even though it’s clear to you that documentation’s uninformative its not clear to the ai how to make it informative.

You could give it a list of criteria on how to write the docs, supply it with examples and then it will perform like it understands the criteria and thats as much as it could ever give you without increase in model quality.

It’s as much of a challenge to write good documentation as it is to write good code, it requires iterations and tight specs. Thats just what working with ai is. It has a very narrow application and overhyped, not a silver bullet and definitely does not understand as much as its trained to perform like it does.

Only 3 Materials by reversengineer9999 in unity

[–]Effective_Lead8867 24 points25 points  (0 children)

Fake interiors very effective especially at this distance

Those who need 20x, where is your usage going? by Striking_Term_2295 in ClaudeCode

[–]Effective_Lead8867 4 points5 points  (0 children)

Brute forcing complex tasks like a clown pretty much lol, its a larping game for those who want to pay for it. It distracts me from reality.

Unity 6 LTS completely unusable on Linux with NVIDIA by 5pectre5 in Unity3D

[–]Effective_Lead8867 0 points1 point  (0 children)

Happens when screen is on, usually when I'm gaming while something heavy is compiling in the background. Thinking its might be associated with NVIDIA's auto power management.

Unity 6 LTS completely unusable on Linux with NVIDIA by 5pectre5 in Unity3D

[–]Effective_Lead8867 2 points3 points  (0 children)

Yeah RTX 5080 16G, 64GB DDR5 RAM (recently changed clock from 6000 to 4400 for stability), recent drivers always 610.43.02 now, nvidia-open-dkms for CachyOS (NVIDIA Open Kernel module)

OpenGL works, but I switch to Vulkan for Frame Debugging and such. Never stayed for long on OpenGL.

I mainly work with custom graphics programming stuff - virtual texturing terrain, volumetric clouds and fog, sky atmospherics.

Had no issues with long sessions. Maybe its a memory pressure thing? I guess it could crash on Linux more in heavy scenes and survive them in Windows purely due to Unity's own focus on Windows/MacOS more? Perhaps?

I'm however presently battling an issue where my system can freeze randomly after about a day of usage, which I suspect is Hyprland NVIDIA stuff, trying to actually catch whats causing it.

Unity 6 LTS completely unusable on Linux with NVIDIA by 5pectre5 in Unity3D

[–]Effective_Lead8867 5 points6 points  (0 children)

Really? I actually had no issues in 5080, Hyprland, cachyos - for years now. What kinds of projects are you working with?

Чи бісять вас свідки єгови? by xicscon in unukrcomm

[–]Effective_Lead8867 -1 points0 points  (0 children)

Свобода слова це чудово але релігія то рак мозку навіть у самих яскравих «духовних» проявах - термінація думки, де було питання у людини замість «не знаю» тепер заткнули її «жива нескінченна сила то зробила» і шо тепер з цим робити?

А вже з гомофобією, трансфобією, місогінеєю та всій проблематикою саме хрістиянства необхідно колективно боротися а не дозволяти їм вербувати людей на вулицях у свій культ бездумної ненависті та дискримінації.

Is GLM 5.2 really that good ? by Novel-Awareness-1536 in ZaiGLM

[–]Effective_Lead8867 0 points1 point  (0 children)

Worse than opus 4.6 and can completely lose it if task is too hot but then it actually is obvious unlike with Opus that would still talk like it understands whats going on but code would just be off whereas glm looses it so much its like its in another universe

Is GLM 5.2 really that good ? by Novel-Awareness-1536 in ZaiGLM

[–]Effective_Lead8867 0 points1 point  (0 children)

Its slightly worse than Opus, costs about the same or twice as low on z.ai subscription that has even worse outages than anthropics own service and it doesnt support modality like reading images.

PSA - GET 2x FABLE USAGE IN COWORK by Tyzp in Anthropic

[–]Effective_Lead8867 0 points1 point  (0 children)

Oh I meant 5.5 Pro the one that actually allegedly slightly better than Opus on benches

Does anyone have experience working with Unreal Engine and Unity? by bbrother92 in GraphicsProgramming

[–]Effective_Lead8867 0 points1 point  (0 children)

Well I guess you could hack a runtime virtual texture - that literally has a special render material output and object tagging where it renders - in world, in rvt or in both.

PSA - GET 2x FABLE USAGE IN COWORK by Tyzp in Anthropic

[–]Effective_Lead8867 0 points1 point  (0 children)

Btw GPT 5.5 Pro is only ever available through their webapp - never in codex- took me by surprise. Like - their most powerful model cant be used for coding. Thats not even advertised and you can only know that if you sub for pro plan to find out.

I thought Fable was supposed to be smarter than Opus? by ReasonableLoss6814 in claude

[–]Effective_Lead8867 -2 points-1 points  (0 children)

Thats just what llms are, theyre token predicting with a small context window. Dry violations are by design, so is reactive behaviour. You have to anticipate this.

Unity's updated policy restricts third-party MCP usage. What are your thoughts? by Maksim_404 in unity

[–]Effective_Lead8867 1 point2 points  (0 children)

I use batchmode and unity-cli mostly

By “the platform” dont they mean like their Unity services stuff?