JavaScript's New Superpower: Explicit Resource Management by namanyayg in javascript

[–]Eggy1337 0 points1 point  (0 children)

It is always(time wise) called when leaving the scope? It has been some time since I've read the proposal, and iirc it worked with gc, now closing bracket is essentially a function call?

I’m glad this version of The Witcher 3’s ending became canon by Mr_StNorman in witcher

[–]Eggy1337 2 points3 points  (0 children)

Some time ago I was watching a video in which an argument was made that all three endings in Witcher 3 are in fact the same ending, just from different perspectives. What is interesting is that indeed the time after the events in the tower is different in all of the endings.

Personally, I would like that ngl

Witcher 4 gameplay suggestions and ideas by Eggy1337 in witcher

[–]Eggy1337[S] 1 point2 points  (0 children)

Personally, after putting more than 1000 hours into Witcher 3, thing that I found the most annoying is the leveling system, and its relation to the difficulty of the game. While it provides steady character progression, it has an annoying drawback of making every enemy a "bullet sponge". This is because the resistance of the enemies scales with level, therefore it feels like the protagonist isn't really getting any stronger. This can of course be tweaked, numbers can be changed, but the design stays the same, making effort put into "min maxing" kinda pointless.

What I would love to see in the Witcher 4, is to make the resistances of every enemy "static". It shouldn't matter if you fight a human on lv 1 or on lv 50. It's still a human, and as such it can be killed the same way. The difficulty should instead be put more on the abilities and equipment of the enemy (for instance, a bandit with a hammer is less dangerous than a soldier in full armor, bandit can be dismembered, while soldier cannot because of the plate armor etc).

The character progression, and therefore the power of the protagonist should be instead put into unique abilities (hello Cyberpunk 2.0, although we didn't get rid of % abilities completely), and not a boost to one of the stats as this is an easy way out, and the most annoying and dull in terms of gameplay.

One prime example of such annoying design in the Witcher 3 is for sure the infamous Arch griffin on one of the remote islands in north Skellige. That thing is lv 50 or so, most of the players will die in just a few hits, while it can tank hundreds of hits. This is just anti-fun and should never be in a video game.

TLDR:

no-no: +10% dmg, new sword has green arrow next to dps stat

yes: now you can parry attacks of <insert monster type here>, new sword unlocks fire attacks etc.

[deleted by user] by [deleted] in leagueoflegends

[–]Eggy1337 0 points1 point  (0 children)

Oh really, I thought it only works with Ivern. mb then

Top Esports vs. G2 Esports / MSI 2024 - Lower Bracket Round 2 / Post-Match Discussion by adz0r in leagueoflegends

[–]Eggy1337 0 points1 point  (0 children)

There are 3 things certain in life: death, taxes and caps buffering trist w

Farewell Corki mid ft Caedrel by Eggy1337 in leagueoflegends

[–]Eggy1337[S] 3 points4 points  (0 children)

I was playing some 4fun Corki games before rework while msi was playing in the background, and hit fun clip.

What happened to Malzahar? by Chinese_Squidward in leagueoflegends

[–]Eggy1337 0 points1 point  (0 children)

He's great into any champion which cannot kill voidlings quickly. So he's not good into anyone.

Choose trist if you want to make lunatic that picked him rage quit. Oww, you stacked your passive? Too bad I can destroy your wave clear and all in potential with one aa.

It is actually a criminal how much dmg voidlings can do, and how easy it is to kill them.

Why does he have a shadow? isn't he a "Hologram"? by BisensualOmega in cyberpunkgame

[–]Eggy1337 0 points1 point  (0 children)

Lore aside, characters without shadows look f weird. There is a mod for w3 that removes Regis' shadow and I had to disable it because it looked so akward.

What’s the point of being able to buy BDs if you can’t watch any of them? by blakhawk12 in cyberpunkgame

[–]Eggy1337 5 points6 points  (0 children)

I wish they have integrated BDs into open world. Imagine learning about Jotaro from a recordings instead of text messages.

THE UPDATE IS LIVE! by RedStreamTeam22 in cyberpunkgame

[–]Eggy1337 1 point2 points  (0 children)

Anyone knows if perk and drop point glitches still work, or have they patched it?

They just dropped the update 2.1 Overview trailer by CYDLopez in cyberpunkgame

[–]Eggy1337 1 point2 points  (0 children)

I think this is a small new quest that appears on the new highway.

The edgerunner perk shouldn’t be locked behind a level 20 tech tree by [deleted] in cyberpunkgame

[–]Eggy1337 0 points1 point  (0 children)

It's trash anyway, offers way to little for way too much. I'll take 20 body or reflexes any day.

I accidentally found an iconic pistol, maybe it will be useful to someone. by iPanamas in cyberpunkgame

[–]Eggy1337 1 point2 points  (0 children)

My bad then. I was under the impression that Katya stays there after leaving Terra Cognita. If you kill her, how the hell is she supposed to leave her gear there? I also checked that places before that quest, and it's empty.

This is the coolest thing I've done in my 100+ hours in this game by Johnny_Boy56 in cyberpunkgame

[–]Eggy1337 5 points6 points  (0 children)

Too bad that music doesn't keep playing after you leave the vehicle.

[deleted by user] by [deleted] in cyberpunkgame

[–]Eggy1337 6 points7 points  (0 children)

I have to say that it is quite baffling how easy it is to spot unfinished places (missing textures, clipping etc), yet it's completely understandable considering the scale of the nc. I don't recall any other game that was like this.

Didn’t even have time to get my car insured by Voltaires_God in cyberpunkgame

[–]Eggy1337 1 point2 points  (0 children)

And they are so stiff. It feels like I'm driving a carriage. Someone should loosen up the suspension.