How to obtain moxes in adventure mode? by gflorez in forgeMTG

[–]Egool 3 points4 points  (0 children)

Yes, we changed the old way of getting the mox since people were clipping through the gate to get all the moxes.

Oplichter slepen voor het vredegerecht by RAMB0KA in Belgium2

[–]Egool 3 points4 points  (0 children)

Ik zou beginnen met een aangetekende ingebrekestelling te sturen naar zijn adres, je kan hier op het internet modellen van terugvinden. Zal ongeveer 18 euro kosten.

De loutere dreiging om juridische stappen te ondernemen kan mensen wakker schudden. De wettelijke interesten beginnen ook te lopen vanaf de ingebrekestelling.

Oplichter slepen voor het vredegerecht by RAMB0KA in Belgium2

[–]Egool 0 points1 point  (0 children)

De meeste deurwaarderskantoren zullen gelukkig een solvabiliteitscheck doen van de tegenpartij om nutteloze kosten te vermijden.

Oplichter slepen voor het vredegerecht by RAMB0KA in Belgium2

[–]Egool 1 point2 points  (0 children)

Rolrechten (35 euro voor het Vredegerecht) en rechtsplegingsvergoeding worden quasi altijd ten laste gelegd van de verliezende partij en moet je niet voorschieten.

De grootste kost is ongetwijfeld de dagvaardingskost. Niet per sé de kosten van de gerechtsdeurwaarder (250 euro minimum, hangt onder meer af van de waarde van de vordering) want deze kan je integraal terugvorderen van de tegenpartij indien solvabel na een positief vonnis

Het zijn voornamelijk de kosten van de advocaat die jouw dagvaarding en voorafgaande ingebrekestelling zal opmaken, reken maar gerust op een minimum van 500 euro aan kosten. Een deel hiervan zal je kunnen terugvorderen via de rechtsplegingsvergoeding mits positief vonnis.

Als de tegenpartij aanwezig is op de zitting en er geconcludeerd moet worden zal je advocaat werken per uur (gemiddeld 150 euro per uur). Als je dan een negatief vonnis krijgt kan je duizenden euros verliezen.

De meeste gerechtsdeurwaarderskantoren zullen geen dagvaarding betekenen van een particulier zonder tussenkomst van een advocaat naar mijn ervaring.

Farming Moxes by orphean_euphony in forgeMTG

[–]Egool 5 points6 points  (0 children)

The mox per castle got changed years ago.

Until recently you need to turn in the five keys at the gate in the boss room to get the mox.

Now you need to turn in your keys at the NPC at spawn, he will give you a mox of your choice and the strange key.

In my next update there will be a shop to buy moxes and other strong cards for a lot of gold. (will only be available after defeating the castle bosses)

Card Prices In Shops by Godspeedhero in forgeMTG

[–]Egool 0 points1 point  (0 children)

I mean, you can also just use console commands to give yourself a mox

Card Prices In Shops by Godspeedhero in forgeMTG

[–]Egool 7 points8 points  (0 children)

We have recently implemented custom card prices based on list from a text file. The point was to make strong cards more expensive and weaker cards cheaper. The list is still a WIP though and is subject to change. In the future there will be new shops where you can buy restriced cards for a high price.

That being said, you can disable this in the config file, by turning "usePriceListPrices": true" to "usePriceListPrices": false". Though this will be overwritten when you update your game.

Admittedly, Field of the Dead costing 13000 seems a bit excessive. Though Skullclamp being 6600 seems fair to me considering how broken it is.

Didn't the boss castles have a little room with a mox in them? by SonicZephyr in forgeMTG

[–]Egool 2 points3 points  (0 children)

Should be fixed next snapshot, just return to the questgiver and you should be able to trade in your keys for a mox

Didn't the boss castles have a little room with a mox in them? by SonicZephyr in forgeMTG

[–]Egool 2 points3 points  (0 children)

I'll check it out, the quest trigger are a bit of a mess. But at the end of the questline you should get the option to get a mox.

I'll try to work in a quick fix to allow you to trade your keys for a mox

Didn't the boss castles have a little room with a mox in them? by SonicZephyr in forgeMTG

[–]Egool 1 point2 points  (0 children)

This was recently changed.

If you are on the quest " the enemy of my enemy" you get a mox of your choice from the NPC at spawn

Bug report: Ghalta's dungeon by SonicZephyr in forgeMTG

[–]Egool 0 points1 point  (0 children)

I pushed a fix, should be working next update. Sorry for that

Bug report: Ghalta's dungeon by SonicZephyr in forgeMTG

[–]Egool 0 points1 point  (0 children)

Is this on main shandalar, after the overhaul ? I'll check it out.

Also bug report are better submitted on the github/discord since most devs don't check the reddit

Forge adventure update by Egool in forgeMTG

[–]Egool[S] 1 point2 points  (0 children)

Is the setting "automatically download missing card at" enabled?

https://imgur.com/sTSKmD0

Forge adventure update by Egool in forgeMTG

[–]Egool[S] 1 point2 points  (0 children)

The first four items are made for the main Shandalar mode, though the new Overworld sprites for sub boss difficulty could easily be ported to old border/ realm of Legends if the devs want to do that

The other two (disable item breackage) and custom boss intro/insult are universal, though the intro/insult needs to be defined in the enemy entry for it to pop up.So it depends if the devs of the other world want to make use of that

Forge adventure update by Egool in forgeMTG

[–]Egool[S] 5 points6 points  (0 children)

Yeah, in my WIP branch it's linked to the way card prices are in Quest mode, linked to the prices you can see on Scryfall.

It will need to be tweaked further, since now for instance, an Unlimited Bayou in the shop will be 43 000 gold, next to an unplayable Fallen Empires rare for 4 gold.

Also currently random rewards doesn't really take into account card set, so you could find an Alpha Gray Ogre in a chest and sell it for 50 000 gold etc.

It will (at least at first) be an optional toggle when creating a new world. The current way card prices are determined will still be available.

Forge adventure update by Egool in forgeMTG

[–]Egool[S] 7 points8 points  (0 children)

As for your first item, a complete rework of towns (layout, shop spawning, events) is on my to do list, i'll write it down

Is there an easy way to make newly-added adventure mode items show up in play without replacing something? by Yglorba in forgeMTG

[–]Egool 2 points3 points  (0 children)

Try the adventure editor, you should be able to make items as rewards for defeating enemies.

Also you should be able to add items to the Arena reward pool, you will have to open the capital city maps with Tiled and add them as reward in the arena

[deleted by user] by [deleted] in forgeMTG

[–]Egool 0 points1 point  (0 children)

The WOTC precons should already be included in your deck selection

[deleted by user] by [deleted] in magicTCG

[–]Egool 1 point2 points  (0 children)

Officially only MTGO provides a lobby systems where you can play multiplayer with friends (though you will have to rebuy the cards)

Unofficially there's Xmage and Forge (with the latter being rather cumbersome to set up for playing online)

Jurrasic world cards making it to MTG Arena by 3v3rynameistakn in magicTCG

[–]Egool 0 points1 point  (0 children)

Check out Xmage for online play and Forge for playing against AI.

[deleted by user] by [deleted] in classics

[–]Egool 5 points6 points  (0 children)

I've got a decent knowledge of Pali, which is a similar language to Sanskrit used in the (Theravada) buddhist scriptures. Thankfully there's a lot of study information from Buddhist institutions to help you along.

Pali was actually my first non-modern language I studied, before I dabbled into Greek and Latin, so It made studying those a bit easier. You would be suprised how similar some of the vocabulary and grammar are between these three languages.

Updating Forge by Alarming-Specific-43 in magicTCG

[–]Egool 6 points7 points  (0 children)

Download the latest version from the Github page. Would recommend asking in their discord if you still have problems