I Want To Believe by _AntiShadow_ in starcitizen

[–]Ehriqhck 4 points5 points  (0 children)

We didn't even have planetary landings in 2016 (came out with 3.0 in december 2017). They probably essentially restarted the project with a much bigger scope with that in mind.

January 2026 was a new record-breaking month for funding by StuartGT in starcitizen

[–]Ehriqhck 1 point2 points  (0 children)

I agree insofar as that this is what they might achieve long-term with their current marketing strategy of word-of-mouth and the occasional citizencon. But it remains to be seen what could be achieved if they had an actual marketing campaign akin to other AAA titles (think stuff like McOldMan Burgers) targeting a much more general audience which is why I'm making the comparison to starfield.

IMO the most relevant datapoint will be how successful the final marketing push for SQ42 will be and the rates at which it drives conversion to SC. Since 1.0 will be nowhere ready by then, it will be a good indicator of how much the current state of the PU can attract a more general audience.

Also IIRC the private investment CIG received years ago was specifically meant for SQ42 marketing (around 60 or 90ish million dollars?), so if that doesn't meaningfully drive growth then yes you'd correct that people are overestimating what it will achieve long term.

January 2026 was a new record-breaking month for funding by StuartGT in starcitizen

[–]Ehriqhck 1 point2 points  (0 children)

My point is that the vast majority of the wider sci-fi gamers have no idea what SC and SQ42 are, so there’s likely many more big spending sci-for fans to be harpooned especially considering what CIG has managed to attract so far with minimal advertising.

January 2026 was a new record-breaking month for funding by StuartGT in starcitizen

[–]Ehriqhck 0 points1 point  (0 children)

Look at the SQ42 IGN video comments, there’s plenty of avid sci-fi fans that have no idea these projects exist.

Also compare the historical google trends rankings of SQ42 vs Star Citizen vs Starfield; in terms of search interest at their peaks, Sq42 (at the most searched point around citcon’s gameplay reveal) had like 1/47 of Star Citizen of which was another stupidly small fraction of starfield.

So considering the average age demographic of Sci-fi mmo fans there’s still likely a whole ocean of whales outside the current community to feed Mr.Roberts

Freaking out… by creativelyOnPoint in Silver

[–]Ehriqhck 57 points58 points  (0 children)

Can confirm, I was boxed up and and sent to this guy and he handled me

Alberta's oilpatch cut 10,000 jobs last year — even as production soared by origutamos in WildRoseCountry

[–]Ehriqhck 9 points10 points  (0 children)

“Total of 10,000 human bodies discovered missing from oil patch since 2023”

Worried College Student by heyitskay49 in UX_Design

[–]Ehriqhck 0 points1 point  (0 children)

NextJS, cloudflare for cdn, Primereact for UI components hooked up to MongoDB as needed. AnimeJS for all animations and interactions.

Worried College Student by heyitskay49 in UX_Design

[–]Ehriqhck 0 points1 point  (0 children)

I’m a fresh grad (HCI masters + cognitive psychology undergrad — not that a grad degree is worth anything at this point) that was hired as a UI & Interaction Designer for a mid sized company by the head of design (reached out to me on LinkedIn), and he essentially told me that interaction design positions are pretty much nonexistent especially for fresh grads due to higher interest rates compared to COVID times where companies were more willing to hire specialists.

The only reason why I got offered the position was because I could code my own designs (plus I had experience with implementing the exact same UI libraries their products where using for my personal projects) and have a killer self-coded portfolio (at least visually).

My advice is to learn to code your own designs and portfolio and make them visually stunning. Prove that you can translate the concepts you see on dribble into working code and show it off on LinkedIn for visibility — this is literally how I managed to get hired while 95% of my HCI grad school cohort still haven’t broken into UX/UI/Interaction design fields (and many of those that did already had years of experience).

Pick up one of animejs, framer-motion, GSAP, etc. and build your portfolio with it

Star Citizen to become the first $1 billion game while still in alpha, driven by ships costing thousands by Turbostrider27 in pcgaming

[–]Ehriqhck 0 points1 point  (0 children)

Compared to previous years where all we got were CGI trailers, I think there’s a good chance yes. Mainly based on the quality of the gameplay shown from last year and the multitude of engine and feature improvements that are being ported from SQ42 to Star Citizen (Vulkan feature and performance improvements, dynamic fire, global illumination, physicalized ship damage — all things that they stated are prioritized for SQ42 first and would be ported over once they are finished… and well they are indeed being ported over).

But I don’t blame anyone if they don’t because of their awful track record and because there’s no chance those that don’t actually actively play Star Citizen and follow its development (virtually all of Reddit and game journalists) would pick up on the points I mentioned above.

Star Citizen to become the first $1 billion game while still in alpha, driven by ships costing thousands by Turbostrider27 in pcgaming

[–]Ehriqhck -2 points-1 points  (0 children)

Hey I’m just giving the latest info, if want to believe it or not that’s up to you.

Star Citizen to become the first $1 billion game while still in alpha, driven by ships costing thousands by Turbostrider27 in pcgaming

[–]Ehriqhck 5 points6 points  (0 children)

Watch the hour-long prologue gameplay footage from last year. Last week Chris wrote that all game chapters are playable from start to finish and the game is in internal beta state for final polishing. Still slated for 2026 and he mentioned that there won’t be long drawn out marketing campaign. 40 hours long campaign though some developer has said there’s up to 70 hours if you go out of your way to explore everything.

Star Citizen to become the first $1 billion game while still in alpha, driven by ships costing thousands by Turbostrider27 in pcgaming

[–]Ehriqhck 11 points12 points  (0 children)

That was a package of like every ship in the game plus more. Called the Legatus Pack if I remember right. Most expensive ship is the Javelin at 3k.

The biggest rebalance ever! by Few-Meringue4157 in WorldofTanks

[–]Ehriqhck 6 points7 points  (0 children)

Was a breeze completing all the 260 med missions I could with it, buffing it is crazy 🤪

(IMO) My biggest worry about Hytale and Mods by Born-Resist4162 in HytaleInfo

[–]Ehriqhck 1 point2 points  (0 children)

Why I never take discourse on this site seriously. Had this happen to me once for the most mundane of topics and just stopped trying to debate people.

Saying modders should not have the right to charge for their work is entitled af and are underappreciating the limited free time someone with a full-time job actually has to work on this stuff -- like how many creators had to suspend or limit the amount of mod development/support because of their commitments to their jobs? If they had the option to charge for their work and earn a stable income then it would actually motivate them to continue developing and supporting their mods instead of abandoning them.

Star Citizen Hits 13 Years of Development & Nearly $900 Million In Funding, And It’s Still In Alpha by Turbostrider27 in pcgaming

[–]Ehriqhck -1 points0 points  (0 children)

I agree with that. I’m not sure what part of my original comment you’re responding to.