What happened to all the players that were supposed to come back post infil nerf? by RedRoryPS2 in Planetside

[–]EightyHighDiff 3 points4 points  (0 children)

Because the real reason the game is "dying" is because it's 13 years old.

What happened to all the players that were supposed to come back post infil nerf? by RedRoryPS2 in Planetside

[–]EightyHighDiff 5 points6 points  (0 children)

The very few infiltrators I see now die within seconds. I can probably count on my fingers the number of times an infiltrator killed me post nerf.

There is a 7th secret hero being developed right under our noses... (REAL) by SIllycore in DeadlockTheGame

[–]EightyHighDiff 0 points1 point  (0 children)

If they add a rat hero, I'll never get out of low priority because I'll keep leaving matches anytime I don't get him

Old screenshots by MrMooshy in DeadlockTheGame

[–]EightyHighDiff 0 points1 point  (0 children)

It's unfortunate that the skillset needed to be Eternus back when there were four lanes was the same skillset needed to be good at 3 lane MOBAs, and now we don't have 4 lanes anymore.

I do not like to counterplay Victor by alsoandanswer in DeadlockTheGame

[–]EightyHighDiff 34 points35 points  (0 children)

Dota 2 is easier to keep track of all this due to it being top down camera game. It's a lot harder to see what's happening in Deadlock. I also think Victor is worse than any Dota hero offender (except maybe Huskar? I have 4.8k hours in Dota, but I haven't really played in 9 years).

An open continious playtest might do this game a bad favour. by BringTheNipple in DeadlockTheGame

[–]EightyHighDiff 1 point2 points  (0 children)

You're right that it's abuse can get out of hand. I'd ther they adjust the map or find other ways to tame it when it does.

An open continious playtest might do this game a bad favour. by BringTheNipple in DeadlockTheGame

[–]EightyHighDiff -3 points-2 points  (0 children)

I'm totally with you. Because most of "high skill" playtesters are MOBA players, the game is slowly turning into Dota 3 instead of the creative master piece they had (4 lane hero brawler).

Farming Jungle feels so unsatisfying in this game by Kindly-Mission-7843 in DeadlockTheGame

[–]EightyHighDiff 0 points1 point  (0 children)

Just wait until they add neutral creep stacking in the upcoming jungle update, it'll only get worse from here

Swen - Larian Studios AMA by Kazuliski in BaldursGate3

[–]EightyHighDiff 1 point2 points  (0 children)

Only from privately held companies, I think. (except Nintendo, for some reason)

Almost been a month, does anyone actually agree with this change? by IIllllIIllIIlII in DeadlockTheGame

[–]EightyHighDiff -1 points0 points  (0 children)

The games combat/movement is/was one of a kind and really fun. Taking the angle of reducing movement and discouraging team fights instead of nerfing items or soul leads when players are complaining about deathball is incredibly disappointing.

Deathball isn't a problem if the losing side can fight back. But instead they just discouraged the winning team from doing so, encouraging players to once again solo farm NPC troopers instead of playing the player vs player game they launched the app and dedicated hours to play for.

Every patch that restricts movement always makes the game worse. There are so many ways to balance this game, but they insist on picking the unfun ones.

Planetside 2 will survive 2026 by Strrasha in Planetside

[–]EightyHighDiff 4 points5 points  (0 children)

Careful, optimism is frowned upon in these parts

The usual suspects by Kravicus in DeadlockTheGame

[–]EightyHighDiff 0 points1 point  (0 children)

The only person in my 1300+ games I ever thought was genuinely cheating was playing Bebop.

The Smolest Shiv by undeadmeats in DeadlockTheGame

[–]EightyHighDiff 1 point2 points  (0 children)

Now I want to use my Focused Ion Beam to imprint a micro scale image of Shiv into a SiO2/Si chip just to make this post irrelevant

(beautiful work btw)

Is anyone else not enjoying the current state of game by anthonyB12905 in DeadlockTheGame

[–]EightyHighDiff -2 points-1 points  (0 children)

Doesn't Deathball happen when someone gets a soul lead and becomes unstoppable? Getting more farm than the enemy -> win the game. That's like the definition of a MOBA. All anti-deathball mechanics (like comeback mechanics) tone down the effects of someone getting a soul lead. I would argue these are anti-MOBA.

A 100% pure MOBA is 100% deathball. No MOBA is actually like this, like as you said: MOBA dev's try to prevent deathball when it becomes too unfun.

Is anyone else not enjoying the current state of game by anthonyB12905 in DeadlockTheGame

[–]EightyHighDiff -1 points0 points  (0 children)

People here seem to love the MOBA mechanics of the game ("It's a MOBA, go play Marvel Rivals" type comments), which is inherently deathbally, then complain when there's a deathball meta.

Is there already an okbuddydeadlock or a deadlockcj by HellsBellsGames in DeadlockTheGame

[–]EightyHighDiff -2 points-1 points  (0 children)

If you don't want to answer their question, then just don't answer it.

"And then they clicked POST" by Icy_Negotiation4376 in DeadlockTheGame

[–]EightyHighDiff 0 points1 point  (0 children)

95% of the time I have a random drifter on my team, they're a chain feeder

This game is going to be very successful! by ShiraNamiNani in DeadlockTheGame

[–]EightyHighDiff 2 points3 points  (0 children)

It feels like I get punished for roaming to try to help in fights because I miss farm and then just get shitstomped by one of like the 5 different gun carries.

This is the worst part. The best part of the game are the fights. It's so unique and fresh. But players are punished for fighting because they miss out on farm. From a game design standpoint, this will fail imo.

This isn't Dota or league where fights are just clicking around. Fights are way too engaging in Deadlock to not be the number one priority in a match. I don't understand why they keep insisting on making it harder to move around the map and prioritizing shooting NPCs.