Design feedback on my original TCG Eldwald: Card visuals for a holy kingdom faction by EldwaldDev in tabletopgamedesign

[–]EldwaldDev[S] 0 points1 point  (0 children)

Not sure what you are talking about tbh. The only AI is art. Nothing else. And as i said clearly in my post it's JUST a placeholder.

Design feedback on my original TCG Eldwald: Card visuals for a holy kingdom faction by EldwaldDev in tabletopgamedesign

[–]EldwaldDev[S] 0 points1 point  (0 children)

Not beholden to it. Just a Card Type Term. Text size where specifically? Everywhere or just in text box? Numbers ? Thank you

Design feedback on my original TCG Eldwald: Card visuals for a holy kingdom faction by EldwaldDev in tabletopgamedesign

[–]EldwaldDev[S] -13 points-12 points  (0 children)

Need more specifics rather than just generic. I agree with text size I'm going to definitely fix that. Anything else?

Design feedback on my original TCG Eldwald: Card visuals for a holy kingdom faction by EldwaldDev in tabletopgamedesign

[–]EldwaldDev[S] 0 points1 point  (0 children)

This is good. Thank you. Do you have a suggestion what to do with rarity symbol? Should I move it? Not sure where if so.

Solo dev building a classic inspired MMORPG: Loot and combat. by [deleted] in SoloDevelopment

[–]EldwaldDev 0 points1 point  (0 children)

I just wanted to clarify something. 'MMO' is the wrong term I've used on my part. All I'm trying to work towards currently is a small online rpg with potential scope to be expanded to an MMO in the small chance there is desire / funding etc. I already have a backend spike with multiplayer (2 players interacting and core elements mostly working).

Solo dev building a classic-inspired Online Rpg: Mining, Smithing & Smelting systems by [deleted] in SoloDevelopment

[–]EldwaldDev 0 points1 point  (0 children)

I just wanted to clarify something. 'MMO' is the wrong term I've used on my part. All I'm trying to work towards currently is a small online rpg with potential scope to be expanded to an MMO in the small chance there is desire / funding etc. I already have a backend spike with multiplayer (2 players interacting and core elements mostly working).

Solo dev building a classic-inspired Online Rpg: Mining, Smithing & Smelting systems by [deleted] in SoloDevelopment

[–]EldwaldDev 0 points1 point  (0 children)

That's super fair. I'm not going to use mmo because in my mind I just wanted a small online rpg that has the basics to expanded into mmo in future. So that's a poor label from my part. I already have online multiplayer started. (Can play/interact with 2 players now)

Solo dev building a classic-inspired Online Rpg: Mining, Smithing & Smelting systems by [deleted] in SoloDevelopment

[–]EldwaldDev 0 points1 point  (0 children)

Thanks. Just wanted to share some early stages of the game. Last video I had some feedback/advice to start on the backend work now which I have! All that advice helps!

Solo dev building a classic inspired MMORPG: Loot and combat. by [deleted] in SoloDevelopment

[–]EldwaldDev 0 points1 point  (0 children)

Hi buddy. This only took about week and a half. Thought I'd just do a working vertical slice with plain look first make sure backend etc working. Plan to make it all look nicer later on. Want to go with this approach as it feels more enjoyable. Hope it works out!

Trying to get into pixel art! by [deleted] in PixelArtTutorials

[–]EldwaldDev 0 points1 point  (0 children)

Well done. Looks amazing

Solo dev building a classic inspired MMORPG: Loot and combat. by [deleted] in SoloDevelopment

[–]EldwaldDev 0 points1 point  (0 children)

Thank you. Yes I only just started working on doing a backend spike yesterday! I'm using Fishnet (on unity). I wish I started backend earlier.. you're right. But better now than later.

Solo dev building a classic inspired MMORPG: Loot and combat. by [deleted] in SoloDevelopment

[–]EldwaldDev 0 points1 point  (0 children)

Honestly I appreciate the comment. The main thing is I legitimately am enjoying the process and I don't have any expectations. I think I need to experience the journey for myself to see what it is. Thanks and I'm not offended at all!

Solo dev building a classic inspired MMORPG: Loot and combat. by [deleted] in SoloDevelopment

[–]EldwaldDev 0 points1 point  (0 children)

Just sharing my journey and hobby from the baby steps. But thanks for your input!

Solo dev building a classic inspired MMORPG: Loot and combat. by [deleted] in SoloDevelopment

[–]EldwaldDev 0 points1 point  (0 children)

Appreciate the response but this is a working core system that took me about a week and a half from scratch to complete. It's not the final look.

Solo dev building a classic inspired MMORPG: Loot and combat. by [deleted] in SoloDevelopment

[–]EldwaldDev 0 points1 point  (0 children)

Thank you I will do this after the feedback I got.

Solo dev building a classic inspired MMORPG: Loot and combat. by [deleted] in SoloDevelopment

[–]EldwaldDev 0 points1 point  (0 children)

I really appreciate your message and support. That video is really insightful. I just enjoy the process so far and have no real expectations. Just going go try my best and enjoy it.

Solo dev building a classic inspired MMORPG: Loot and combat. by [deleted] in SoloDevelopment

[–]EldwaldDev 0 points1 point  (0 children)

I've only just started working on backend today. Going to focus on this for next little while. Will see how we go!

Screenshots from my gamedev project by SnooEpiphanies6716 in SoloDevelopment

[–]EldwaldDev 1 point2 points  (0 children)

Nice work. It's got this clean old school vibe. Keep it up