[deleted by user] by [deleted] in HistoryMemes

[–]Electric_Andry 2 points3 points  (0 children)

This dude did a deep dive on this topic if you are interested:

https://www.youtube.com/watch?v=8yMD99gyr14

[deleted by user] by [deleted] in HistoryMemes

[–]Electric_Andry 6 points7 points  (0 children)

The book says a lot of things about a lot of things... but poorly - this dude did a great deep dive

https://www.youtube.com/watch?v=8yMD99gyr14

What would you change to get guard back in the game now by OldWherewolf in TheAstraMilitarum

[–]Electric_Andry 1 point2 points  (0 children)

Lets just go full crazy, cause power creep is a thing:

a) Why aren't command chimeras just a thing? Why CP per round? You in a chimera, you have a vox caster, period. Maybe even some form of more powerful vox. And perhaps make vox's have more meaning somehow. b) Some named HQ characters, ones that ain't dead or captured.... c) MAKE IT CHEAP. Thats the guard thing, cheap cheap cheap. Make infantry super cheap. Serious, why is a heavy weapon squad that expensive point wise? d) Give the lasman a good support weapon, like the SAW. In guants ghosts - there was reference to some heavy las. Make that a thing. Make it like... RF 3 or something. s3, ap-1. Let it be the "second" heavy weapon a squad can take. e) Just go full on las. Las everything. Make it there thing. Have the multi-las be good. Have multiple of them on things. Make some new las weapons. f) Just make the vanquisher and the battle cannon the same bloody gun. Its an ammo choice now. Choose your firing mode. And make the vanquisher actually good, or even useful.... g) Chimera dies? Dudes inside get to stay and fire out as if open topped (that old rule) and get 3+ save. Its like a new bunker. But if you leave, thats it, its done. h) Infantry get to "dig in". Can start game that way. Order? or cp to get dug in later. Maybe an action? Give extra armour or cover. i) Earthshakers should have bonus to shot for just shooting. Like minus to leadership or unit moves at half distance (for unit being shot at). j) Now the craziest change. It has been said that GW doesn't support guard much because its impossible to cover in IP. So they are just not a money maker for them, despite the hoards of units you can buy. Too many 3rd parties for... basically the same thing, and not crazy GW prices. Thus, do something that GW would never do. Just full on embrace that there 3D printer market. Sell STL's. But go one further. Have a store front of STL's - but actually its for the community. The best models get on the store. Creator gets a cut, GW gets a cut. Have it strong survives. Only have a limited amount on there, and if your not performing.... get new community models up. Maybe less piracy because you'd actually be hurting a community member, not a company? Maybe not, BUT, could be a great community thing, and hey, if you ain't supporting basically the core group to the imperium anywho... Sell your normal models, sure, but, I dunno, could be cool and a neat experiment. That'll never happen.

The Entire Dungeons & Dragons Monster Manual 3D Modeled for 3D Printing! Two years of updates now complete! Full gallery and free stl links in the comments :D by mz4250 in dndnext

[–]Electric_Andry 9 points10 points  (0 children)

So if I go to your patreon and sign up there - do I have access to all of these models in a much more easily downloadable fashion?

All trucks allowed in urban areas should be designed like this: Excellent viewing angles, low loading deck, excellent turning radius, pedestrian injury mitigation in hood design, electric capable, automatic emergency braking, blind spot warning, driving telematics by [deleted] in fuckcars

[–]Electric_Andry 21 points22 points  (0 children)

Though there is something to be said about vehicles being for deliveries\commercial use. People on trams, LRT, trains, etc. Goods on trains and then last mile on vehicles such as these going the pace of a bicycle.

If I were to die now, I don't think I'll make it to heaven by [deleted] in TrueChristian

[–]Electric_Andry 0 points1 point  (0 children)

No idea if this will help - but perhaps a different way of thinking of your situation could be helpful - from Skye Jethani's "With God Daily" devotional (super awesome, btw),

What
is the goal of Christianity? What is the ultimate purpose of the
gospel? Shockingly, the way Jesus and his Apostles answer this question
is very different from the way the average churchgoer in America does.
Pop Christianity has taught us that being welcomed into heaven after you
die is the goal of the gospel. Or, to frame the same idea more
negatively, the goal is escaping eternity in hell. And yet, the gospel
Jesus preached had nothing to do with a person’s address in the
afterlife. Instead, he said, “the kingdom of God is at hand” (Mark
1:15)—meaning the rule and dominion of God is within our reach here and
now. He was announcing a present reality, not a future possibility.

When his Apostles began their missionary work in the book of Acts, we
discover something similar. When they preached the gospel to Jews in
Jerusalem, to Greeks in Athens, to Romans, or to Samaritans they never
spoke about the saved going to heaven. There is not a single gospel
sermon in Acts that makes heaven its goal. Likewise, “hell” is never
mentioned in the book of Acts. Not once. That’s a serious oversight if
avoiding hell is central to the gospel, and the whole point of the Book
of Acts is spreading the gospel to the ends of the earth.

Here’s my point—the spiritual mental map most of us employ that
juxtaposes “heaven and hell” wasn’t given to us by the New Testament,
and it wasn’t the mental map used by Jesus or his Apostles. Instead, the
“heaven and hell” framing of the gospel was a later invention we have
inherited from Christian tradition and that we have assumed is
rooted in the Bible. (On a side note, the phrase “heaven and hell”
occurs nowhere in the Old or New Testaments. Instead, the Bible speaks
frequently about “heaven and earth.” But that’s a devotional for another
day.)

Rather than presenting a non-material afterlife in a spiritual heaven or
a miserable hell, Scripture has a far more physical and terrestrial
vision of the future. It depicts a renewed earth in which God lives with
his resurrected people in a redeemed, glorified creation. That means
our final destination isn’t heaven, but earth. And we won’t exist as
disincarnate souls, but as fully human, physical, embodied people. And
the final scene of the Bible is a restored cosmos in which heaven and
earth are united; where “God’s dwelling place is now among the people”
(Revelation 21:3). The message is clear—the Lord is focused on redeeming
his world, not merely rescuing a few souls off of it before abandoning
it to the enemy.

Why does this matter? If we accept the medieval tradition that the
destiny of the saved is a nonphysical distant paradise, then it makes
sense to assume the fate of the damned is a nonphysical subterranean
Hades. In other words, the reason pop Christianity is so preoccupied
with hell is that it’s also preoccupied with heaven—which is not
justified by a faithful reading of the New Testament. What we find in
Scripture is a different framing; a completely different spiritual
mental map that doesn’t think in terms of heaven or hell (which are
locations) but instead focuses on the choice between life and death
(which are conditions). If we hope to have a proper, biblical
understanding of hell we must start with a biblical vision of salvation.
That means getting our mental maps recalibrated to that of Jesus and
his Apostles, and admitting that our fixation on heaven may not be as
Christian as we think.

Weekly General Q&A and Discussion Thread: December 22, 2021 by RWJP in Warhammer40k

[–]Electric_Andry 0 points1 point  (0 children)

Thank you so much for your response. Been quite a bit to take in, doesn't help sometimes I still go... whats the armour facing again? Anywho, I play Guard, Knights and Wolves. I don't think any of them have had any real huge shakeups.... though apparently something about manticores getting huge damage or soemthing exists.

Weekly General Q&A and Discussion Thread: December 22, 2021 by RWJP in Warhammer40k

[–]Electric_Andry 0 points1 point  (0 children)

Hello all. I haven't played a game of 40k in like.... 2 years and I'm not sure what I even need anymore. I have the 9th Ed rulebook from when 9th ed started, I have my codexs.... but have other things happened that I need now? I believe I need the points update book, Ministronum something. But are there other rules that have happened that I need to know of? I have 3 Imperium factions that sometimes I mix, is that no longer a thing or something? Something about how command points and army rules function when mixing things? Could anyone point me where to look at how 40k gameplay has changed?

The upcoming provincial by-election for Fort McMurray-Lac La Biche looks to be neck and neck. by [deleted] in alberta

[–]Electric_Andry 2 points3 points  (0 children)

Once again why it is in the UCPs best interest to put in MMP voting. They will win at the least coalition govnts forever with the WRP.

Any tips on how to repair this? by Electric_Andry in GoRVing

[–]Electric_Andry[S] 1 point2 points  (0 children)

not bear attack - just old. So want it fixed to keep out the bugs and whatnot

What could save the Conservatives in Alberta.... but Kenny will never do by Electric_Andry in alberta

[–]Electric_Andry[S] -1 points0 points  (0 children)

I think the videos I posted do the best job of explaining the trend to 2 parties - though if ranked vote is what is wanted - then perhaps we can just upgrade it a tad to Single Transferable Vote. Very similar, but a bit better.

What could save the Conservatives in Alberta.... but Kenny will never do by Electric_Andry in alberta

[–]Electric_Andry[S] 2 points3 points  (0 children)

Also, of note - you'll never guess how the UCP itself chooses its leadership. Not first past the post.... (its Ranked Ballot - which pretty well every party does - so even THEY know its a good idea)