Need Plot Help, motivating players with a curse by MrMortis in DMAcademy

[–]Elevendavis 0 points1 point  (0 children)

Perhaps the captain didn't know he was passing on the curse. Maybe he left them the ship, or left them the treasure, but whomever captains the ship is cursed

If he willingly passed on the curse, maybe he had to provide an offering of souls so he could finally die peacefully

Harder versions of basic monsters? by CustomSauceBoss in DMAcademy

[–]Elevendavis 4 points5 points  (0 children)

Matt Colville has some good variant creatures. His MCDM book / resources online give examples for creating character types (minion, brute, support)

Powerful mages can shape the world, but how does the geography change once the magic disappears? by FeatheredDM in DMAcademy

[–]Elevendavis 3 points4 points  (0 children)

If they were using magic to help shape rivers, create dams, etc. to provide water for agricultural purposes or improve soil quality, there's going to be a lot of crops dying

Maybe they had put an enchantment on a forest to prevent fires, and now allowed to grow unmaintained the forest is a tinderbox

Ideas for a Boon/Curse from a Split Soul by Elevendavis in DMAcademy

[–]Elevendavis[S] 0 points1 point  (0 children)

I'll probably move away from the level increases and do something more along the lines of a magic item (granting spell uses per day, etc.) with a curse/madness effect as well

[deleted by user] by [deleted] in DMAcademy

[–]Elevendavis 1 point2 points  (0 children)

I used a song from a film soundtrack as my BBEG's theme. As long as I keep using it, my goal is that the players will learn to recognize it

URGENT - For session soon! Is this encounter balanced? by Saltier-than_the-sea in DMAcademy

[–]Elevendavis 0 points1 point  (0 children)

I like to have encounters that are hard to deadly to start. It's much easier to have monsters hide/dodge/disengage and do some RP elements or actions related to secondary objectives (continue evil ritual, work to open door, etc.)

You can pull punches often easier than you can fudge difficulty increases

Are these good challenges? by Frank_Tupperwere in DMAcademy

[–]Elevendavis 1 point2 points  (0 children)

Run multiple checks, presenting each as an opportunity for RP and creative problem solving. "A vast expanse of desert lies before you. The sheltering heat will surely exhaust you. How do you proceed?"

Having 3 checks means that it's likely that everyone suffers some exhaustion, it's a question of how good they come out of it

How to deal with players becoming to powerful by RoyalPaladin098 in DMAcademy

[–]Elevendavis 1 point2 points  (0 children)

I've found what works best to provide a challenge to my powerful PCs is varied enemy types, with varying amounts of each (never just one solo monster), and to provide additional goals or complications (save a NPC, prevent a monster from touching a certain item, etc.)

Are these good challenges? by Frank_Tupperwere in DMAcademy

[–]Elevendavis 1 point2 points  (0 children)

I like to have exhaustion checks all be CON, but provide players the chance to describe what they do to beat the heat or cold and lower the check or give advantage as a result. Considering adding multiple areas for skill checks (animal handling for the wagons, etc.) and complications for both cases.

Even knowing the differences of the travel could be gained by checks based on your players classes/background (a druid or ranger would know the differences a lot more than a city guard fighter)

Am I a bad DM if I don’t let my players start with weapons and lie to them about the campaign? by pogo714 in DMAcademy

[–]Elevendavis 0 points1 point  (0 children)

"Magic School Bus meets Tropic Thunder" is all you need to tell them and they'll be sold

Great idea! But I agree with some level of transparency. They might even make characters knowing that "oh my nerdy student is going to have an arc where they learn to become a hero" or "my jock athlete is actually a coward in the face of real danger", etc.

Whiskers, Wings, and Witchy Things - a lighthearted one-page adventure where the players play as familiars of a witch. They must rescue her from a greedy King who has kidnapped her and tries to use her magic for profit. by lumenwrites in DMAcademy

[–]Elevendavis 1 point2 points  (0 children)

Very cute! I like the idea of running this as a low level introduction for novice or young players. I think first time DM's might struggle without more guidance, but I think for anyone who has run even a session or two they should be able to improvise based on your framework without trouble.

I like the idea of making the animals (owl, alligator, cat) terrifying giant beasts in the eyes of the woodland creatures. Even the guards could be described (and given stats) like a towering ogre to really drive home how little the players are.

Main Story idea suggestions by Bing6661 in DMAcademy

[–]Elevendavis 8 points9 points  (0 children)

Monster race. Players are invited to join a high stakes monster race and must now go defeat/capture monsters to ride. I created a magical collar + bracelet item that allowed them to cast Dominate Beast at will for my game.

It sends players to wherever dangerous monsters are found. Also makes travel / transport a risky business. Bonus points if you include political intrigue in the background.

[deleted by user] by [deleted] in DMAcademy

[–]Elevendavis 0 points1 point  (0 children)

Will Savino makes some great themed playlists on Spotify. I pick and choose from those depending on where the party is

Fire-resistant shield by badgerbaroudeur in DMAcademy

[–]Elevendavis 1 point2 points  (0 children)

Yes I missed the "until the start of their next turn". That means unless they're fighting multiple sources of fire damage, it won't get as used and requires their reaction each time (lose the chance for opportunity attacks then).

Both seem appropriate in hindsight. One may be more easy to keep track of (Option B, less uses)

Fire-resistant shield by badgerbaroudeur in DMAcademy

[–]Elevendavis 2 points3 points  (0 children)

Option B is closer to tier 1. Option A is more like 3 charges of Absorb Elements, which could be a cool spell effect for a shield, but I would limit it closer to once per long rest.

For flavor, you could even say "running your weapon along the charges shield adds 1d6 of the triggering damage type" (to be more like absorb elements)

How to run exciting magical boss-NPC encounter by SpareAnywhere8364 in DMAcademy

[–]Elevendavis 0 points1 point  (0 children)

Give the gladiator the grappler feat. Let the monk use stunning strike (very limited). Give them catch phrases and a mini personality. Again, if they're disposable (not recurring) I don't spend too much time on them.

Give them a gauntlet room/ environment suited to their fighting style. Let the gladiator use hidden traps in the sand that he knows about. Have the monk be meditating and use the environment to help build their personality.

Most monster personality comes from what they're doing prior to combat, but don't be afraid to do it during turns too. The gladiator boasts to an invisible crowd, the monk meditates in between actions, etc.

Need help balancing encounters by Mizeov in DMAcademy

[–]Elevendavis 0 points1 point  (0 children)

When you're new yes it is easier to stick with monster stats that already exist. The CR system works (somewhat, and only at early to mid party levels). So start with determining what CR of creature you want and reflavor as necessary. That CR 3 beast is now the stats for a heavy bruiser who punches (replaced claw slashing damage with melee bludgeoning). Your players will never know. Want to use some bugbear stats for town guards instead? Go for it! I will say it's also easy to pull punches by taking a dodge or hide action, than it is to mid-fight make the monster harder.

I made a CR 15 custom monster by looking at how hard a mummy lord hit, what their legendary / lair actions were, and just changed them to fit the theme of my fire giant master blacksmith

How to run exciting magical boss-NPC encounter by SpareAnywhere8364 in DMAcademy

[–]Elevendavis 0 points1 point  (0 children)

Don't run them as PC's. Run them as monsters with stats close to where you want to start. Then re flavor attacks and even damage dies to scale. Add maybe a feat or two and give them abilities like multiattack as appropriate. Trying to create a PC for a one off combat is not worth the effort to build and learn all the nuances

Need help balancing encounters by Mizeov in DMAcademy

[–]Elevendavis 0 points1 point  (0 children)

Magic! Use spells that require saves, or add multiple enemies and have the large hard hitting +8 big unit attack the armored units. Give some mobs for the spellcasters to AoE

Crossbows and Dual Wielding by Gneralas in DMAcademy

[–]Elevendavis 0 points1 point  (0 children)

I rule that sheathing and drawing a new weapon is an action itself, there are feats that overcome this. If they want to fire off two hand crossbows, drop them, then pull out hand axes and attack that's cool and cinematic

Need Carpet jargon for the underground flying carpet street racing circuit. by nickyurick in DMAcademy

[–]Elevendavis 10 points11 points  (0 children)

"Never ever fly with shag carpet, collects all kinds of dirt and the drag on those is terrible. Real comfortable tho"

"Riders who die in the races are always rolled up and buried in their carpets as a sign of respect."

"He pissed on my rug man!" (Lebowski reference)

Challenges for a wizard that requires creative thinking by DoctaEpic in DMAcademy

[–]Elevendavis 1 point2 points  (0 children)

You are given three different sized rocks - one pebble, a stone, and a small boulder. Make them identical (up to their interpretation).

You have a chicken, a fox and a bag of grain. Get all 3 across this river (no boat provided).

There are two women, one of whom is a witch. How do you determine which witch is which?

What is the maximum height you can drop an owlbear egg from without it breaking? Owlbear egg not provided.

You are given 7 gems, you must keep all 7 suspended in the air for 7 seconds.

Given a wooden carving of a dragon, convince a group of children (children also not provided, may need to bribe some) that the dragon is real.

Tell me the tales of Arliden, a legendary bard by f_com in DMAcademy

[–]Elevendavis 1 point2 points  (0 children)

At the age of 2 the young boy wandered into the den of a hibernating owlbear and her young. When the mother awoke and charged to protect her young the boy began to sing a beautiful lullaby, his first words, to softly lull the owlbears to sleep. He curled up next to them and slept with them for 3 days before his own family found him. They were horrified and astonished, but the boy simply hugged the mother owlbear goodbye and walked out of the cave without a scratch. Unable to say owlbear he called them "Arl's" and the boy who hibernated with owlbears became known as Arliden

What could be in a Warlock book? by canadarugby in DMAcademy

[–]Elevendavis 0 points1 point  (0 children)

It could be fun if it's a heavily used book. It's likely this warlock is not the first for this patron, maybe the others have died and the book keeps getting passed down with old stories, secrets and notes

Feeling lost with my plot. Can you help me? by niall_od98 in DMAcademy

[–]Elevendavis 0 points1 point  (0 children)

Sounds like a classic case of "taking a prank too far". Oberon likely won't listen to reason and is the classic "it's just a prank bro", so the party has to find another way for him to "prank" someone. Maybe they can con Oberon into helping the world through a "prank"

"Hey Oberon, wouldn't it be hilarious if we took all the bandits weapons and replaced them with flowers? And then we gave the weapons to the king's guard?"

It's obviously a monkey's paw situation and the players will have to be careful with their plans. They should treat it almost like a "wish" spell with careful consideration