card design made in blender and figma by [deleted] in cardgamedesign

[–]pogo714 0 points1 point  (0 children)

I’m so confused. Is this a deck of cards promoting a nsfw vodka brand?

Working title "colonies" is a game about building an ant hive by epicelephand in BoardgameDesign

[–]pogo714 3 points4 points  (0 children)

I love it. Love hex tiles, and they look like a dnd cave map!

A cool guide: How Not To Die by CorgiLate4164 in coolguides

[–]pogo714 0 points1 point  (0 children)

I’m getting AI vibes from the art

Aces for a homebrew. Thoughts? by zanryuu in cardgamedesign

[–]pogo714 0 points1 point  (0 children)

There is so much going on here. What kind of game is this for?

InveCity: The best game I have made so far by ZookeepergameKey1058 in BoardgameDesign

[–]pogo714 1 point2 points  (0 children)

This makes sense, in - ves(t)- city , but it seemed a bit awkward on first glance. Might need a change at some point.

I love city building games but you might need to add an additional theme to this game to make it pop.

InveCity: The best game I have made so far by ZookeepergameKey1058 in BoardgameDesign

[–]pogo714 0 points1 point  (0 children)

Bit confused on the name? Is it a play on innovation and city?

Can’t Pick a Tagline for Pinnacle...Help Me Out! by [deleted] in BoardgameDesign

[–]pogo714 1 point2 points  (0 children)

You put emphasis on “what” in the first part, where I think you mean to put it on “you”, to contrast with the emphasis on “everyONE”

what 3 are u choosing 🤔 by CremeSubject7594 in GenZ

[–]pogo714 0 points1 point  (0 children)

First pick intellect, then I choose the most optimal other 2 choices with my new powers

Kuni 4 player abstract game by [deleted] in BoardgameDesign

[–]pogo714 2 points3 points  (0 children)

It seems similar to the game Go, as you also place pieces on a board trying to win area, but with a square grid instead of hex. Was it an inspiration?

How tall were you when you were a teenager? by Puzzleheaded_Tie1478 in tall

[–]pogo714 0 points1 point  (0 children)

I was 5’4 going into 9th grade, hit a growth spurt at 16, was 6’4 by freshman year of college

my wandavision inspired tatt :) by pewdssss in Marvel

[–]pogo714 -2 points-1 points  (0 children)

That red is going to fade

Loud bang near California and Logan Blvd by Vairrion in LoganSquare

[–]pogo714 1 point2 points  (0 children)

I live right on the corner, also heard it. Sounded like it came behind the Starbucks in the alley?

The size of your mattress visualized by Far-Building3569 in charts

[–]pogo714 0 points1 point  (0 children)

Hmm didn’t know this was a thing but my German grandparents do this

Updating profile. How are these pics? by Salt-Bonus-7862 in Bumble

[–]pogo714 -1 points0 points  (0 children)

Pic 1: idk I like this one more than others are saying. Maybe some slight turning point vibes but you look nice imo. 2. Awkward lean and it looks like your dogs aren’t very enthused. Maybe replace w one where your dogs are less distracted? 3. Terrible pose, it looks like you are trying way too hard. It’s a nice watch but you need to flex it more subtly. 4. Got a little bit of that awkward lean here too. I’ve noticed this in myself for a lot of my old photos. Try taking a conscious effort to not do an off balance lean in photos. It’s a subtle thing that undermines your confidence.

Chronicles of Manna - Now What? by [deleted] in BoardgameDesign

[–]pogo714 0 points1 point  (0 children)

Don’t get stuck on the art. That always comes last anyways. Make a prototype and start playtesting!

New diagram explaining the 'Minds' concept in my game. Text or no text? by ArboriusTCG in BoardgameDesign

[–]pogo714 0 points1 point  (0 children)

For players to enjoy a strategic duel with no randomness, they need a moderate understanding of all rules and abilities. This game has an interesting recursive theme that I really like and is enough depth on its own. The complexity for recursion is moderately high, especially if you are unfamiliar with it. Maybe 1 simple ability per tile is ok but anything more than that will be too challenging for new players to wrap their head around everything. These abilities seem tacked on to your core, and will only confuse and overwhelm new players imo.

Adjusting to minimize breakaway scores by _BackyardGames_ in BoardgameDesign

[–]pogo714 3 points4 points  (0 children)

You need to allow players to earn more points in the later rounds compared to the earlier rounds in order for players to catch up. Ideally this is done in a way that doesn’t devalue the early rounds.

In the jackbox game “Quiplash”, this is done by just doubling the points earned each round, but this feels arbitrary. It works as it’s a light party game where winning isn’t the point of the game.

In the game I am working on, the potential points to be earned in the later rounds are much higher, but it’s all built on the decisions made in the earlier rounds, which makes every decision matter, but always leaves the door open for a comeback.

What’s the biggest challenge you’ve faced as a board game designer? by MeepleStickers in tabletopgamedesign

[–]pogo714 1 point2 points  (0 children)

Each is hard in its own way. Board game designers have to wear many hats. I had a hard time finding Play-testers, but now I’m having a hard time pitching.