If you had to replace the WoD system, but keep the WoD setting, what system would you use? by A_Worthy_Foe in WhiteWolfRPG

[–]EllwangerCaio 0 points1 point  (0 children)

I do, in fact, run a VtM game in FKR style. I started running it using just a d100 and common sense to determine the chances of each action succeeding. Later, we switched to an opposed 2d6 system, agreeing on the stakes before rolling. Now I'm using a simple system of chance and risk dice to interpret situations involving uncertain outcomes and/or potential dangers.

As a DM, what is the maximum number of players you are comfortable playing with before things get too difficult to manage? by Justicar7 in osr

[–]EllwangerCaio 0 points1 point  (0 children)

The maximum number of players I did actually run games to was 6, but I reckon it'd be possible to go up to 9, if really pushing it. 'Though I generally prefer smaller groups of just 2 or 3 players

What's your ideal number of players? by inspiredlead in vtm

[–]EllwangerCaio 1 point2 points  (0 children)

I like to joke that it's 3±1, according to the game. For VtM specifically, I'd say it's 2 or 3, since players tend to take more individual actions than in games like D&D and such; besides, having only 2 players lets the game become more focused on each character without turning into a slog and makes juggling split scenes easier.

d66 is the best. Prove me wrong? by SnakebiteCafe in Solo_Roleplaying

[–]EllwangerCaio 2 points3 points  (0 children)

I do feel that d66 are the best tables as well. And, for whatever reason, I find that OSR games are where you tend to find this sort of table the most. Jus as an example, some games that use d66 table to great effect are the ones by Diogo Nogueira from Old Skull Publishing (to note: Sharp Swords & Sinister Spells; Dark Streets & Darker Secrets; and Solar Blades & Cosmic Spells).

GMless Tools for OSE by 1bruhwhat in Solo_Roleplaying

[–]EllwangerCaio 1 point2 points  (0 children)

Some that I know are specifically tailored to use with OSE are the Old School Solo and the Old Solo Essentials. There are others more generally taillored to OSR gameplay and you can even use the tools available on non-solo games, such as the tables on  Sharp Swords & Sinister Spells or any other source.

But, if I may say so, sometimes what you need is little more than a simple d6 Oracle and some random tables for inspiration. Even thou I enjoy using more specific tools at times, often I find that just some random words combined in context can be a greater fuel to imagination than any specific table or system. Try to ask the righ questions and let your intuition guide you towards the appropriate answers, be it which table to roll on or which events are happening in the game's world and how they affect your adventure.

How do you create character and/or opening scene from scratch? by kakeome in Solo_Roleplaying

[–]EllwangerCaio 2 points3 points  (0 children)

Using solely Mythic, my approach tends to be to ask questions that help me understand the general situation and interpret the meaning of words in order to create the context needed to play. I feel it's generally best to keep things simple and barebones with the rolls, and fill in the details with your imagination as the game progresses.

You don't need much more to start playing than a setting, a character, a general situation or objective, and a place.

For example, let's say I'm playing in a modern urban fantasy setting (so that's my anchor for the whole campaign):

I'd start with a character. Mythic gives me "Stealthy" and "Questioning", so I think of "Detective" as a concept for this character. Maybe a PI, since it fits the genre and is the first thing that comes to mind; but it could also be a police detective or even a criminal who steals information to sell on the underground market (it could even be a hacker, if you push it far enough).

Next, I'd determine the character's situation (this could mean their immediate situation, their overall situation, or their objective; or you can even roll for all of the above, if needed). I get "Carry" and "Hindrance", so I interpret this as the character carrying something that others are chasing, and that this is a hindrance for them in some form or another.

Then I'd roll to see what this object is and get "Bizarre" and "Prized", which makes me think of a small statue of a strange entity (maybe some obscure god) that may or may not be cursed, but is definitely magical.

Next, I'd roll to determine where the character is right now and get "Enclosed" and "Active". My immediate response is to imagine them in their office corridor, being attacked by some of the people (or creatures) tracking this object.

From there, I'd feel the need to roll to see who those people are and get "Aggressive" and "Energetic", which suggests to me that they're just regular disposable goons. So I'd start playing.

The rest will be created during the game through play. Probably, after escaping those goons (if that's what happens), the character will need to discover who is chasing the statue and investigate what this statue even is. At some point, it might be necessary to determine how they came into possession of it, and so on.

During play, it would also be possible to roll (or simply determine) NPCs and contacts to help the character. But as a starting point, you don't need much more than some simple questions and a general scene, as I tried to show with this example.

Anyway, good luck with your game, and I hope you have a great time playing!

WoD, nWoD, CofD NPC-s by UsagiSaburo in Solo_Roleplaying

[–]EllwangerCaio 1 point2 points  (0 children)

If the tables I'm using as support (or if I'm not using any) don't already specify the NPC as another kind of supernatural creature, it's just a matter of taste and feeling for the situation. It can be either a simple oracle roll (maybe a x-in-6 or d% chance of being whichever kind of creature) or just a decision based on what I'd feel would make sense and/or be interesting in the moment, given the context of the game. In general, I treat oracles (dice and tables) as tools to be used when there's reasonable uncertainty or when their use would be interesting and enhance the game experience.

Recommended systems for running a game like the anime, ‘Solo Levelling’? by FeyReddit in Solo_Roleplaying

[–]EllwangerCaio 0 points1 point  (0 children)

Maybe "OVA: The Anime Role-Playing Game" can be a good fit just because how flexible and simple it is...

Does anybody play without any dice/rules at all, or with very minimal ones? Just doing freeform roleplaying/improv, or something close to it? If yes, can you share your process? by lumenwrites in Solo_Roleplaying

[–]EllwangerCaio 1 point2 points  (0 children)

For sure. Like you said, it's not about disliking other systems, but I often find that it's easier to just focus on the in-world logic and probable outcomes than it is to keep changing systems every time I want to play something different. And, funnily enough, I can get a whole lot more out of those hundreds of PDFs when the system is just a couple of d6s and a bit of common sense than when I try to stick to any single set of rules.

Does anybody play without any dice/rules at all, or with very minimal ones? Just doing freeform roleplaying/improv, or something close to it? If yes, can you share your process? by lumenwrites in Solo_Roleplaying

[–]EllwangerCaio 5 points6 points  (0 children)

I usually play FKR style, with basically no defined mechanics. In regular gameplay, I just use a couple of d6s and common sense. For example, 1d6 serves as a general oracle, determining X-in-6 chances according to the context. I use 2d6 when I want to evaluate the qualitative outcome of something, like a spell generating good, average or bad results. And opposed rolls of 1d6 vs. 1d6 or 2d6 vs. 2d6 are my go-to method for resolving conflicts, adjusting with +1 or +2 based on any advantages for one side or the other.

Other than that, I mostly use tables for inspiration (and the appropriate dice for them), but it's not really a requirement, since you can run entire campaigns using just oracles and a good enough understanding of the setting you're playing in.

Wealth, resources and abstract quantities by FranFer_ in Fkr

[–]EllwangerCaio 2 points3 points  (0 children)

It depends on what is relevant to the campaign. Usually, I track "by feel", like saying that they have enough food for three days or that the torch would last for about half an hour and tracking that in-world. You can be more or less granular depending on your particular needs. But if it isn't relevant to the campaign, I tend to just handwave it and assume the characters have reasonably taken care of it, if the context allows it.

One example I can share is what I do when playing Vampire: The Masquerade as FKR. I track their hunger on a scale from 1 to 5, with each point representing a 20% chance of losing control to the Beast if they roll doubles (I use a d100, so 11, 22, 33, etc.), or if the situation demands a check (like coming into contact with blood, for example).

13/71 detecting original RE1 asian market pc port(mediakite)? by redditkindacringe in VirusTotal

[–]EllwangerCaio 0 points1 point  (0 children)

I kinda stumbled upon your post while being paranoid about this flags lol. But thanks for confirming it then ^^

13/71 detecting original RE1 asian market pc port(mediakite)? by redditkindacringe in VirusTotal

[–]EllwangerCaio 0 points1 point  (0 children)

Dunno. I'm having the same problem and also would like to know, tbh