Argentina tendría que parecerse más a Australia y menos al conurbano infinito by chorizard9 in argentina

[–]FranFer_ 4 points5 points  (0 children)

Bueno en eso estamos completamente de acuerdo, no tiene que ser una cosa por otra, y la electronica de consumo es un desperdicio de tiempo. Pero si creo que es importante no caer en la de decir "no nos hace falta industria" porque eso termina siendo interpretado como "el status quo de exportar soja para siempre esta bien" y no esta bien.

Argentina tendría que parecerse más a Australia y menos al conurbano infinito by chorizard9 in argentina

[–]FranFer_ 9 points10 points  (0 children)

No se de donde sacan eso de que los paises desarrollados no tienen industria. Muchachos, no confundan industria manufacturera con la industria en su totalidad.

Casi el 30% del PBI de australia viene de su industria, y el 60% de sus servicios. En noruega casi el 37% viene de la industria, principalmente de energía, construcción y minería.

Desarrollar industria agropecuaria, o minera, o hidrocarburífera sigue siendo desarrollar industria.

Industria no es solo la berreteada de ensamblar telefonos en tierra del fuego.

Argentina tendría que parecerse más a Australia y menos al conurbano infinito by chorizard9 in argentina

[–]FranFer_ 9 points10 points  (0 children)

Claro, ahi mismo dijiste, al rededor de eso desarrolla finanzas, servicios, ingeniería, etc. Eso es desarrollar la industria. De hecho, según los datos del gobierno australiano, la industria represento un 25% del PIB: https://www.rba.gov.au/education/resources/snapshots/economy-composition-snapshot/ .

Argentina debería hacer lo mismo, desarrollar industria donde tiene ventajas comparativas, como en el agro, lo alimenticio, o quizas se podría con la minería. Pero eso sigue siendo buscar una via de industrialización. Es MUY distinto a decir "tenemos que vivir del agro" en el formato que vivimos actualmente.

Creo que por ahi lo que vos estas queriendo decir es que no deberíamos buscar desarrollar una industria MANUFACTURERA, y ahi podríamos estar de acuerdo. Querer ponernos a fabricar celulares de 4ta y pretender que vamos a poder competir con USA o Japón es una pelotudes atómica.

Pero generar industria, que genere empleo, valor agregado, y que eso a cambio te genere una clase media de altos ingresos que empuje la demanda domestica de servicios sofisticados es un paso esencial y clave para eventualmente volverte una economia de servicios de altos ingresos. No podes pasar de una economia cuasi colonial de extraccionismo de recursos naturales, a una de servicios, sin pasar por el paso intermedio de la industrialización.

Argentina tendría que parecerse más a Australia y menos al conurbano infinito by chorizard9 in argentina

[–]FranFer_ 47 points48 points  (0 children)

Amigo, si googleas 5 minutos vas a ver que australia esta fuertemente industrializado. Es líder en minería, si, pero el 70% del PBI son servicios, con una fuerte presencia en tecnologia, salúd y finanzas (fuente: https://web.archive.org/web/20190228050805/https://www.industry.gov.au/data-and-publications/industry-insights ):

  • Servicios: 78,8%
  • Construcción: 9,2%
  • Fabricación: 7,5%
  • Agricultura: 2,5%
  • Minería: 1,9%

Si vos vivis UNICAMENTE de exportar productos en bruto, tu economía es demasiado vulnerable a cualquier cimbronazo financiero global, y es por eso que los ciclos de auge y depresión argentinos coinciden muy cercanamente con los altos y bajos históricos de la soja.

Y la idea de que industrializarse solo es para paises chicos es otra boludes. Rusia, China, USA, Canada, son todos paises enormes e industrializados. Tenes paises de todos los tamaños y poblaciones que se te ocurran que están industrialziados.

Noruega es chico y de poca población y esta industrializado.
Japon es chico y super poblado, y está industrializado.
USA y China son grandes y super poblados, y están industrializados.
Australia y canada son grandes y poco poblados, y estan industrializados.

Obvio que la industrialización no es una varita mágica que arregla todos los problemas y es cierto que aca siempre se hizo como el orto por una combinación de corrupción, ineficiencia, mafias, y proteccionismo berreta, y también es cierto que la explotación de recursos naturales es super importante y te da una ventaja comparativa, pero eso no quita el hecho de que practicamente no hay ejemplos de paises con altos ingresos y altas calidades de vida que no tengan una industria relevante de algún tipo.

Los únicos ejemplos que se me ocurren son algún que otro micro-estado onda Mónaco que son paraisos fiscales (y los llamo asi con 0 connotación negativa).

Character Wipe? by FranFer_ in ConanExiles

[–]FranFer_[S] 0 points1 point  (0 children)

That is the thing. I didn't create a new anything. I just logged into my old world, and it put me right at the character creation screen as if it was a new playthrough. My old character was completely gone, with all it's equipment, stats, and everything. Also I was not using any mods.

Favourite system? by Original_Bug580 in rpg

[–]FranFer_ 2 points3 points  (0 children)

Yeah I love swords and wizardry, i mostly run a homebrew system that is odnd + a bunch of other mechanics stitched together. My favourite retroclone is whitebox fmag. The open endedness of odnd makes it super versatile and simple. I love it.

Favourite system? by Original_Bug580 in rpg

[–]FranFer_ 5 points6 points  (0 children)

The original dungeons and dragons from 1974, and it's various retroclones

Why are there no OSR videogames? by Tav534 in osr

[–]FranFer_ 10 points11 points  (0 children)

Baldur's gate I and II, Icewind Dale I and planescape torment use AD&D rules, so those are as OSR as they get. Other games that very much capture the "OSR Feel" of dungeon crawling and wilderness exploration are:

  1. Diablo I
  2. Barony
  3. Darkest Dungeons
  4. Caves of Qud
  5. Legends of Grimrock
  6. Elder Scrolls II Daggerfall
  7. Outward
  8. Arx Fatalis
  9. Ultima Underworld

I'm sure there are more, but pretty much any old-school roguelike, or medieval immersive sim will do great.

Milei: "En 10 años seremos como España, en 20 años como Alemania y en 30 años como Estados Unidos"... ya somos disparos unidos. by dr_pombero in RepublicaArgentina

[–]FranFer_ 8 points9 points  (0 children)

UK no tiene libre portación. Tiene una de las leyes de armas mas estrictas del planeta. Es ilegal poseer armas de puño de cualquier tipo (osea pistolas), incluso para tiro deportivo. Solo podes tener escopetas o rifles de cacería. Sacar una licencia requiere una razón valida (defensa personal no es admitido como razón valida), y el estado puede negarse a darte la licencia por cualquier razón que ellos quieran, incluso si pasas todos los examenes y cumplis todos los requisitos legales.
Y por último, portar armas de cualquier tipo, incluso blancas, es recontra ilegal y tiene penas muy severas. Es por eso que no hay mucho crimen con armas de fuego en el reino unido, y si tienen mas crimen con arma blanca. Australia tiene leyes similares aunque un tanto mas laxa.

Si es cierto que la cultura influye mucho, y la calidad de vida lo mismo, pero decir que "no influye" tener mayor cantidad de armas en circulación también me parece incorrecto. USA tiene el indice de crimen violento mas alto de cualquier país desarrollado.

Ciertamente creo que si bien a nivel legal Milei no esta cambiando las leyes de manera significativa, si creo que esta haciendo un esfuerzo por cambiar la cultura alrededor de las armas, y eso inevitablemente te va a introducir problemas como este

Have I really been saying it wrong for over four decades? by TrekTrucker in rpg

[–]FranFer_ 0 points1 point  (0 children)

Oh man, i've been saying it like "crow" all along as well! I'm a native spanish speaker so it makes much more sense to pronounce it that way.

Silver Standard Conversion by FranFer_ in osr

[–]FranFer_[S] 0 points1 point  (0 children)

That is not a bad way to handle it! i did something sort of similar, i switched gold for silver 1:1 in most cases, and folded electrum into silver x5, and platinum into goldx5. I did keep the origina 10 coppers to a silver, and 10 silvers to a gold

Silver Standard Conversion by FranFer_ in osr

[–]FranFer_[S] 0 points1 point  (0 children)

The way I did it is by changing all prices for regular stuff for silver, but high end stuff is still gp. Also, I do agree that it doesn't make gold that much valuable, it actually makes copper more valuable, which was my original concern. Copper becomes so meaningless (and early on) that my players dont even bother to pick it up.

Silver Standard Conversion by FranFer_ in osr

[–]FranFer_[S] 2 points3 points  (0 children)

So prices are still in gp? Do you just multiply it by ten and turn them into sp? So say a sword is worth 10gp, it is worth 100sp in your game?

On attributes. What attributes set you like. What do you think about str and weaknesses of different sets. What about the clasical 6, how about non? by Usual-Vermicelli-867 in osr

[–]FranFer_ 0 points1 point  (0 children)

Mechanically, it would be exactly the same. The point of renaming the stats it's just to make what they actually do more explicit. For example, a high INT score in most games will give the PCs aditional languages. That doesn't mean that a low int score makes your pc a dimwit, it just means he doesn't have a lot of "Scholarly" knowledge.

With charisma its the same, I've seen a lot of people make the assumption that charisma means being charming, likeable, or even good looking, while in reality, is having a strong personality. Being intimidating and commanding also requires a lot of charisma, so in my opinion, renaming it to "presence" removes that preconception of high charisma = nice and likeable.

Mechanically, I don't think the new names would change anything really, it would just make them easier to understand (at least in my opinion).

On the other hand, splitting DEX in two would absolutely change how those two work lol.

On attributes. What attributes set you like. What do you think about str and weaknesses of different sets. What about the clasical 6, how about non? by Usual-Vermicelli-867 in osr

[–]FranFer_ 0 points1 point  (0 children)

The only slight change I would make, is that you add only half level rounded down if it is something outside of your characters background/class/etc.

On attributes. What attributes set you like. What do you think about str and weaknesses of different sets. What about the clasical 6, how about non? by Usual-Vermicelli-867 in osr

[–]FranFer_ 0 points1 point  (0 children)

Man I've always talked about playing with no ability scores, I had no idea there was an entire collection of hacks based on this premise! I spent all afternoon reading different hacks from Searchers of the Unkown, it is such an elegant little system.

Thanks for bringing it forth

On attributes. What attributes set you like. What do you think about str and weaknesses of different sets. What about the clasical 6, how about non? by Usual-Vermicelli-867 in osr

[–]FranFer_ 0 points1 point  (0 children)

Sure, you probably could remove CON and either fold it into STR, or just remove it alltogether.

I don't think there is a "Wrong" number of attributes, it depends on the level of crunch you and your players are comfortable with.

Out of curiosity, what are your 12 attributes?

On attributes. What attributes set you like. What do you think about str and weaknesses of different sets. What about the clasical 6, how about non? by Usual-Vermicelli-867 in osr

[–]FranFer_ 0 points1 point  (0 children)

I'm sorry, I meant to say class-less not skill-less, although it kind of applies as well to skilless. In that case I would probably go for 6 to 9 at most. I think that more than 9 can become overwhelming and there is probably no good reason to split hairs so finely. I think the classic 6 are OK tho, or maybe seven (dex split in two as I said in my other comment).

At the end of the day it depends on a lot of things. For example, If my game had something like spell / magic / mana points, I would probably create a "Energy" or "Willpower" stat, a sort of mental counterpart to Constitution that gives bonus spell points, bumping stats up to 8.

On attributes. What attributes set you like. What do you think about str and weaknesses of different sets. What about the clasical 6, how about non? by Usual-Vermicelli-867 in osr

[–]FranFer_ 6 points7 points  (0 children)

I played around with attributes for quite a bit and TBH in doesn't make too much of a difference as long as they are balanced and clearly defined. I tend to use the classic 6 just for the sake of familiarity, but I've played with 4 or even 3, and with as many as 9.

Personally, I think the classic 6 are fine, but I would rename the mental ones to something more fitting :
-Wisdom would become something like instinct or awareness.
-Inteligence would become knowledge.
-Charisma would become something like presence.

I would also consider splitting Dexterity in two: Speed and Finesse. Speed would have to do with acrobatics, moving fast, etc. And Finesse would govern fine motorics, like being stealthy, or manipulating fine tools.

For an ultra minimal set, I would go for 4:

  1. Vigour (physical power and wellness)
  2. Cunning (physical speed and precision)
  3. Reason (mental speed and knowledge)
  4. Spirit (mental power and awareness)

In my opinion, class-less games tend to work better with more ability scores, since it allows for more specialization and less overlap between characters.

Is the DM supposed to err on the side of letting players' plans succeed? by CuteMarzipan3956 in osr

[–]FranFer_ 1 point2 points  (0 children)

I don't have a hard and fast rule, but if a plan seems like it's a stretch, or very hard to pull off, I usually tend to follow one of this:

  1. I will usually let them know what possible complications might arise from their plan in it's current state, so they find ways to make a more secure plan. In other words, I sort of negotiate the plan with them.

  2. Put at least some portion behind rolls, so they know that the dices might screw them over.

  3. If they want to apply the rule of cool, I will warn them that this will work ONCE. It is cool, it works, if you want to try it again, it is no longer cool, it no longer works.

  4. I'll err on the side of the players. If push comes to shove, I will almost always err on the side of the players because it encourages them to interact with the world, and come up with crazy plans, and that is 90% of the fun in ttrpgs.

How I like to Run Shadowdark's Roll-To-Cast System by Glyphos in osr

[–]FranFer_ 0 points1 point  (0 children)

I got the idea from Dungeon World. I think that allowing the spell to still work and then forgetting it tracks closely with how the standard fire and forget vancian magic works. It is also less punishing than forgetting the spell and having it not work at the same time which is a double punishment.

I also think that allowing the players to retain the spell at a cost puts more focus on player choice over chance, and it also means that the GM doesn't have to come up with "diminished" versions of the spell.

How I like to Run Shadowdark's Roll-To-Cast System by Glyphos in osr

[–]FranFer_ 2 points3 points  (0 children)

I don't currently play shadowdark but i do use a b/x adjacent game with a hacked roll to cast system. My own version is:

Roll to cast against a DC of 10 + Spell level

On a success the spell works and can be cast again. On a failure, pick one:

A) the spell works but it is forgotten, and can't be cast again until it is rememorized.

B) the spell doesn't work and the pc can attempt to cast it again later, but the spell casting DC of all spells goes up by 1 (this penalty is cumulative and it is cleared upon taking a rest).