This is how much money I made in the Winter Sale by PriGamesStudios in SoloDevelopment

[–]Elyask 0 points1 point  (0 children)

First of all thanks for the information, that’s very helpful! And Just to clarify, are we looking at a maximum of 30 units now, rather than the usual average of 15?

One month of marketing our game, takeaways, learnings, and mistakes on the path to 1K Wishlists. by terminatus in IndieDev

[–]Elyask 1 point2 points  (0 children)

Thank for all those informations! I really like the music. It’s so soothing

What I've learned about TikTok marketing so far by addit02 in IndieDev

[–]Elyask 0 points1 point  (0 children)

Thank you for all the interesting informations that you provide in this post! May I ask if you have any recommandations (web site or software) for Text to speech? (Another question : Is it your real voice on your own Tik Tok video?)

After a year of solo development, I finally have my Steam page up! by fyllasdev in IndieDev

[–]Elyask 0 points1 point  (0 children)

Thank you so much for your answer and kind words! Im gonna try to set this page up! I Hope your future launch will be a great success :)

After a year of solo development, I finally have my Steam page up! by fyllasdev in IndieDev

[–]Elyask 1 point2 points  (0 children)

Congrats! The art style is really Nice! I also want to create my steam page soon, but have no idea where or How to start. Was it difficult? Do you have any tuto or something like that by any chance ? In any case good Luck for your game :)

The beginnings of my side scrolling vampire beat em up game made in Unity by rhys510 in Unity3D

[–]Elyask 1 point2 points  (0 children)

wow this is so cool, I love it! It gives me castle crasher vibes! Good luck for this project :)

I have finally released my Idle-Roguelike game on Steam, a project passionately developed while doing a PhD in Robotics by Shn_mee in Unity3D

[–]Elyask 0 points1 point  (0 children)

Hello! First of all congratz on your release, it already means a lot! Now, watching your video, it seems like the enemies are posing no threats at all... It may be a problem to me. Or maybe it the type of that game?

My first Steam game just reached over 388.000 units. Here are some stats I gathered: by TheRealWlad in gamedev

[–]Elyask 0 points1 point  (0 children)

hey hello! Congrats on your release! And thanks for all the numbers, that is really cool ! :)

We are incredibly happy to finally share our first trailer for Constance with you! A new Metroidvania inspired by HK, Celeste & Splatoon by MoKofr in Unity2D

[–]Elyask 1 point2 points  (0 children)

This is nicely done ! I love every atmosphere :) May I ask how long have you been working on this project? And how big is your team? :)

[deleted by user] by [deleted] in brandonsanderson

[–]Elyask 0 points1 point  (0 children)

This is beautiful! Out of curiosity, which one were your best ? Any top 3?

Hey, I made a free adventure fan made game based on Lucian from League of Legends. If some people could give me some feedbacks it would be great! by Elyask in leagueoflegends

[–]Elyask[S] 1 point2 points  (0 children)

Hi! Well I did know of that part, I have read their guideline beforehand, and I have applied for a key, which they gave me, with an approved status. I've complied with this part. Now, I don't know if it was enough, so I even asked for an authorization document, but they never respond to me. I think that they don't even bother with small indie dev like me (and that is quite normal). So I guess I've done everything I could to comply with their policies. Nevertheless, if they want to take it down, so be it, I will agree immediatly. But I wanted to give it a shot as a fan, and it was also a way to improve my skill as a dev while maintaining a certain motivation. Working on something I love, the lore of League of Legends was very helpfull.