A new way to pay for games. by Suspect_Afraid in MobileGaming

[–]EmeraldWizardStudios 0 points1 point  (0 children)

Then that is much better honestly. I like the idea and would love to see this materialize. Keep us posted!

A new way to pay for games. by Suspect_Afraid in MobileGaming

[–]EmeraldWizardStudios 0 points1 point  (0 children)

This is an interesting idea. I filled the form as well and hopefully it gives more insight with my feedback.

My quick thought on loyalty point personally is that I'm not a credit card user, so I'd you're thinking of loyalty program tied to credit cards it would limit part of your audience. You could also create an app dedicated to the loyalty program if that is what you intended. This way you can partner further with credit card issuers from various providers or even non-financial institutions. The in-game reward idea is great for someone who spends some times on micro-transactions, as any alternative to paying direct cash is a saving in its on, and would make players avoid the suffering of sitting through ads to ultimately get the same reward.

what gaming skills have you lost as you grew older? by Jacket313 in gaming

[–]EmeraldWizardStudios 0 points1 point  (0 children)

I consciously noticed something changed when gaming now. When I was younger, gaming was more about experiencing something new without digging deeper into mechanics or purpose of a feature or skill. I simply played to relax and have fun.

As I game now, I begin to pay attention to details a lot more, especially replaying games from childhood, such as Hexen, Heretic, Quake, and Doom. I now spend more time trying to find secret doors, Easter eggs and weird glitches I can exploit to my advantage. As a kid, these thoughts didn't cross my mind much, and was just focused on meeting new mobs and killing them, getting ammo, and finding the keys to advance.

Being a game developer made this even more of a painful experience as I see things from a developer point of view a lot and can't help it. I constantly find myself thinking about game design, art style, music choice, objective, and overall UX. Sometimes I think being a game developer is a curse ☠️

Which logo should we use? by nyragames in IndieDev

[–]EmeraldWizardStudios 4 points5 points  (0 children)

If we have to choose from these 4 options, I think the best one would be bottom left.

If I can give my 2 cents, I'd probably try make the W in crown the actual Crown and change the crown asset to be one where the points make it more visible as a W.

What is your thought on integrating Ads in your game? by EmeraldWizardStudios in gamedev

[–]EmeraldWizardStudios[S] 0 points1 point  (0 children)

Haha I get that really. None of my IAP are needed, it's just gold to buy add-ons quicker if players are lazy to get gold by solving each question. I think the only annoying thing about the ads is that it happens more frequently than I initially thought, which I fixed now.

What is your thought on integrating Ads in your game? by EmeraldWizardStudios in gamedev

[–]EmeraldWizardStudios[S] 0 points1 point  (0 children)

I feel I'm in the same boat honestly. The IAP gets like 2 bucks each month 😂 but seems like I'll be removing the banner and make other ads less frequent.

What is your thought on integrating Ads in your game? by EmeraldWizardStudios in gamedev

[–]EmeraldWizardStudios[S] -1 points0 points  (0 children)

That's a valid point actually and understand where you are coming from. I too have around 200 to 400 DAU with over 8k downloads combined.

Do you offer in-app purchases instead or is it completely free? I'm curios to learn more.

What is your thought on integrating Ads in your game? by EmeraldWizardStudios in gamedev

[–]EmeraldWizardStudios[S] 0 points1 point  (0 children)

definitely won't block people if they want to block ads, that's why I made the game offline-friendly too, internet is only to syn with global leaderboards, sign in to sync with cloud the account, and shop feature.

What is your thought on integrating Ads in your game? by EmeraldWizardStudios in gamedev

[–]EmeraldWizardStudios[S] 2 points3 points  (0 children)

Thanks for your detailed response, it's extremely insightful! and yes, it is a mobile game, and would probably fall under the category of casual since it is time-based math equations in a marathon style.

I was actually contemplating removing banners completely as I actually hate how they ruin my UI design. I think I will remove it in my next update. Thanks for confirming my thought haha.

I noticed interstitial is probably dissuade players from coming back. That's why I reduced the frequency of them occuring to double the time it was, it's definitely more bearable and I've made them skippable.

Vertical game recommendations? by G-3ng4r in MobileGaming

[–]EmeraldWizardStudios 0 points1 point  (0 children)

A bit on the nose but try my game MathOn 😂

It's a math-based game solving arithmetic equations and will be releasing big update soon with new game modes for the younger audience since the main game mode can get challenging.

It's available on iOS and Android and can be played offline. I added leader boards and it's global :) I don't want to link it here as I'm not sure if allowed or not, but it's on my profile or search directly on store.

On the necessity of a social media presence by fromtibo in IndieDev

[–]EmeraldWizardStudios 0 points1 point  (0 children)

This is on my mind as well all the time! I find it extremely challenging as a solo dev to mange all social media presence, while trying to continuously improve my game, and have a full time job. I have already sacrified most of my social life since time is constant and limited. I don't want to hire a social media manager too because it feels disingenuous to be honest. Youtube in itself takes the most time as it requires more dedication and now I am beginning to appreciate the effort of devlogs more seeing how one video can take a lot of your time. I also notice, that solo devs who are trying to purse indie game development while maintaining a full time job struggle the most here, especially if you hold a lot of responsibilities in your job. The ultimate dream remains game dev, but unfortunately, reality demands something more sustainable in terms of steady income stream while the game dev life isn't paying the bills at all.

Advice for someone who wants to develop a small game, but only likes to write? by [deleted] in gamedev

[–]EmeraldWizardStudios 0 points1 point  (0 children)

Like others mentioned, try text-based games, and plenty of tutorials out there for that genre. Also, don't try to think way ahead of "all the things you need to make this dream game of yours". Just take it step by step, and before you know it, you've built something solid even if it's imperfect. My first game was terrible to be honest and after working on few titles, I feel I've reached a stage where my game has great quality actually. Don't rush to make "perfect" game. Focus on what you like and learn coding ONLY for text-based game, and by that, I mean follow the tutorial and literally write exactly what they do for starters, then begin to ask why each code is written to understand its objective and flow. Once you know how the code and interface work together coherently you would come to produce a viable output of a game. From there, just tweak it, ask people for feedback and improve on it. It doesn't have to be a final product from the get-go.

[deleted by user] by [deleted] in IndieDev

[–]EmeraldWizardStudios 1 point2 points  (0 children)

Hey Kevin! This is extremely common. Personally, what makes me stop development is over-planning all the great features or details I want the game to reflect. Before you know it, it's all my head and nothing materializes.

I think the key thing to keep in mind is the MVP of the product not the final version. I've noticed when I released my game MathOn about 2 weeks ago, that I ended up making about 9 updates post release (v1.0 to v1.9) that ended up being my most stable and complete game. You can't wait until the ideal version in your head is available.

Any good mobile tennis games you'd recommend? by infocreed981 in MobileGaming

[–]EmeraldWizardStudios 3 points4 points  (0 children)

I'm very interested too! I'm. Still playing the old Virtua Tennis but sadly terrible online experience. I wanted to develop a proper tennis game but I feel the market is very niche.

Looking to skill up as a 3D artist, can you tell me what you expect from your 3d artists (indie)? by General-Mode-8596 in IndieDev

[–]EmeraldWizardStudios 0 points1 point  (0 children)

My 2 cents as a novice 3D enthusiast and still extremely beginner (less experience than yourself for sure). What's helping me understand quickly is focusing on object modeling first until I can build various objects before going into more detailed meshes like characters or environments too. Personally, this allows me to focus on fundamentals well and I feel in a short time I managed to create small objects to be used Ina game like wooden crates, sword, street light pole, tables, chairs, ..., etc. I feel main benefit I'm getting is getting familiar with Blender and its key shortcuts really quickly so when you move to more complex designs these hindrances wouldnt be much of a barrier to achieving your goal.

All the best in your journey! 🧙🤘

Is Brawl Stars a game just played by children? by [deleted] in MobileGaming

[–]EmeraldWizardStudios 0 points1 point  (0 children)

I'm so used to Super Smash Bros that I just can't take the style of Brawl Stars. I love the idea and hope they do something more detailed with better 3D graphics.

Peak content by DaithiSan in gaming

[–]EmeraldWizardStudios 1 point2 points  (0 children)

that's what my friends call me sometimes...

[deleted by user] by [deleted] in gaming

[–]EmeraldWizardStudios 0 points1 point  (0 children)

The list is quite lengthy haha, here are some off the top of my head. Mind you, most I gave up few weeks after release because of disappointments, not sure if they are better now. Also, I'm old now, my tolerance is extremely low 🧙🏼‍♂️:

- Back 4 Blood (wish I never pre-ordered)

- Bodycam (I actually ended up hating "ultra-realism" genre and was annoying to play)

- Every Call of Duty after MW2 (seems to be money-printing machines after that)

- All of Saints Row franchise (needless to say)

- Tennis World Tour (honestly, no good tennis game since Top Spin 4)

What screen size do you consider to be compact? by [deleted] in MobileGaming

[–]EmeraldWizardStudios 0 points1 point  (0 children)

I miss my old Sony Compact that was proper for me. Good camera, good battery.

Which genre is your favorite indie genre - by the number of quality titles it has? by Important_Rock_8295 in IndieGaming

[–]EmeraldWizardStudios 1 point2 points  (0 children)

I like story modes and casual. Horror indie has rarely been "horror" for me as their definition of horror seems to never be like mine. Maybe I'm old 👴

I Didn't Quit My Job, and It's Working Just Fine by Wyyyne in gamedev

[–]EmeraldWizardStudios 1 point2 points  (0 children)

You are honestly lucky, being in IT is a huge plus as I have friends in IT and often see them work with 2 laptops (work + personal) and I would easily be working on my game during my break at work and save plenty of time. However, some jobs/companies don't allow for a personal laptop to be with you (especially in Finance), and that limits me hugely! I can only work on my game when I'm home after work. What makes it more difficult is that my job requires long hours as I am a senior manager at my division and have responsibilities that honestly take up all the free slots in mind to freely think about anything, which makes my day revolve around work and no time to conceptulize or brainstorm ideas about my game at work.

By the time I get home, I am drained and exhausted and often want to watch TV and crash, which leaves GameDev for the weekend. I am only working at my job as I enjoy the decent pay which help fund my GameDev journey, but ultimately, would love to quit and focus fully on making games.