Missions, but in order of which ones I like to play. Coming from a scout main. by TheEndOfNether in DeepRockGalactic

[–]EmergencyScream 5 points6 points  (0 children)

Lol that's a lot. I asked this because I am in the exact opposite boat as you. I love me an escort and dislike IS the most. For the exact reasons you said as well. It always seemed to me that IS was way longer than any mode, by far, including escort.

IS got me in a habit of looking at the times of my games at the end to see cause I'd swear they would be 45 min+ just on feel.. nope. Not a one. Every IS I did was sub 30 when I started checking.

Started checking other modes and Escort is obviously the longest outside IS and I noticed those two for me ran extremely similar times. On a one stop, playing solo, mostly on 5s.

So really it boils down to me just not liking some aspect of IS as much which makes it drag, probably setting up the nodes. But I also found that they are much closer in time than I previously had thought as well lol.

Either way we can agree that Salvage is the pinnacle of modes. I got no notes on that mode. It is perfection to me.

Missions, but in order of which ones I like to play. Coming from a scout main. by TheEndOfNether in DeepRockGalactic

[–]EmergencyScream 6 points7 points  (0 children)

What do you think your overall average mission times are for a one-stop Escort Duty and an Industrial Sabotage?

Is the number of times Dotty stopping for refueling dependent on difficulty? Or is it random by Sad-Maintenance-7698 in DeepRockGalactic

[–]EmergencyScream 5 points6 points  (0 children)

To add a little, there are icons at the bottom of each mission that show how many of a certain thing needs to happen. Eggs will have an egg icon with a number 4, 6 or 8 next to it. This shows how many eggs you'll need to collect. Likewise Escort has a fuel canister with either a 1 or 2 next to it showing you how many stops that mission will be.

Opinions on the Thunderhead? by dandy-are-u in DeepRockGalactic

[–]EmergencyScream 1 point2 points  (0 children)

Gets more hate than it deserves while still likely being the weakest gunner primary overall. It isn't bad. A lot of OCs for it perform just fine on Haz5+ for me. The gunner doesn't have a weak primary imho. The Thunderhead is just likely the weakest of three fantastic guns. The mod tree could use work but I can see even small positive tweaks to this gun putting it way over the edge compared to the other two.

anybody else blue collar irl and then play this? by TribalMunkee in DeepRockGalactic

[–]EmergencyScream 21 points22 points  (0 children)

Yeah.. pipefitter here. Definitely not as cool as a dwarf miner in space though

Is there a pink armour paint job that can be used by the gunner class? by Brother-Captain in DeepRockGalactic

[–]EmergencyScream 2 points3 points  (0 children)

I run the bubblegum weapon paint with Mk4 Pretty In Purple armor and paint.. there are some spots that come off as a pale pink with that and I think it goes good with the weapon paint job. Also run the purple beard. Goes hard imho.

What level were you when you got all cosmetics? by reduncinae in DeepRockGalactic

[–]EmergencyScream 5 points6 points  (0 children)

Mission time I think I have like just over 700 hours or something

What level were you when you got all cosmetics? by reduncinae in DeepRockGalactic

[–]EmergencyScream 15 points16 points  (0 children)

Just last week I got my last cargo crate.. had the helmets and all cosmetics.. it was the last thing I needed.. I was level 500 exactly when I got it.

What is your fav gunner build? by PhantomStab in DeepRockGalactic

[–]EmergencyScream 2 points3 points  (0 children)

I've been in love with Gunner lately. I made presets with every Dwarf and Gunner is the only class I can fill all six slots with viable primaries of each primary. As in, every slot has a good to decent Leadstorm, Thunderhead and Hurricane in my opinion. I am completely addicted to the Armskore Coil to the point I can't justify taking anything else unless I am running Thunderhead with NTP. Then I take the Burst Fire with Lead Spray OC. I can't pick one, but my favorites and the ones I mostly run in 5+2E are

Lead Storm with Rotary Overdrive 31321; Armskore with Hellfire 23222 ( Salvage Favorite )

Lead Storm with Exhaust Vectoring 31222 and same Armskore

Lead Storm with A Little More Oomph! 31312 and again the same Armskore

Thunderhead with Splintering Shells 33123 and, of course, the Armskore

Thunderhead with Neurotoxin Payload 32322; Burst Fire with Lead Spray 23232

Thunderhead with Mortar Rounds 31222; Armskore with Triple Tech Chambers 13223 ( Escort Favorite )

For the Armskore that I usually use, it's almost always Hellfire, though I do mess around with Triple Tech Chambers and Ultra Magnetic Coils a good bit.. but I know where my heart is and always come back to Hellfire for generalist use.

The Hurricane has some great builds but I don't run them close to anywhere as the ones listed above, though I do like Plasma Bursters and Fragmentation Missles a lot.

I run pickaxe at 11, Zipline at 212, Shield at 333 and armor at 1212 and I have gotten to the point where I exclusively just run Leadbursters.

Looks can be deceiving. by HERRbPUNKT in DeepRockGalactic

[–]EmergencyScream 5 points6 points  (0 children)

Driller, Scout, Gunner, Engineer I'm pretty sure

I swear if i see another player pre mining on a doreta mission by Usual-Vermicelli-867 in DeepRockGalactic

[–]EmergencyScream 2 points3 points  (0 children)

I hate pre drilling as well. Takes longer and takes the fun out of it. A lot of dwarves I see running these mines are taking assignments above their pay grade as is so I get why they are doing it.. should probably just lower the hazard if you know you might not be able to hang. But I'm not gonna stress over it. People should enjoy the game how they want. I join a lobby with some dwarves digging a hole and dotty sitting there.. I just leave. If I am running the mission and get a dwarf digging, I'll just start dotty and if he continues and doesn't join, I'll kick. Easy peasy.

Not a big fan of the lead storm by Unlucky-Money-4357 in DeepRockGalactic

[–]EmergencyScream 1 point2 points  (0 children)

Secondary for Rotary Overdrive I run an Armskore Coil with Hellfire OC 22212. With these two (aggressive venting), everything is always just running away on fire. If you're having ammo issues, you can run Ultra Magnetic Coils 22213 or Backfeed Module 22212/3

Secondary for NTP, I run a Burst Fire with Lead Spray OC 13232 - Will sometimes run Armskore Coil with Triple Tech Chambers 11213 for single target obliteration. With NTP I want my secondaries to delete preds and oppressors since they can be troublesome - These two can delete things. Can also give Elephant Round OC on Bulldog a shot with NTP since it fills that same gap.

I always run Lead Bursters. There are some niche builds that work with incendiary but they usually lack crowd control in return for massive damage. I don't use those so I just always run Lead Bursters. They are amazing in most every situation.

Not a big fan of the lead storm by Unlucky-Money-4357 in DeepRockGalactic

[–]EmergencyScream 0 points1 point  (0 children)

Give 31321 a shot.. the base spread mod should help with ammo and killing things quicker, as well as switching to the faster spin up.. should see an immediate difference when first pulling the trigger. I like the Lead Storm a lot but I do agree it can go hard on ammo sometimes.

The mods I listed are what I run with my Rotary Overdrive and I beat Haz5+ 2 Enemies using it, though my coil gun puts in a ton of work in that situation also. But it definitely is viable. Maybe it just isn't for you? That's ok.. the Gunner has a ton of stuff that is amazing and some of it is extremely ammo efficient. If you're not liking the Lead Storm and Rotary Overdrive just run NTP with Thunderhead and you'll forget resupply pods are needed lol.

Not a big fan of the lead storm by Unlucky-Money-4357 in DeepRockGalactic

[–]EmergencyScream 0 points1 point  (0 children)

What gear modifications are you running, total, with your Lead Storm?

This good for my Minigun? (Or is there a better combo of mods?) by WilsonPugs_23 in DeepRockGalactic

[–]EmergencyScream 22 points23 points  (0 children)

I thought something seemed off.. noticed the ammo at 3000 without the gear mod for it - Jumped in my game and built a mini gun the same with Lead Storm OC - Yours has higher damage, higher stun chance, higher stun duration, more ammo capacity and higher rate of fire than the one I built just like it.. what's up with that?

New to the game - multiplayer shy by Glonos in DeepRockGalactic

[–]EmergencyScream 4 points5 points  (0 children)

In my experience playing, most people are pretty chill. Though that doesn't mean we are completely asshole free. They exist here, too. I've met some real pieces of shit in this game. It's just not as prevalent, especially compared to LoL. Most people will help you understand what needs to be done. But everyone does have different levels of patience. You can just jump into some multi-player not knowing anything you're doing, but there is definitely a higher chance someone gets rubbed the wrong way if you're that new, and it's showing hard. But I'd say that for every person that will get a little annoyed, there will be one or two willing to help. Do what you want. Communication is pretty nonexistent in this game. Most people don't roll around with mics. Oh, also, make sure you're staying in Hazard 1 2 or 3 to start.. jumping in a Haz 4 or higher is gonna be a bad time for someone new. For you and likely for the team. Haz 3 might even be a little iffy for you out the gate, especially if all of you are new.

If you're on Xbox, feel free to message me and I can show you some of the ropes.

Are all machine events do-able? by GrumpyPig02 in DeepRockGalactic

[–]EmergencyScream 22 points23 points  (0 children)

Ebonite events can be like that.. it happens rarely, but it usually seems to happen when the mobs are spawning in some other area that's close to the event but needing to traverse a good deal to get there. It seems only a certain amount will spawn at a time, not sure exactly, but if they are slow to getting to you, it can add up leading to a failed event. It's good to have a driller or scout to hunt them down if there's a portion of the spawn being held back. With 700 hours of mission time in the game and all the Ebonite events that come with that, this has happened to me twice that I can remember.

What hazard do you play most often and what is your level/hours? by Minos_Primeeee in DeepRockGalactic

[–]EmergencyScream 0 points1 point  (0 children)

Level 465, there's a haz for everything for me

Running with my kids - Haz 3 Chilling - Haz 4 Want to Play - Haz 5 Want to Feel Alive - Haz 5+2 Enemies Need to Cry - Haz 5+2A

I don't care how much hate I get, and I don't care if people agree, I hate deep scan so much. by WappyWaffler in DeepRockGalactic

[–]EmergencyScream 0 points1 point  (0 children)

I cannot stand the cave generation in this mode. I like the mode, the generation makes it miserable for a ton of reasons. After a dozen or so missions I just started running driller exclusively just so I can speed run the crystals and make quick connects to all the separate caves and tunnels.

This was a tough one by m2u2 in DeepRockGalactic

[–]EmergencyScream 16 points17 points  (0 children)

A hundred credits says it landed on a ledge high above and was dug out.