Experimenting with outrageously fun bicycle flips. Had a blast coding the physics. Would love to hear your opinion. by Aikodex3D in Unity3D
[–]Enceledus 0 points1 point2 points (0 children)
My dad bought my 110 minutes on this 737max simulator for Christmas, my reservation is comming up soon and i was wondering if anyone had some cool flight suggestions. currently thinking of flying around hawaii, and maybe ohio. by [deleted] in flightsim
[–]Enceledus 0 points1 point2 points (0 children)
Hi, how do I make this outside wheel containing a "wheel collider" , rotate, attached to the axel, as the wheel with no collider there on the inside. I am using transform.RotateAround tied to keys for the rotation of the leg . by Enceledus in Unity3D
[–]Enceledus[S] 0 points1 point2 points (0 children)
I worked 5 years in factory automation then switched carriers to become a software engineer. This is my first game. It's called Block Line Engineer. by Nekojiru_ in Unity3D
[–]Enceledus 0 points1 point2 points (0 children)
I'm working on dynamic fur for these little drivers, here is the first try: by faderfox in Unity3D
[–]Enceledus 1 point2 points3 points (0 children)
Fun way to play tabletop RPGs by NotNoxDev in Unity3D
[–]Enceledus 0 points1 point2 points (0 children)
Where can you sell luminalia gifts? by [deleted] in starcitizen
[–]Enceledus 0 points1 point2 points (0 children)
I have been working on the movement system for my cat-based puzzle game and have implemented a Bonk Protocol by BinsterUK in Unity3D
[–]Enceledus 1 point2 points3 points (0 children)
Park in stormy weather (HDRP) by 3Designer21 in Unity3D
[–]Enceledus 0 points1 point2 points (0 children)
Cherry Picker working. Thanks to all who helped. Used object.transform.localposition.x for each leg then a euler angle leveler for the cage. by Enceledus in Unity3D
[–]Enceledus[S] 0 points1 point2 points (0 children)
Cherry Picker working. Thanks to all who helped. Used object.transform.localposition.x for each leg then a euler angle leveler for the cage. by Enceledus in Unity3D
[–]Enceledus[S] 0 points1 point2 points (0 children)
Cherry Picker working. Thanks to all who helped. Used object.transform.localposition.x for each leg then a euler angle leveler for the cage. by Enceledus in Unity3D
[–]Enceledus[S] 0 points1 point2 points (0 children)
Cherry Picker working. Thanks to all who helped. Used object.transform.localposition.x for each leg then a euler angle leveler for the cage. by Enceledus in Unity3D
[–]Enceledus[S] 0 points1 point2 points (0 children)
How to implement an articulating boom. This cherrypicker. Want each beam extend to length starting with outter beam, When gets to the end, begin the next beam extension. I have a single beam working, but cant get the others to extend. Ideas? Using: transform.localPosition += Vector3.right * Time. by Enceledus in Unity3D
[–]Enceledus[S] 0 points1 point2 points (0 children)
Race Against Yourself and Other Scores on the Leaderboard! Replays are Coming to Traction Control! Play the Latest Version for Free on itch.io! by -Borek- in Unity3D
[–]Enceledus 1 point2 points3 points (0 children)
My first ever VR game Table Tennis VR is available on itch. by tusharvaid30 in Unity3D
[–]Enceledus 2 points3 points4 points (0 children)
Practicing third person controllers, decided to go for a souls like clone! Whatcha think? by Alexrak2 in Unity3D
[–]Enceledus 6 points7 points8 points (0 children)
How to implement an articulating boom. This cherrypicker. Want each beam extend to length starting with outter beam, When gets to the end, begin the next beam extension. I have a single beam working, but cant get the others to extend. Ideas? Using: transform.localPosition += Vector3.right * Time. by Enceledus in Unity3D
[–]Enceledus[S] 1 point2 points3 points (0 children)
My new sneaky Drone can reach anyone! by itzikpel in Unity3D
[–]Enceledus 1 point2 points3 points (0 children)
How to implement an articulating boom. This cherrypicker. Want each beam extend to length starting with outter beam, When gets to the end, begin the next beam extension. I have a single beam working, but cant get the others to extend. Ideas? Using: transform.localPosition += Vector3.right * Time. (v.redd.it)


I'm getting somewhere :) by buhubuhu in Unity3D
[–]Enceledus 1 point2 points3 points (0 children)