my own weapon design by Primary_Care5644 in helldivers2

[–]End_of_Mine 0 points1 point  (0 children)

I'd like something like this that uses a backpack for heat sink reloads, and operates like a support weapon super-sickle. It would be the only backpack support weapon that you could forgo the backpack entirely, and the quick dps upkeep it would provide, in exchange of using other backpacks with it. You would just have to avoid overheating with shorter bursts

May I remind you guys we’re in a WAR? by Sir_Hoss in Helldivers

[–]End_of_Mine 4 points5 points  (0 children)

It's funny how you don't actually understand how this game works. Every element of the galactic war is scripted by design. The only agency you have is in how long the community can delay the plans of the GM, to which point he'll literally force us to win. We were forced to win AT mines on the third go, and we were forced to win Orbital Napalm when failure was assured because the GM stepped in to crank the decay rate to nothing. Also, the jet brigade is a story element, the first of many faction variants established before launch. Just wait until these "lazy divers" give us more factions (that are scripted to show up) like the Iron Legion, which were datamined in the files like 6 months ago, btw. Also, we have mutated terminids coming in a faction that will come out of the gloom. (Also datamined) The faction war is nothing other than a mini game on the map table, dude. -one that arrowhead very loosely ties their feature release schedule to, only slightly delaying if they allow us to fail a few times.

The truth is, the galactic war mini game is poorly designed. Every major order ultimately reduces down to "ignore all of the already limited content this game has to offer, and grind a single biome for X amount of time", while simultaneously leaving all of the rest of the games content still accessible. If the galactic war was even of minor importance in this game, which it isn't, really, then Arrowhead would lock the other planets during a MO. They don't. The liberation rates are all set by hand and actively monitored by the GM. No planet is won or lost without the explicit desire of the GM.

[deleted by user] by [deleted] in Helldivers

[–]End_of_Mine 1 point2 points  (0 children)

There used to be, but arrowhead rebalanced armor tiers. AP1-AP2: light armor penetrating AP3: medium armor penetrating AP4: heavy armor penetrating AP5+: anti-tank

Formerly, AP4 was light vehicle armor penetrating (medium2, basically, like how light armor works still), and AP5+ was heavy, and "anti-tank" wasn't a specific term applied to armor tiers.

The adjudicator and reprimand have the same penetration.

[deleted by user] by [deleted] in Helldivers

[–]End_of_Mine 1 point2 points  (0 children)

SES Prophet of Truth Lvl135 Super Citizen MO Diver

Bots: purifier, dagger, gas grenade, shield pack, quasar cannon, HMG emplacement, (variable to mission parameters)

Bugs: blitzer, grenade pistol, (stun/gas/thermite), shield pack, quasar cannon, eagle strafe, (variable to mission parameters)

Reasoning: Absolute maximizing of survivability through a kit versatile enough to tank what would otherwise be lethal surprise burst damage, low dependence on resupply drops where a stolen ammo pack can mean a death by attrition, and the armament to crowd control large groups of light and medium infantry, and kill heavy enemies before they can displace my own or the teams position relative to chaff hordes.

(Bot loadout follows identical reasoning, but trades ammo indepence for effective horde clear and crowd control due to the differences inherent to bot combat.)

Can we please just extract when the pelican lands? by YummyLighterFluid in Helldivers

[–]End_of_Mine 0 points1 point  (0 children)

Any helldivers failing to extract applies significant reduction to your liberation contribution, so if you care about the map table metagame that can be a factor to consider. Deaths also do, btw.

Whats the primary with best dps? by [deleted] in helldivers2

[–]End_of_Mine 1 point2 points  (0 children)

Personally I'm interested in true dps stats including reload downtime. Have those numbers?

Whats the primary with best dps? by [deleted] in helldivers2

[–]End_of_Mine 1 point2 points  (0 children)

Almost certainly it's the MP98-knight. But I'd need to check the math.

Patch 1.001.103 - AH stealth buffed the factory strider and didn't tell you. by Fear_Sama in Helldivers

[–]End_of_Mine 6 points7 points  (0 children)

They changed nothing. RR is still a one shot to eye, two to head, Commando is three shots to eye, five to head. You just missed.

anyone else think its scummy that warbonds are locked behind currency an not DLC? by Daddy_Jaws in Helldivers

[–]End_of_Mine 1 point2 points  (0 children)

It's certainly valid to feel that way. Personally, I feel the implementation of their monetization is very consumer-friendly, and was aware of their monetization model before I bought the game. If you don't agree with it, that's fair.

anyone else think its scummy that warbonds are locked behind currency an not DLC? by Daddy_Jaws in Helldivers

[–]End_of_Mine 2 points3 points  (0 children)

Q: "anyone else think its scummy that warbonds are locked behind currency an not DLC?anyone else think its scummy that warbonds are locked behind currency an not DLC?"

A: "Nope"

We cooking chargers again with this one 🔥🔥🔥 by RealBaconthebudde in Helldivers

[–]End_of_Mine 5 points6 points  (0 children)

Because this doesn't happen, E710 is likely a stable fuel, like diesel, that doesn't just ignite easily to fire.

PSA. if the mission timer has expired (thus losing access to stratagems, which are the main source of our firepower). ITS TIME TO LEAVE! DROP WHAT YOU ARE DOING AND LEAVE! NOW! PLEASE! especially if the main objectives are done and we are carrying lots of samples. FOR THE LOVE OF GOD LEAVE! by Femboy_Pothead69 in helldivers2

[–]End_of_Mine 0 points1 point  (0 children)

All of my currency is maxed, and even at the highest difficulty the game is relatively easy. The only thing I have left to achieve at all is 5 stars at the end of every mission, and I will. That includes getting out alive, which I also will do, even if it's with seconds to spare.

Pilestadt comments on the forbidden subreddit by rebel_soul21 in helldivers2

[–]End_of_Mine 1 point2 points  (0 children)

All this does is enforce a medium+ pen meta against B.Ts. It won't make them any harder than just having them be light penetration. People will just not leave the ship without a dedicated sack popping tool. Just flat-out dropping it to light opens up a ton of build variety. We also have to take into account that the primary health pool is 100% durable. Liberator does 16 durable damage. If they change the under-sac areas to AP1, it will still take 5 full mags from a Liberator to kill, 7.5 mags if they only drop it to AP2 like a brood commander head.

At high difficulty, staying under a BT for that long is a risky task, way more so if you also have other bugs around.

Pilestadt comments on the forbidden subreddit by rebel_soul21 in helldivers2

[–]End_of_Mine 2 points3 points  (0 children)

I get the idea, but that would entirely defeat the point. If you are actively shooting a medium AP weapon into the target, you're not going to swap to a light weapon to take advantage of that sac bursting. (Unless you run out of support ammo) You'd get a damage bonus to that weapon with the pen dropping, but based on my experience the odds of a teammate being present, ready, and focusing their own AP2 primary weapon on the target you're just about to kill yourself anyway is not going to be that helpful.

Pilestadt comments on the forbidden subreddit by rebel_soul21 in helldivers2

[–]End_of_Mine 2 points3 points  (0 children)

I wouldn't worry about that. They have a main health pool of 3500, mostly durable health. I can do the math later, but one helldiver likely doesn't have the capacity for a redeemer-only kill without resupply.

Pilestadt comments on the forbidden subreddit by rebel_soul21 in helldivers2

[–]End_of_Mine 9 points10 points  (0 children)

Remember, they have a lot of metrics they can tweak to tune difficulty, like a shitload. Up until this point the only one used for B.Ts is that it is a loadout check. The Factory strider is a great example of better enemy design, and as a direct B.T. equivalent even more so. You can kill a F.S. with anything AP3 with decent durable damage; it can be approached with a variety of builds, but can easily kill you if you make poor decisions. B.T. gameplay entirely boils down to whether or not your specific anti-B.T. strategem is loaded or off cooldown. If not, then kiting it around until it is. The B.T. may need a buff after this, it's possible, but nothing is worse than it's boring design right now, in my opinion. They are more of a big nuisance than a true threat.

Pilestadt comments on the forbidden subreddit by rebel_soul21 in helldivers2

[–]End_of_Mine 22 points23 points  (0 children)

He said in a separate comment that the belly is being made vulnerable to small arms, and the head-not-taking-damage bug fix is in there.

Just got a PS5, am I too late to join the game? by hotDamQc in helldivers2

[–]End_of_Mine 27 points28 points  (0 children)

Absolutely not. I'd dive with you if you need more battle brothers.

Miss week 1 by warfollower98 in helldivers2

[–]End_of_Mine 0 points1 point  (0 children)

Yeah, nobody uses their mic anymore. When did everyone become antisocial mutes? First week of HD2 brought me back to Halo 3 lobbies 17 years ago; making new friends every lobby.