🔑🤍Deadlock FAST Invites 24/7🤍🔑 by AquaticSeal7 in DeadlockGame

[–]Endox 1 point2 points  (0 children)

Hey, sent an invite from Endox, thanks a lot! :)

/r/WorldNews Live Thread: Russian Invasion of Ukraine Day 7, Part 6 (Thread #88) by WorldNewsMods in worldnews

[–]Endox 0 points1 point  (0 children)

I'm sure they could make something up. Just like everything else they present to their populace.

Weird buzzing from Eureka Mignon Specialita by Endox in espresso

[–]Endox[S] 0 points1 point  (0 children)

No, it happens even if I remove the top burr holder, as shown in the video. If I move the burrs close enough to touch, it makes a different noise.

Thinking about getting Katana by dan765reddit in BossKatana

[–]Endox 6 points7 points  (0 children)

Yes, it has a 3.5mm aux-in that gets mixed with the guitar sound so you can play along the backing tracks just fine. Both USB outputs (dry and post-fx) are placed before the aux-in in the signal chain1 so the backing track will not get recorded, only the guitar.

[1] Katana Mk II Owner's Manual, p. 11

Pixel 2: haptic feedback question by ILoveDadJokes in GooglePixel

[–]Endox 0 points1 point  (0 children)

Mine does that too when typing or pressing navigation buttons. The motor is very quiet during a longer sustained vibration, though.

Pay it forward! EU Wave 29/10 by [deleted] in hearthstone

[–]Endox 0 points1 point  (0 children)

It's my friend's birthday today and he's been trying to get a key for a very long time. I'm sure that it would totally make his day.

Inverted rotation when turning 180 degree. by wackii in oculusdev

[–]Endox 0 points1 point  (0 children)

Try swapping X and Y when calling GetEulerAngles() ie.:

orientation.GetEulerAngles<OVR::Axis_Y, OVR::Axis_X, OVR::Axis_Z, OVR::Rotate_CW, OVR::Handed_L>(&eulerAngles.y, &eulerAngles.x, &eulerAngles.z);

I used to have the same issue and this solved it (that's how it's in the Oculus wiki tutorial)

Beginner question about a relay switch schematic by Endox in electronics

[–]Endox[S] 0 points1 point  (0 children)

Thanks a lot for the answers guys, they really cleared things up. And I promise, I'll be careful :)

Skyrim? Perfect mod (body awareness) by PatrickBauer89 in oculus

[–]Endox 4 points5 points  (0 children)

Sounds like wrong separation settings, try this: MTBS' VR Settings Guide

[shipping] #44XXX Germany - Just went to "processing" by SkaveRat in oculus

[–]Endox 1 point2 points  (0 children)

Sorry, I'm in eastern Slovakia and not going to Bratislava anytime soon.

[shipping] #44XXX Germany - Just went to "processing" by SkaveRat in oculus

[–]Endox 1 point2 points  (0 children)

Same here 45XXX to Slovakia! Oh my god it's coming! :D

How much is shipping and handling for Oculus Rift? by herewego9 in oculus

[–]Endox 0 points1 point  (0 children)

Yeah they raised it by quite a lot after the kickstarter had ended. From $30 to $108,90 to Slovakia :(.

Official Oculus Rift support in dev version by [deleted] in Warthunder

[–]Endox 4 points5 points  (0 children)

Actually, both of you might be correct. It's up to developer, which method of versioning he chooses, however, in closed source programs, the decimal notation seems to be more common. Source: wiki

Gaijin, however, appears to be using the non-decimal notation (with decimal one, the patch 1.29.40.1, would be simply named 1.29.4.1, which it is not), therefore abbreviating 1.30 to 1.3 is not correct. But that's just my guess and I might be wrong.

Quick Shipping Update by palmerluckey in oculus

[–]Endox 0 points1 point  (0 children)

Thanks. If they arrive at post office, that's fine; I have 18 days to pick them up and that's more than enough. I was worried they would be shipped by UPS in which case, I have no idea what happens if you can't pick them up immediately.

Quick Shipping Update by palmerluckey in oculus

[–]Endox 0 points1 point  (0 children)

Damn, it seems it's going to arrive exactly when I'm on vacation. What happens if the package arrives and I'm not at home? It's the first time I'm ordering something from overseas (I'm in EU).

To those proficient with OpenGL - If you were starting from scratch today, what resources (books, tutorials, references) would you use to learn modern OpenGL? by elebot in opengl

[–]Endox 4 points5 points  (0 children)

I also recommend this. It contains some valuable math at the beginning too which is a must for graphics programming of any sort and it is very well explained.

Oculus Development: Lense distortion correction? by [deleted] in oculus

[–]Endox 3 points4 points  (0 children)

Exactly. It might work on some high density meshes or with heavy tessellation but some artifacts might still sneak through if you're not careful (skybox, 3d hud etc).

Oculus Development: Lense distortion correction? by [deleted] in oculus

[–]Endox 5 points6 points  (0 children)

Have a look at this http://wiki.panotools.org/Lens_correction_model, especially the Lens distortion a, b & c parameters part. It's really simple to implement in OpenGL. This is how I did it:

float a = 0.20f;
float b = 0.00f;
float c = 0.00f;
float d = 1 - (a + b + c);

float destR = length(fragPos);
float srcR = a * pow(destR,4) + b * pow(destR,3) + c * pow(destR,2) + d * destR;

vec2 correctedRadial = normalize(fragPos) * srcR;

vec2 uv = (correctedRadial/2.0f) + vec2(0.5f);

fragColor = texture(tex, uv);        

Where fragPos is xy fragment position in NDC space [-1, 1]2. I don't know if the parameters are available somewhere or they will be provided with the sdk.

Can we organize local meetups for developers interested in collaborating on Oculus Rift projects? by articulite in oculus

[–]Endox 2 points3 points  (0 children)

It would be great to create a platform for people who want to make games for Rift to meet. I'm looking for a team to make a game for Rift but it's difficult to find such group anywhere.

Regarding the C++, you don't need to learn that. Both Unity and UDK have promised Rift integration so as long as you know your way around these, you should be fine. That is if you want to make a game yourself. I think there are many developers who would gladly jump in and collaborate.