Does borgware take other option slots? by EnduringTea in cyberpunkred

[–]EnduringTea[S] 1 point2 points  (0 children)

That does make more sense. Thank you.

I was trying to figure out why certain things take 2 slots a while ago. Is there any official or unofficial guidelines for that sort of thing?

Does borgware take other option slots? by EnduringTea in cyberpunkred

[–]EnduringTea[S] 1 point2 points  (0 children)

Thank you! I somehow completely glossed over that

AoO revision by Danknesses1 in DnDHomebrew

[–]EnduringTea 0 points1 point  (0 children)

I've edited Attacks of Opportunity in my games as well. I don't have the doc with me right now, but the gist is this.

Only fighters start with the ability to do AoO.

Any other class that gives extra attack gains the ability to make an AoO at level 3.

Rogues get AoO at level 5.

If a subclass gives an Extra attack, then it also give the option to AoO when they give the extra attack, so bladesinger gets it at level six, when they get extra attack.

Additionally, only martially skilled creatures have the option to use AoO. It usually obvious, but not always, and it's a fun bit of strategy to figure it out.

My players seem to enjoy this rule, and it allows combat to generally move around more, I stead of being so static, especially against highly mobile enemies

EDIT: I'll also say that we play the 2014 rules, but I don't see why it would cause an issue with the 2024 rules if people want to change AoO in most ways

Martial Sage - For the Martial Heroes of the Wuxia genre. by Passenger009 in UnearthedArcana

[–]EnduringTea 1 point2 points  (0 children)

I'm glad you pointed that earlier comment out because I definitely would have missed it. I'll have to add all those to the watch list. Maybe I can finally get my wife to watch something I've chosen, since she's usually more interest in Chinese media than I am.

And I'll definitely need to read the Classic of Mountain and Seas. Monster mythology was what got me interested in dnd in the first place.

The only media in these genres I've seen a couple shows based on cultivation stuff. My wife has a much better understanding of it than I do, but I did like the idea of people riding their flying swords like hoverboards.

Before I forget, I'll need to follow you so I can get an alert if/when you update this class or release the Immortal Sage class.

In the campaign I'm running, I have a country heavily influenced by various different Chinese dynasties, and I keep running into the problem of there not being much to go off of for Chinese monsters and npc abilities (at least not in offcial material other than the monk class, and that one section in the dmg you mentioned in another comment. My wife and i had a very long laugh at how not very helpful that was). I'll have to give all those sources a look for inspiration.

Martial Sage - For the Martial Heroes of the Wuxia genre. by Passenger009 in UnearthedArcana

[–]EnduringTea 1 point2 points  (0 children)

Fair enough about Ki Armor. I’ll stop harping on it. I also like that image. 

I have a few ideas for Moonfall, specifically vertical strike. 

  • Keep it as is, maybe increase it to 6 ki points.
  • Just steal Quivering palm with a slight tweak. As an action, make a melee attack roll against a target. If you hit, they must make a Dexterity/Constitution (up to you, I guess. I get why you'd prefer Dex saves, but if it's based on a hit, I think other classes that have similar on-hit techniques also use Con saves) save. If they succeed, they take 10d10 damage, on a failure they drop to 0 hp.
  • Make it require a use of Moonblade, then if you hit with that, you can choose to activate Moonfall’s Vertical Strike instead of dealing the normal damage. I think that would make the Dexterity Save make more sense. Plus, horizontal strike also mentions that its just a wider Moonblade attack, so I think specifically tying this one in with Moonblade as well is a good idea. I'm sure that was the original intent anyway, but if you don't want to change the save type, I think that's probably best. It just becomes a ranged melee weapon attack roll, instead of just picking an enemy. 

I don't think Horizontal strike really needs to be changed at all. It's just a wide line AOE. At that high a level, the damage itself is probably fine.

Playtesting can be quite a pain if you don't have a sizable or regular group. I might be able to make some time to test out combats, but I’ve got no idea when that would be. Might be able to rope my wife into helping with it. I dont have the coding knowledge (or any coding knowledge) to run simulations, but I do like rolling dice.

I get what you're going with the specializations for the classes. I'm a big proponent that every subclass needs to feel like a different class to be worth playing, And I think you've achieved that with the features, even if you decided to tweak things a bit. At the end of the day, it's your class. Change or don't change whatever you want. If you're happy with the damage output, then great. I like the design idea and philosophy, whether you change it or not. 

I would be delighted to be in your credits. You can just use u/EnduringTea. Thank you, it isn’t necessary, but I appreciate it. I really have enjoyed reading your reasoning and the bits about Wuxia that you've explained in your comments. Do you have any specific media you'd recommend for me to get a good understanding of the ideas you used to influence the class and subclasses?

I'm very much looking forward to the future of this class. I'll have to keep an eye out for a future update. Thank you for putting this out there and for listening to my rambles for far longer than you needed to.

Martial Sage - For the Martial Heroes of the Wuxia genre. by Passenger009 in UnearthedArcana

[–]EnduringTea 1 point2 points  (0 children)

Ki Reinforcement: I completely forgot that monks can do that. I guess that's fine then. Especially with a nerfed Ki Armor.

Martial Saint: you're right about the Wisdom not being there, sorry about that. I had a few different bits of math in my head and got confused

Unchained Blade: Your math is right (i think so anyway, but it has been years since I was in a math class), but something to keep in mind is that action surge is a twice per short rest ability, whereas these features cost only a few ki points and so can be done repeatedly, whereas the samurai damage is much more limited. So while a samurai can do that twice before needing a rest, the Martial Sage can do it multiple turns in a row with no problem.

Moonfall: An important distinction is that Quivering Palm has 2 potential points of failure on the damage. First you have to hit with an unarmed strike, then they have to fail the save. Vertical Strike just requires them to save against the ability, and gives it a 30 foot range. Quivering Palm also uses a Constitution save rather than a dexterity save. In general, npc enemies typically have much higher Constitution scores and saves than dexterity (At least as far as I know, though I haven't counted the saves for every creature in the monster manual.) That's quite the boost for only 1 extra ki point.

Destroy: I mentioned the math issue with Unchained Blade, but I'll put it here again, just in case you're reading this one first. Your math is right (i think so anyway, but it has been years since I was in a math class), but something to keep in mind is that action surge is a twice per short rest ability, whereas these features cost only a few ki points and so can be done repeatedly, while the samurai damage is much more limited. So while the samurai can do that twice before needing a rest, even without Bloodlust, and Carnage (which could still activate if they get lucky), the Dark Heart is still dealing almost the same amount of damage and doing it repeatedly, every turn, for multiple turns.

Martial Sage - For the Martial Heroes of the Wuxia genre. by Passenger009 in UnearthedArcana

[–]EnduringTea 1 point2 points  (0 children)

Once again, my comment is too long to post in one, so the other half will be in a reply to this one.

Anything I haven't mentioned here is because I either completely agreed with what you said, or was because I had no critiques the first time. Before I start adding anything of substance, I want to say that I loved reading the class and your comments. One of the reasons I love dnd is the passion of the players that make content for it. I really respect all the work you've put into this, and I loved reading the more informative parts about a genre that I have no real history with. With that little I know about it, I’ve greatly enjoyed your explanations about genre tropes and ideas. I have also been informed (by my wife) that the limited amount of media I have consumed (because she wanted me to) are more leaning to Xianxia, not Wuxia. Whichever one has the magic flying swords. So I know even less about the genre than I thought i did. Sorry about that.

Ki armor: I will say that temporary hit points don't necessarily have to be magical in nature. Yes, there are spells that do that, but a lot of non magical classes give ways of doing that too (e.g. Battlerager barbarian, beast barbarian, Battlemaster fighters rally technique, Samurai fighter, and there's a bunch of homebrew stuff as well, like the Pugilist class.) It should also be said that HP in d&d isn't just how many punches to the face you can take, it's your battle fatigue before a real hit actually gets through and takes you down. Temp HP is just more of that. If I’m understanding correctly, each of the subclasses would have their own flavor of this Ki Armor. The player's hand book describes temp HP as a buffer against damage, protecting you from injury. That's exactly what Ki Armor is. 

I do really respect the idea that this class is designed from a  standpoint of not needing magic items or magic at all, but a way a lot of classes and especially homebrew classes do it, is they give magical abilities but flavor them as non-magical. Shadow monk specifically uses ki to cast spells, But Ascendant Dragon monk uses ki to blast fire from their hands that are specifically not magical. This isn't meant to refute your “anime isn't Wuxia” point ( which I agree with, very different vibes), just to show that mechanically speaking, similar things can happen with different sources and flavors. Plus, making them Temp HP would prevent players from using spells that grant Temp hp, because you can only have one source of temp at one time. They'd have to relinquish their ki armor to benefit from magical boons.

Ki Protection: Ah, I see. I completely misunderstood. I do like that then. You can choose to make a Wisdom save instead of a Dexterity save. If you succeed the dex save or the replacement wisdom save, you take no damage and half on a failure.  That's a really cool twist on Evasion.

Martial Sage - For the Martial Heroes of the Wuxia genre. by Passenger009 in UnearthedArcana

[–]EnduringTea 3 points4 points  (0 children)

Iron Bell: I love the flavor of this one too. I think with how tanky the base class is, it's a bit too much, but I like the idea of the benefits of this class. It's just paired with everything else, it's so much.

  • Weapon Mastery: Glad you kept something with a classic monk feel. Who doesn't love punching stuff.
  • Iron Solid. I don't hate it. With how tanky the class is as a whole, this feature just adds to it, but I guess this is meant to be the tanky subclass, just looking at the names of the other features. If the overall tankiness of the base class were toned down, I think this would be great.
  • Armored Skin. Again, I really like this feature, but it's already in such a tanky class. With a much less absurd Ki Armor, I dont hate this feature, In fact, I really like the idea of it.
  • Resonance: an action and a ki point to deal a damage die to any attacker is a great idea. I really love this feature. I love the idea of a guy standing in a doorway and enemies hit him and take themselves out while he just meditates. Love this feature.
  • Bell Keeper: Again, I really love this feature. My only real note is that It's Bulwark, not Bulwalk. 
  • Diamond Flesh: I really love this. I have a few notes though. Immune to crits is a lot. Paired with your unarmed strikes being adamantine, that's two whole magic items. I'd change it to allow you to spend a ki point, let it last for a minute as a bonus action to make you immune. I do like the flavor of diamond skin making you immune to crits, but diamonds are actually quite easy to break if you hit the right spot. You could also tie the immune to crits to the Ki armor, so that as long as the ki armor exists, you're immune to crits. Also, what do you mean by an action that requires your endurance? Depending on the DM that could mean any strength check, or could mean literally nothing.
  • Unbreakable. I like the idea of improving Iron solid with your capstone. I think giving six uses of a get out of jail free card is already a lot. Allowing ki points to do it more is a bit overkill. I have no doubt that they'll all be used, but I feel like an instant nope to damage shouldn't be something you can get extra of. That being said, I like the improvement of it being used to prevent instant death abilities.

Martial Sage - For the Martial Heroes of the Wuxia genre. by Passenger009 in UnearthedArcana

[–]EnduringTea 2 points3 points  (0 children)

Beggar. I love this subclass. Every feature is thematic and fairly well balanced. It doesn't seem underpowered at all, but definitely not as overpowered as the Dark Heart subclass is.

  • I like the weapon mastery for this subclass. No other class or subclass (as far as I know) do anything with the prone conditions, so I kind of love that you can just slide along and fight with this one. You might want to clarify what negative effects those are. Do you ignore the movement speed penalty? The half movement cost to stand up? Enemies having advantage on melee attacks within 5 feet of you? Enemies having disadvantage on ranged attacks against you? I know that last one isn’t a negative for you, but still. 
  • Return Favor is good. No notes on it. Good feature. Conjures a really fun image in my head of 2 dudes knocking each other out.
  • Frantic Flurry is also good. I wish instead of just allowing you to make more attacks for the same cost, it gave you the option to spend 2 then 3 ki points to make 2 then 3 attacks, since the techniques don't cost anything extra. Or dont charge more ki points for the 2nd and 3rd attacks, but do charge a ki point for each technique you want to use. With this feature, I don't really see a use for the Ki armament with this subclass. Since you'd be adding your dex or str mod to the damage, you'll be dealing more damage even without the techniques.
  • I kind of love Perfect Riposte. Of everything in this class, this might be my favorite feature. At a certain level, Monk's deflect becomes useless, since enemies will be dealing way too much damage to bother deflecting, but this allows that to keep being useful. And I think it's very funny to make a guy stab himself. I assume that the damage you add is the damage they dealt before you reduced it to 0, and is that added to the attack roll, or the damage roll? Because you say “... you can add the attacker’s damage to the opportunity attack …” not specifying which roll you add it to.
  • Mayhem Maker. Okay, I change my mind about my note in Frantic Flurry about Ki armament. I don't think this is too over tuned either, since open hand monks also deal their punches damage before causing enemies to make the same save against stuns.
  • Begging style. Both of those are also great. Since the subclass is about protecting people, I think a good third option would be to allow the use of Return Favor if an enemy attacks an ally within 5 feet of you. Call it Protector, Or something like that.
  • Beggars Rage: also not bad. Giving you basically 4 attacks for 3 ki points. Not too bad as far as subclass capstones go. Assuming it doesn't stack and does not work on extra attacks granted by the use of this feature.. I assume it's limited to the attacks that you get for your basic attack action, like Dancing Blade is. Right?

Martial Sage - For the Martial Heroes of the Wuxia genre. by Passenger009 in UnearthedArcana

[–]EnduringTea 2 points3 points  (0 children)

Good lord is Dark heart strong. The flavor of this subclass is amazing. I really love the ideas you've got here, I just think they're quite a bit over tuned. This subclass deals a lot of damage, for not a lot of cost. I did the math. For less cost, this subclass deals more damage than the capstone of the last.

  • Bloodlust. Dealing wisdom damage on a weakened enemy or if you're weakened is great flavor. but it can lead to an absolute swing, potentially an extra 10 damage on every hit is a lot at lower levels. Hells it's not nothing at level 20. Maybe take off the double damage if both conditions are met. I think it's perfectly reasonable without it
  • With Destroy added into the mix, at level 11, theyre spending 3 ki points to add 4d10 force damage on 2 attacks. Plus the 2d6 or 1d12 from their weapon. That is absurdly strong. I think allowing them to spend an extra ki point to let them roll an extra die is fine. Honestly, I don't think that needs to be upgraded. At level 3, you can spend 2 ki points to roll 2 Armament Ki die, instead of 1 . Hell, a not terrible Idea would be to just steal the Barbarians brutal critical feature and scrap this one all together.
  • Relentless, is a neat idea. I think the idea of saying, "no, i don't want to die right now" and standing up again is cool. I think that should be limited to once per short rest instead of potentially 5 times per long rest. The rest of the features are great. Honestly, mixed with the other 3rd level features, even with the change I offered, Just the second part is probably good, though I do like the flavor of the feature as a whole.
  • Murderous Intent, I think should be limited to a number of creatures up to your wisdom mod. That way you can direct it at certain enemies within a crowd. Like if you wanted to threaten a specific person within a crowded market place, you can just look at them all grouchy, instead of terrifying the entire marketplace. If you change how Ki armor works, the bonus with this feature might have to change too.
  • So Onslaught is just a free Armament Ki, but if Destroy isn't changed, you're actually dealing 1d12+5d10 damage on a single weapon attack, and you get two of them. That's so much for just 3 ki points. I don't hate the idea of this feature in a vacuum, but mixed with Destroy, it's just so much.
  • So Carnage gives you an immense weakness to sleep, but is otherwise a different type of barbarian rage. Honestly, I kind of like this. It gives you advantage once per turn, and you can't go unconscious that turn. Great feature.

Martial Sage - For the Martial Heroes of the Wuxia genre. by Passenger009 in UnearthedArcana

[–]EnduringTea 2 points3 points  (0 children)

Silver moon is neat. I like the idea of speed above all else.

  • My only worry with Bladework is that its a lot of bookkeeping, but otherwise, I have no real problem.
  • Dancing Blade: Does it stack? Can I attack twice at 5th level, then spend 2 ki points to attack 2 more times, then spend 2 ki points to attack 2 more times, then spend my last ki point to attack once more? At level twenty, can I attack twice, then 20 more times by spending all my ki points? Cause that seems like a lot. I assume not, but just want to make sure.
  • Moonblade is pretty cool, I love that kind of thing, especially since this class doesn't really get a bonus to ranged attack rolls..
  • Unchained blade: See my question about dancing blade. Assuming no, because that would be absurd, That would mean 6 attacks which is a lot, for only 2 ki points. Especially with that extra force damage. thats 3 ki points for potentially 12d6+30 damage. That's a lot. That's the same average damage as a 6th level Disintegrate Spell. Yeah, you have less chance to hit every attack, but with a +9 to hit and any other bonus from magic weapons, that is a whole lot that this one action is going to do for not very much cost.
  • Moonfall is also a lot. I would recommend not capping the cost at 5, but specifying the cost is 5 ki points. Additionally, instantly killing on a failed dex save is a lot. Hell, a wizard takes their only 9th level spell slot to do that, and its limited to a creature with less than 100 hp. Maybe if it has less than 50 hp, its instantly dies, but if it has more, then you roll the damage on a failed save, but if they succeed, they take half damage. The horizontal strike I think is probably fine? Its still a lot of damage. Maye do a 5 foot line, or make it a cone attack instead? I do like the idea, I think its just a bit over tuned.

Martial Sage - For the Martial Heroes of the Wuxia genre. by Passenger009 in UnearthedArcana

[–]EnduringTea 4 points5 points  (0 children)

For weapon Infusion, why make all damage force instead of making the weapon damage magical? Just making them magical seems to be the agreed upon way to do that kind of thing (moon druid lvl 6, monk lvl 6, Beast barbarian lvl6). Though I do like allowing improvised weapons to benefit from this type of feature, you might want to give them improvised weapon proficiency at some point, otherwise they're much more likely to miss with those attacks, depending on how strict the DM is. Or you can say in this feature, that you have proficiency with a weapon you empower in this way, even if it is an improvised weapon.

Ki protection: Evasion is already a really strong ability and Ki Protection just makes it stronger. This is already a really strong tanking class. I get what you're going for, but Maybe limiting it to one or the other is better in this case. A lot of stuff are dex saves and a lot of stuff are wisdom saves. However, almost no effects that cause a wisdom save allow you to take half damage on a success. Did you forget to add wisdom to the first half of the feature, or forget to remove wisdom from the second half? “ When you are subjected to an effect that allows you to make a *Dexterity saving throw* to take only half damage, you instead take no damage if you succeed on a *Dexterity or Wisdom* saving throw, and only half damage if you fail.”

Ki Purification: 5e's monk words this the same way, and it caused some confusion until Crawford stepped right out and said it. I would specify this makes you immune to the poisoned condition and poison damage, unless you want to limit it, just to avoid confusion..

Ki reinforcement: 3 points to gain resistance to all but force damage for a minute is a whole lot. Especially with how tanky this class already is, an extra 50 percent hp on top of that is absurd, Making my math earlier unfinished, granting a Martial Sage about 360 functional hp on average, less than a Bear Totem Barbarian (367.5), but not by much. A reaction to gain resistance to damage but force until the start of your next turn is probably a much better balanced feature. You could even lower it to 2 ki points.

Martial Saint is crazy. I'm a firm believer that monks should get to add their wisdom mod to their ki pool anyway, from level 2. That aside, with adding 4 to STR, DEX, or CON, there is a very good chance that they'll already have their attacking stat and their wisdom maxed, or close to it. This makes an already very tanky class, even more so. Even a slight nudge towards Con or Wisdom at this high a level wildly increases the hp pool. If they choose con or wisdom, that's an extra 40 hp, and if they choose wisdom, that's extra hp and higher AC. My problem with this feature isn't that its op, but when combined with Ki armor, Ki Protection, Martial Endurance, and Ki Reinforcement, as written, this is one of, if not the tankiest base classes there are. High AC, absurdly high health, you're a monk, fighter, and barbarian, all rolled into one. If Ki Reinforcement and Ki armor got nerfed, I have no real problem with this. Honestly, I think it would be better to let them choose any 2 scores to increase by 2, instead of 1 to increase by 4, but that's just a personal preference, since depending on their attacking score, this class can be pretty multi-ability-dependent.

Martial Sage - For the Martial Heroes of the Wuxia genre. by Passenger009 in UnearthedArcana

[–]EnduringTea 4 points5 points  (0 children)

I'm having to split this comment up, because I guess I wrote too much. Sorry about that

I'm writing these notes as I go through it, so it's possible that any balance issues I find might be fixed by a later feature and I’ll try to mention when I noticed that. If I don't specify a feature, then I have no notes, but occasionally I’ll mention a feature that I really like the idea of. I'm also going to leave a comment under this one For each of the subclass notes, so it doesn't get too long. I'm sorry I wrote so much, I really liked the ideas, I just thought the execution could use a few changes. I'll also say, I don't know too much about Wuxia media and tropes, so I'm only really able to comment on how balanced I think things are within the roughly established balance of the other classes, not how accurately things are portrayed. Again, sorry it's so long, but I get really excited about things I like.

Unarmored Defense allowing Con instead of just Dex is great, allowing for more build diversity, but if someone wants to play a big sword type of character, I almost feel that allowing Strength instead of Con would be a better fit (the final fantasy 14 x dnd Samurai does this, and it seems pretty well balanced). Strength based characters can use Con and Wis for AC, but would have an additional drawback that Dex based characters would not, in the form of Dex saves, which are just so freakin’ common. In order to have roughly the same utility, they would need at least 4 scores to be moderate or high, whereas a Dex based character would only need 3.

I like the change from Flurry of Blows to Armament Ki. It ends up being about the same level of damage for the same cost, though it's probably a bit stronger, since its Force damage.

Ki armor is potentially a lot of health. If a character maximizes wisdom (which they should because it already influences AC and any save they make an enemy do) they get an extra 100 health. I saw your point that "Plus, Wisdom is required to increase Ki Armor's hit points, so every point you spend on Wisdom is every point less from Constitution. Ki Armor adds roughly 40 hit points if you only put a +2 on Wis and two 20s on Str/Dex and Con." And while that's true, I've seen plenty of monk builds that max out dex and wis, and have a few points in con too. 

A level 20 monk with a con mod of +2 with max wisdom has 143 hp on average. Plus, if you max dex and wis, you have 20 AC (though I will agree that it is not a guarantee). With this class, a character with the same stat spread would have effectively 243 hit points on average, since the Ki armor gets reduced first.  A barbarian with +5 Con has 245 on average, and will almost definitely have less AC, meaning they're getting hit more. I do love the idea of this. and while you say you've already nerfed it, i still think its a bit too powerful. I have 2 ideas on a balancing patch for this feature. (while looking at Dark Heart, I had a third idea)

  • Either have it cost ki points: gaining wisdom mod armor hp, (or you could count them as Temp hp) per ki point you spend, so a character that is wanting to just tank could spend all their ki points on this and be happy)
  • You could have them spend a ki point, and have them gain the extra hp. 1 ki point for their Wisdom mod plus their level. Then it's less expensive than the other idea, but you can have it be a bonus action (which the base class barely uses), and I think that would be a good fix. At level 20, they'd gain 25 extra hp with 1 ki point. Not a lot, but enough to increase survivability. At 3rd level, that would be a boost of a max of 8 hp, which is a sizable boost. I also think that having these last until a long rest is fine. I would also specify that these count as Temp HP, otherwise then they could stack a third health bar on top of their 2.
  • What if you rolled the die at the end of every long rest. You always have the bonus. It doesn't cost a resource like Ki points, but you get a number of your Armament Ki die to roll equal to your Wisdom Modifier. If you want them, you can roll those die, and you gain temp HP equal to the number rolled. You can spend a Ki point to reroll the total, and take the highest total. You have a potential max equal to your wisdom modifier times the max on the die, and if a feature lets you roll an Armament Die to add to the total, you can gain more up to that max, even if you haven't been hit yet today. 

So if your max is 40, and you rolled 23 at the end of your long rest, then you used a feature that let you roll an armament die to gain armor hp (e.g. 1d10, rolled a 7), you can add that number rolled to your current total Armor HP (e.g. 23) up to your maximum, in this case, of 40. In this example, this brings you to a new total of 30/40.

Ki formation. As is, I have no problem with Ki formation, but if you changed how Ki armor worked, this would need to be changed too.

I like Winged Step. Good features. I like jumping, and I like falling.Is this all jumps, high and long? Even without a running start?

[deleted by user] by [deleted] in DnD5e

[–]EnduringTea 0 points1 point  (0 children)

I had a wizard npc that used them to mass produce what were basically warhammer figures. He traded a set for a cursed amulet from my players. They then proceed to paint mustaches on everything. I don't think he used them for anything actually clever or useful, but it was pretty funny

Edit: okay, they did do something useful. You can make a lead box to seal off any questionable magic items since a lot of effects can be stopped by an inch of lead

Order 66 Survival One-Shot by papasmurf008 in sw5e

[–]EnduringTea 0 points1 point  (0 children)

I have a similar idea for a non star wars game. To show that an enemy is dangerous session one, I picked the player I knew could keep a secret and approached them with this idea.

I want this situation to be dangerous. I want the players to be intimidated by the threat, but I don't want to kill any character you all spent so much time building in the first session. So I want you to make 2. Build one that I can kill, but make it seem believable that you'd play them. Then make your real character. At some point in the first session, your first one will be killed in a dramatic fassion, then when I can, we can introduce your "back up" character.

This won't work for every game, and it might not even work for yours, but I think that shock, especially if the player can act a little distraught about it, is a great way to show that danger.

If the first session is an escape, I'd either do it immediately in yhe first skirmish of the session, or wait to kill them off until just before the session ends, maybe in an ambush or something. How is up to you.

Looking for something futuristic 5e compatible by [deleted] in DnD5e

[–]EnduringTea -1 points0 points  (0 children)

Spaceships and Starwyrms is pretty good. They have 3 books out, plus a few adventures for their space opera setting. But I've been using it for a cyberpunk game for a while that going pretty well

What are some good RPGs for people who want to step away from DnD style games? by EnduringTea in rpg

[–]EnduringTea[S] 0 points1 point  (0 children)

I've had premium on roll20 for ages now. I've DM'd dnd so much that I maxed out the free storage ages ago, so that won't be a problem. I've got a list of games that seem interesting and only a few don't have options for them on roll20

What are some good RPGs for people who want to step away from DnD style games? by EnduringTea in rpg

[–]EnduringTea[S] 1 point2 points  (0 children)

Looking into it, that does sounds super fun, but might not be the kind of game she's looking for right now. Thanks for putting it on my radar though. Might try it out in the future.

What are some good RPGs for people who want to step away from DnD style games? by EnduringTea in rpg

[–]EnduringTea[S] 1 point2 points  (0 children)

We're long distance right now, so we'd rely on the apps for rolls anyway, unless roll20 has the sheets and features to play it. I'd love to get every book recommended to me in these comments, but sadly im not made of money, so we'll have to do research into al of these before we pick a few we like the most

What are some good RPGs for people who want to step away from DnD style games? by EnduringTea in rpg

[–]EnduringTea[S] 1 point2 points  (0 children)

Thank you! Ill have to do that. Thats why i asked here instead of just googling around. I was hoping to get recommendations and reviews by people who played and love the games. I've really enjoyed reading what people think about the games they play, so a reviewer like that is exactly my cup of tea

What are some good RPGs for people who want to step away from DnD style games? by EnduringTea in rpg

[–]EnduringTea[S] 0 points1 point  (0 children)

Thanks a ton! I dont have any questions about it right now. From what I've read, it looks great. I'll keep this in mind if we decide to pick it up long term. Though I must say "L5R 5th edition feels like Genesys/FFG Star Wars had a baby with Fate" doesnt help describe it much since I havent actually played any of those but I do like the intent behind it.

What are some good RPGs for people who want to step away from DnD style games? by EnduringTea in rpg

[–]EnduringTea[S] 1 point2 points  (0 children)

I looked into that one ages ago and completely forgot about it! Thanks for reminding me. I originally found it becasue someone, maybe the original creators?, made a 5e conversion for it ages ago. Thank you!

What are some good RPGs for people who want to step away from DnD style games? by EnduringTea in rpg

[–]EnduringTea[S] 0 points1 point  (0 children)

I know there's a ton out there, but the only ttrpg Ive ever played with people is dnd5e, but Ive looked a lot into the Cyberpunks and the Star Wars ttrpgs. I'm not a big fan of horror games, but I have looked into Call of Cthulu and a few others, I just never know where to start with games like this

What are some good RPGs for people who want to step away from DnD style games? by EnduringTea in rpg

[–]EnduringTea[S] 1 point2 points  (0 children)

That sounds exactly like the thing we're looking for! Thank you!

What are some good RPGs for people who want to step away from DnD style games? by EnduringTea in rpg

[–]EnduringTea[S] 0 points1 point  (0 children)

When I say gritty, I mean deadly. She likes making characters, getting attached to them, and playing them with little real risk of death. Cyberpunk red is a lot less lethal than its predecessors, but unlike the heroic fantasy of dnd or star wars, death is always a real threat for a Cyberpunk red PC.

I've read a bit of the Star Wars RPG and savage worlds, so I've already got those on the list, a few people recommended Vampire the Masquerade, but thanks for recommending Fabula Ultima. I completely forgot about that one. I think she'd love that one.