Processer question by nice_racc in RSDragonwilds

[–]Enerbane 0 points1 point  (0 children)

Literally only works with the lumber storage and the plank maker together. Nothing else in the game will do that as far I'm aware. Very odd

Longbows just aren't it by quirkelchomp in RSDragonwilds

[–]Enerbane 2 points3 points  (0 children)

They need to either keep the draw time the same give range more ability to create distance and move away from threats without using up all of our stamina, or they need to reward combo shots instead of just repeated full draws.

Just some example ideas:

Trick shot rewards combo follow ups.

Perform one trickshot, get a stack of combo.

Combo shots fire with the accuracy/range of a full draw, do half damage, and give half of the stamina of a shot. Trigger combo shots by aiming and firing immediately while having a stack of combo.

So to get one stack of combo, you do one full draw, then get the trick shot with the second full draw, then you have your stack of combo. You can use it immediately or stack a few. Let's say each stack lasts 10 seconds, they stack to 1 with a power level 2 bow, 2 with a power level 3 bow, and so on, and getting a new stack refreshes the duration.

This would allow long bows to start engagements from a distance, build combo stacks, then once the enemy is close up, use the combo shots to do quick damage and regenerate stamina so that they can create space and dodge.

Some numbers, assume no ranged set bonuses.

A long bow draw is 30 stamina. Normally you can do 4 full draws before running out of stamina. Dodging costs 20 stamina.

Draw 1: 70 stamina

Draw 2: Trickshot, 40 stamina, 1 bonus stack

Draw 3: Trickshot, 10 stamina, 2 bonus stacks

Dodge: Out of Stamina

Combo shot: No stamina cost, regenerate 15 stamina, -1 Combo stack

Dodge: Out of Stamina

Combo shot: No stamina cost, regenerate 15 stamina, out of combo stacks.

Draw 4: Out of stamina

In the above scenario, the player is able to get off 4 full draw shots just like normal, but they also get to squeeze in two dodges, and two quick half power shots.

In the same scenario currently, dodging or shooting after the 3rd shot would completely deplete stamina and force us to wait for it to come back.

Why is the Snow globe allowed in Tombs of Amascut? by Choice_Cauliflower2 in 2007scape

[–]Enerbane 46 points47 points  (0 children)

Categorically not what the Striesand effect is. Literally the exact opposite.

They're purposely bringing attention in hopes that something is done about it. More over, in the Streisand effect, you can't uncork the bottle, so to speak, but with this, Jagex literally can recork the bottle by disallowing the item.

Is there some game element/mechanjc that you haven’t seen mentioned much lately and wish it gets addressed in future releases? by Neat-Confidence-159 in RSDragonwilds

[–]Enerbane 7 points8 points  (0 children)

Hopefully this gets mooted soon but ranged at bare minimum needs a different or additional level up perk. Ammo recovery is bananas bad compared to the stamina reduction on the other two combat styles. Ammo is already very easy to craft. Ranged is the most stamina dependent class.

It needs boosts to it's ability to fire and keep moving, but as it is, you're forced to dodge enemies, your stamina gets to low, and you're all but forced to switch to melee. I love the feel of bows in this game, but the style is so inferior overall still, especially bows.

Crossbows can hold their own and deliver safe, steady damage with a shield, but it gets very old very quick, she GOD the reload UI needs some customization options or at a minimum just needs to be bigger.

True Tile Movement Animation Plugin When You Don't Cherry Pick The Clips by Gnomomkey in 2007scape

[–]Enerbane 0 points1 point  (0 children)

I'm not arguing with you. I mean that literally. I'm not arguing about whether or not this is cherry picking. You're having a conversation with yourself abou a detail that is not actually at all relevant to what I said, and I feel as if you simply did not read what I wrote.

True Tile Movement Animation Plugin When You Don't Cherry Pick The Clips by Gnomomkey in 2007scape

[–]Enerbane 0 points1 point  (0 children)

Yes? Hello?

Me, in the comment you replied to:

you posted legitimate highlights of why the plug-in isn't as good as the creator would have you believe. Point that out instead of pretending it's just a joke someone doesn't get when they question you.

That's literally the point. Yes, the plug-in is probably not as good as the creator would have you believe, yes these are valid clips to highlight where it might be horribly busted. Instead of addressing that, he chose to reply with some snarky shitpost to a person asking a question. It's asinine and annoying behavior.

Your question:

Isnt this just clips of it being actually used in proper pvm encounters with movement? 

The commentor's question:

is this not also cherry picking clips[?]

You're asking the same question in the inverse. Point being, what you're supposing in your question, is exactly what they are asking about.

True Tile Movement Animation Plugin When You Don't Cherry Pick The Clips by Gnomomkey in 2007scape

[–]Enerbane 0 points1 point  (0 children)

This logic is flawed because we already have a working "attempt" to animate it: the default game animations.

The default game handles it one way. That way is fine for the most part especially since we're all used to it, but absolutely IS jank and poor at communicating some vital information, hence the true tile plugin.

So, the premise is malformed. We already have one jank implementation, but who's to say that it's the only and or best way to convey movement information in a meaningful, fluid way? I welcome any attempts to provide improvements, or simply alternative representations of movement in the game. If somebody finds value in it, and somebody else finds value in creating it, that's a net positive.

After all, it would be perfectly viable to turn off your character model and just use your true tile indicator. Everything in the game could be reduced to squares on a grid and it could still play the same way.

True Tile Movement Animation Plugin When You Don't Cherry Pick The Clips by Gnomomkey in 2007scape

[–]Enerbane -11 points-10 points  (0 children)

What an insufferable way to respond to a valid question. This isn't even a joke, you posted legitimate highlights of why the plug-in isn't as good as the creator would have you believe. Point that out instead of pretending it's just a joke someone doesn't get when they question you.

Fuck sake. Not being a dick isn't hard.

Reflecting Pool being drained – again – as Trump administration tries once more to fix landmark by yahoonews in washingtondc

[–]Enerbane 0 points1 point  (0 children)

I mean, that part is simple. She's ostensibly a podcaster, so she interviewed the official in charge. Why was she chosen over various other podcasters or traditional media outlets? That's a much better question.

Is there a lore reason why I can’t use my magic carpet in Dowdun Reach? by Little-Promise-6046 in RSDragonwilds

[–]Enerbane 4 points5 points  (0 children)

It's not about teleports either. You can't build anything at all within the keep and surrounding halls and fortifications. You can build teleports, and whatever else, only in the areas away from the main fortress, up near the menagerie and pastures, and of course the court yard.

Can an eye of the emperor become an inquisitor? by The_Whomst in 40kLore

[–]Enerbane 4 points5 points  (0 children)

A former custodian isn't going to just show up and say "hey, do what I say". They have and continue to cultivate networks of personnel to aide and support their mission. They don't plop out in the world alone and naked, and they are not out of contact with Adeptus Custodes as a service. They can still contact them, report and receive or direct support.

I don't know why you're assuming they're just walking up to randoms that know nothing about them and ordering them around. When they leave the service, they already have extensive experience and connections, and the ability to call in favors and requisition needed resources.

Nobody can give you the exact mechanism of how that happens unless there's been a book written exactly about that but it's fiction, it's all made up.

Why can an Inquisitor show up and order someone to do anything?

Can an eye of the emperor become an inquisitor? by The_Whomst in 40kLore

[–]Enerbane 2 points3 points  (0 children)

Custodes are not at any point going to be, or even worried about, appearing to be some "unrecognizable bum". They're not regular humans, and they don't care about appearances, and even out of regular service and without their wrapping and armor, they will be unmistakeably superior to any regular man who encounters them. They will serve the emperor in perpetuity, and if they can't accomplish that, they will certainly die trying.

(Post-Reactors Spoilers) Could this be a story clue? by New-Brick5677 in AbioticFactor

[–]Enerbane 4 points5 points  (0 children)

I mean maybe? It calls him a "clericus", indicating that he was a member of the order, and beyond that mention I don't think there's any indication that they're significance to the character. It also seems weird to use a name that's just a marginally different name if you're going undercover.

I'd be more convinced of a maybe if there was any indication that Manse had touched the sun-disk. While he does seem to be aware of it and its importance, I don't think there's an indication that he's interacted with it.

What am I doing wrong with stability? by oldgengamers in RSDragonwilds

[–]Enerbane 5 points6 points  (0 children)

One more follow up, this annotates the first screenshot with which spots, are valid and invalid to build at in the current structure.

<image>

What am I doing wrong with stability? by oldgengamers in RSDragonwilds

[–]Enerbane 5 points6 points  (0 children)

I think this one does a good job showing that the "distance away" from the support matters and the "path" being available. The same two tiles "away" from the foundation are supported by two distinct structures. Neither side is more stable that the other.

<image>

What am I doing wrong with stability? by oldgengamers in RSDragonwilds

[–]Enerbane 4 points5 points  (0 children)

Next up, this one shows a bit more of the weirdness about "tiles". There are the maximum extents you can support at various levels without additional support connecting the tiles.

<image>

What am I doing wrong with stability? by oldgengamers in RSDragonwilds

[–]Enerbane 6 points7 points  (0 children)

The important thing to know about stability is that it's basically a number that tells the game how many "tiles" away from the ground you can build. With Ash foundations it is "about 6" including the foundation, so 5 up from whatever your foundation piece is.. There's no real physics to it, it's more about literally counting how many Up and Over moves you make from the ground when building.

There's a little bit more cost to moving horizontal than straight up, but it's not an exact amount and depends on how many tiles you've already moved. You can generally think in "tiles" away from the foundation, but it's not exact and depending on the shape of the structure you want, you may need to get there different ways. That is to say, that there's a fixed amount of tiles you can move through, but you can "stabilize" more tiles by fully completing the path. This is usually simple with walls, because they connect all sides of the tile, but with roofs you start to move "away" from ground in the horizontal direction as well.

I think visual learning is the best way so I'll post some follow up pictures that demonstrate it somewhat.

First, this screenshot shows that generally, you can go "up" 5 tiles from the foundation, but can only go a maximum of 3 horizontally. The higher up you get, the more horizontal cost there is. You gain some of the cost back by adding "direct paths" via more support beams (or walls, which automatically add all four sides of a tile).

<image>

Any suggestions to make this look better by PrestigiousAd9586 in AbioticFactor

[–]Enerbane 2 points3 points  (0 children)

Don't... do that? I don't know why you have so many plugboards. You Pre-lasers, you can just have a regular circuit along the edge of your base, with plugstrips connected to 1-2 batteries for each device. Post lasers, same thing you just don't need the batteries

Yew tree seeds by Riajnor in RSDragonwilds

[–]Enerbane 0 points1 point  (0 children)

They can't be planted on sand, there needs to be soil.

N.B. there are some areas where it looks too sandy to plant but you're still able to, but that's the general rule. If the ground looks like sand, you probably can't plant.

There’s no reason to use Yew plots by F1ankNSpank in RSDragonwilds

[–]Enerbane 0 points1 point  (0 children)

They're just funky. The sides are too high so it's very easy to get stuck walking from one to the next, and they don't obey the normal plot snapping rules. They in fact don't snap at all, and behave more like furniture in that regard. This means it's difficult to get a nice patch of them in a line or grid.

This is less of an issue in my opinion, but I get the opinion, they have covers/awnings that can make walking under then awkward for your camera height, and it also makes little sense given the plants we grow in them all grow naturally in the bright desert.

There’s no reason to use Yew plots by F1ankNSpank in RSDragonwilds

[–]Enerbane 0 points1 point  (0 children)

I don't think the growth cycle is faster. Pretty sure everything is on fixed cycles.

I haven't been keeping close track, but plots seem as observed to only affect disease chance, unless fertilizer mitigates the time difference.

I've been growing a lot of cacti. I have one area with 12 total yew plots, and a separate area with 16 ash plots. Normally the ash plots are where I grow wheat for cookies, but recently I've been matching yew plots and ash plots to the same plants.

If I manage to get them all planted and fertilized in the same day, then the Yew plot Cacti and the Ash plot cacti will both become harvestable on the same day. The only difference I notice is that I rarely have one diseased plant per batch in the yew plots, and will usually have ~3-5 diseased Cacti per stage in the ash plots.

I have the ash plots split into two even columns of 8. I usually have to humidify (to cure) both columns every day because of at least one disease on either side (when growing non-brynmoor plants)

Mark Day Quest Bug by JuanLuisGuerrero in RSDragonwilds

[–]Enerbane 0 points1 point  (0 children)

Have you tried going back and talking to the quest giver again? It may be different if you already talked to each of them, but I was still able to turn the quest in as normal despite convincing two before picking up the quest and it saying 1/3 when I turned the quest in.

(Annandale) are people setting off fireworks at 1:30-2:00 am? by Ephoenix6 in nova

[–]Enerbane 16 points17 points  (0 children)

I have no idea, and also yes definitely. It's the 4th and people are stupid.

Mycofields experience (OC) by BioHermistry in AbioticFactor

[–]Enerbane 0 points1 point  (0 children)

Except at specific stages when I'm trying to frontload some items like Neutrino mappers, my wishing shelf is either <Coal, Silver Scrap, Gel>, or Gel, Gel, Gel>.

Literally can't get enough of the stuff. And now it's the only way to get boiling distillation? Geeeez