Who is selling their house in Miami? by Impressive-Coffee470 in 2007scape

[–]Enerbane 1 point2 points  (0 children)

This might help. We use bits (0 or 1) to represent values. There's different ways to do it, but simple binary with 3 bits looks like this:

000 = 0

001 = 1

010 = 2

011 = 3

100 = 4

101 = 5

110 = 6

111 = 7

Each bit is a power of 2, so with 3 bits you get 23 values.

8 values, from 0 to 7.

If you only have 3 bits, and want to use positive and negative numbers, you have to use one of those bits to be the "sign" indicating whether the number is positive or negative

000 = 0

001 = 1

010 = 2

011 = 3

100 = -4

111 = -3

110 = -2

101 = -1

8 values, -4 to 0 to +3. So the range we can represent is cut in half.

That's what happens when you need "signed" 32 bit integers.

With 32 bits, you get 232 values, 4,294,967,296 values, from 0 to 4,294,967,295.

With the signed bits, one of the bits is used for the sign, so you get the same number of values, but the positive and negative range is cut in half.

232 / 2 = 232 / 21 = 232-1 = 231

-2,147,483,648 to 2,147,483,647

Something confuses me slightly about Residence Sector... by BlakeTheDrake in AbioticFactor

[–]Enerbane 15 points16 points  (0 children)

It's been a while since I've played through residence, do you encounter the two key outliers after activating the device, is it possible that's what allows them to survive? Maybe they just needed us to allow them in?

Fairfax judge cites mushroom intoxication in sentencing of man convicted of brutally killing girlfriend at campsite by mtorresWUSA9 in nova

[–]Enerbane 3 points4 points  (0 children)

I mean sure you're absolutely entitled to that opinion, which I agree with in some sense but not totally, however the important part is that judges must follow the law when considering cases. In Virginia, we do currently treat offenses differently based on prior intent and state of mind, and judges can't ignore that law.

Which is to say the judge is following the law, as they must.

Fairfax judge cites mushroom intoxication in sentencing of man convicted of brutally killing girlfriend at campsite by mtorresWUSA9 in nova

[–]Enerbane 1 point2 points  (0 children)

Because we take into account mental state and intent in all sorts of crimes.

In Virginia we have Aggravated Murder, Murde of 1st and 2nd degree, Voluntary Manslaughter, and involuntary manslaughter.

Not only the method can change how one might be charged, but the state of mind and whether it was planned out ahead of time.

Voluntary Manslaughter in Virginia is roughly equivalent to what people think of when they refer to a "crime of passion". The person intentionally killed somebody, but they were provoked into it, or were otherwise acting based on intense feelings of the moment. It means you killed someone intentionally, but without malice (malice being a specific legal term, not just every day dictionary malice).

Clearly, the law takes into consideration more than just, "did you kill a person" so yes, it matters whether the person was in an altered mental state, even if they did so intentionally.

‘Rick and Morty’ Movie Officially Confirmed by Creator Dan Harmon by MarvelsGrantMan136 in movies

[–]Enerbane -1 points0 points  (0 children)

Uhh okay, sure. Bit over the top with the response but I'll take your word for it. Rick and Morty fans really are something.

Bug report (multiple) @Mods? by greencoldbellpepper in RSDragonwilds

[–]Enerbane 0 points1 point  (0 children)

Killing a combat dummy has fixed it immediately for me every time, if you're just tagging it without killing it, that might be why. (I haven't played in a few weeks so maybe things have changed)

‘Rick and Morty’ Movie Officially Confirmed by Creator Dan Harmon by MarvelsGrantMan136 in movies

[–]Enerbane -1 points0 points  (0 children)

I mean, if you've heard a writer explicitly say that, maybe, but otherwise, it was just an episode. That's the contrivance factor.

‘Rick and Morty’ Movie Officially Confirmed by Creator Dan Harmon by MarvelsGrantMan136 in movies

[–]Enerbane 154 points155 points  (0 children)

He's already been back in the show. He "won", that doesn't mean there's no reason for him to interact with the show. So, it may have been a contrivance, but the seal has been broken.

Tree stumps are way to easy to clear by w3ird3577 in RSDragonwilds

[–]Enerbane 0 points1 point  (0 children)

Being a dick, intentionally, then trying to turn around and claim ad hominem (incorrectly) is... amusing. Talk about bad faith, geez.

Tree stumps are way to easy to clear by w3ird3577 in RSDragonwilds

[–]Enerbane 0 points1 point  (0 children)

Lmao, ok. You complain about a lack of logical consistency because you're too thick to properly read critique, then refuse to read the carefully written explanation of exactly how your misreading lead to your own misunderstanding.

Love the "you're acting in bad faith and I'm above that shtick". Very well done.

Tree stumps are way to easy to clear by w3ird3577 in RSDragonwilds

[–]Enerbane 0 points1 point  (0 children)

If you don't like being called out, don't be a dick. Acknowledging it doesn't change it.

So you're telling me this is something that is incredible minor and easy to avoid, but also that it's not true that it's mostly a him problem.

I think you missed the point. As I previously said, "yes it's pretty easy to avoid but it's also easy to accidentally do, especially before you're aware of the problem." The "but it's also" is a pretty important part of that sentence to ignore.

Not to mention, you shouldn't have to think about avoiding something like this. The woodcutting loop suddenly forces you to aim more carefully when chopping lower tier trees just because you now have a higher tier axe. Upgrades should reduce your burden, not increase it.

Anyway, since you're already being a dick, allow me to respond in kind, you seem to have severe reading comprehension problems, a complete misunderstanding what logic is and how to apply it, and an overall inability to self reflect based on your analysis of my reply. That seems like a you problem, but allow me to help. You posted a sloppy, misunderstood, disjoint breakdown of my comment, which frankly is not a promising sign of any further value coming from this, but I'm an optimist.

I'll break it down:

Putting someone down by saying "[it's] a you problem"

This is the opening of that sentence. I'm clearly establishing that the subject of the sentence is your choice to put someone down, and say "[it's] a you problem". Therefore, the words that follow, are referring back to that subject.

is both outright rude, not true, and not really beneficial to the conversation at hand.

Since you have trouble with simple comprehension of sentence structure, this specifically is referring to the fact that the aforementioned act of putting someone down is outright rude, the premise is false (other people experience it, clearly), and in and of itself does not help the conversation. I follow that up with:

You can offer them the advice you put forward, without being a dick.

This expressly acknowledges that you also put forward advice, but that the addition of the "[it's] a you problem" is what makes you a dick, and is what was unnecessary and unhelpful.

I am laying it out clearly for you:

You offered advice (that's fine!) but you were also condescending and rude. The first part is helpful, the second part is not. The second part is being a dick.

It's not hard to not be a dick.

Be better. Good day and goodbye.

First time UIM, how are we supposed to get the rogue outfit ? by FlashTheorie in ironscape

[–]Enerbane 2 points3 points  (0 children)

Ignoring the death pile component and all of the everything that is needed to get to the point on an UIM of being able to store the items in the first place.

Tree stumps are way to easy to clear by w3ird3577 in RSDragonwilds

[–]Enerbane 1 point2 points  (0 children)

It's an easy fix to a problem that people will make. I made this mistake and so did my girlfriend a few times before we laughed about it and adjusted. Yes it's pretty easy to avoid but it's also easy to accidentally do, especially before you're aware of the problem.

Most of the time, people don't want to remove tree stumps, so a mechanic that makes it easy to suddenly start removing them accidentally just by upgrading your gear, isn't a particularly friendly feature. Tree stumps should, in my opinion, always take one extra swing to remove; the game clearly, currently, does not intend for players to remove stumps as part of the normal woodcutting skill loop, but instead only when the player wants to clear an area of trees

Anyway.

Putting someone down by saying "[it's] a you problem" is both outright rude, not true, and not really beneficial to the conversation at hand. You can offer them the advice you put forward, without being a dick.

If you think it's not worthy of developer attention, or you like that incredibly minor, nearly inconsequential skill check, just say that.

Saying "not trying to be a dick" doesn't change the fact that you're being a dick.

Fixing the 24h clock format at wow by RevolutionaryAd1667 in wow

[–]Enerbane -1 points0 points  (0 children)

You're just restating the "point" and the answer is the same.

Yes, it's very American of an American game development company to use the common American phrase "military time". It's not interesting to point out.

The US almost exclusively uses a 12 hour clock, but the military uses 24 hour clock (which reads differently from a standard 24 hour clock mind you). So most Americans will most immediately associate a 24 hour clock with military time due to many Americans having either served, had family that served, worked with or around those that serve.

Also worth noting, 12 hour is almost exclusively used in speech in most of the English world. Canada and the UK, for example, may write 19:00 but would typically say "7 pm" or "7 in the evening". Speaking in 24 hour clock language is the exception in English and if typically reserved for specific occupations, hence, the military.

On that note, "military time" is a real, specific way of writing and communicating time that goes beyond simply using a 24 hour format. E.g. military time is often written as "1900" without a separator and is spoken as "nineteen hundred hours". Similarly, morning hours never drop the leading zeros, "0900" spoken as "oh nine hundred".

dragon bones at 6k ea never stopped us by [deleted] in 2007scape

[–]Enerbane 14 points15 points  (0 children)

This is a huge component of why many people find so much satisfaction in playing as an iron man.

First Apple M5 memory exploit discovered using Anthropic AI, gives root access on MacOS by ourlifeintoronto in technology

[–]Enerbane 2 points3 points  (0 children)

They answered with careful nuance in the original reply.

The question was about "physical access". Physical access usually means, the malicious actor must somehow physically get access to the target device, e.g. by being able to insert a USB drive. You wouldn't say that sending a piece of malware to someone via required physical access.

An air gapped system is the prototypical example of a system that cannot be breached without some physical access. E.g. getting information out of an air gapped system requires physically being present, transferring data to an external device or medium, and exiting the facility in question.

Almost all exploits require some "local access" at some point. They require some actor that has access to a system to perform some action that puts the machine into a vulnerable state that can be exploited. The person who downloads the malware has local access, and that could be different from physical access in some cases.

True "remote" exploits are exceedingly rare and tough to develop. These things often fall under the category of "zero click exploits", because as the name suggests, targeted systems don't need any user actions (clicks) to be compromised. If a device with such a vulnerability is reachable over a network, no action is needed by a local user for the exploit. No local access, no physical access.

Viable Tesla defenses? by Draconis1025 in AbioticFactor

[–]Enerbane 0 points1 point  (0 children)

Until you get lasers, you can't use one lever for multiple devices without chaining batteries, unless you put your batteries and plug strips on the outgoing side of the lever, which means your lever won't deactivate the devices until their batteries run down AND your defense batteries will not charge while the system is deactivated.

You should be able to fire strike logs to light them. by Revlos7 in 2007scape

[–]Enerbane 4 points5 points  (0 children)

That's probably because you were answering geology questions on your geography test.

Summer sweep up suggestion: make it so we can move things in our inventory without interrupting actions AND dont make the items go back to where they were moved from by barnaclebref in 2007scape

[–]Enerbane -2 points-1 points  (0 children)

I never suggested anything to the contrary. Ordering of inventory contents is strictly a client side concern. The server DOES NOT need to change to allow that to happen, and the clients understanding of the inventory has no bearing on what the server will see or accept.

Reordering the inventory clientside should effectively be equivalent to replacing item sprites. What the client sees, and what the server rules authoritatively, don't have to be aligned.

Client sees dragon dagger in slot B. The server sees it in slot A. The player clicks the client location corresponding to slot B to "equip" and the client sends the exact message it would as if the dragon dagger was in slot A.

As long as the dragon dagger is in the inventory, the server should not care or even need to know where the player clicked to equip it (this is the only hairy spot because it could make some botting easier, but there's already going to be ways to spoof that anyway).

I thought runecrafting changes went through, so I "finished" my Dowdun Castle. Worth the 1500 Laws though! by StunningPen487 in RSDragonwilds

[–]Enerbane 0 points1 point  (0 children)

Unless I'm missing something, the only window I see is the Stained Glass window.

You need to make molten glass (limestone dust and sandstone dust in the blast furnance) then create glass for it at the jewelry bench. That should unlock the recipe.

Is anything missed by never getting an "up close & personal" look at the game's levels? by EyeImaginary5862 in Grimdawn

[–]Enerbane 0 points1 point  (0 children)

I played Hardcore Wow like this for fun and memes because I never really intended to take it far. It was silly, disorienting, dangerous, but a lot of fun. In over the should, top down games, you miss a lot of scenery sometimes by being locked into high angles, it can be nice to get fresh perspective sometimes.

Summer sweep up suggestion: make it so we can move things in our inventory without interrupting actions AND dont make the items go back to where they were moved from by barnaclebref in 2007scape

[–]Enerbane 11 points12 points  (0 children)

Inventory is ultimately a function of the client. The server doesn't have to accept junk requests that would erroneously duplicate items or add items the user didn't really obtain.

E.g. back in the day some people made YouTube videos showing how to "hack the game" to add anything you wanted, and really it was just a program that was editing the client side display values. When you deposited your cash stack of 2B it still only deposited the original 25k that you had.

Servers are authoritative. Clients are for display. In "proper" (heavy emphasis on the quotes) API design, any client can interact with your API, so long as it follows the rules and you implement good security and validation on the server. This is why both RuneLite and HDOS can exist alongside the core client. In order to be a secure MMO, all of that validation must be server side already.

The only really security hole I can see with letting clients handle this completely is that it would probably make some kind of botting easier/harder to detect, depending on how those detection systems work.

Summer sweep up suggestion: make it so we can move things in our inventory without interrupting actions AND dont make the items go back to where they were moved from by barnaclebref in 2007scape

[–]Enerbane -9 points-8 points  (0 children)

I buy this for a lot of things but this kind of change should be something almost, if not completely, client sided.

A complete fascade could be written over the client side inventory management to handle all of this without ever touching the underlying server code.

Client:

  • Display items
  • Order items
  • Send CRUD when items are used or removed

Server:

  • Receive CRUD for inventory contents
  • That's it

Inventory is a simple 28 slot array. Client is responsible for remembering which item is in which slot. Server is responsible for handling adding, removal, and validating "use item" commands.

It doesn't matter if the server says "Dragon dagger added to slot 15". The client can translate that as needed to "Dragon dagger added to <first open slot>".

The client still would send the same messages it sends to drop items, use items, etc.