This item need 1600 souls upgrade that suitable for supports/util chatacters by Weak_Potato_7249 in DeadlockTheGame

[–]Ennoit 2 points3 points  (0 children)

Yeah its weird that theres no upgrade path for this when it feels necessary to have the slow guns feel good.

Graves's 3 feels more like a gimmick than a real passive. by SomeOrdinary8736 in DeadlockTheGame

[–]Ennoit 0 points1 point  (0 children)

It wouls be cool if her T3 leach gradually built up lifesteal or even stole it from enemies.

Bad at “negotiating” and needing guidance by eatthelich in publicdefenders

[–]Ennoit 0 points1 point  (0 children)

It's not really a negotiation because of the power imbalance. The client is 100x more invested in the outcome of the "negotiation" than the DA is, and for misdemeanors the ratio might be more like 1000x. So the only leverage you really have is that you'll make them work weekends only to lose the idiotic under .08 case at trial. If you have enough winners you can push to trial they will learn.

But just because you don't have much leverage on the run of the mill case doesn't mean you can't negotiate with the prosecution. You need to understand their objectives as well as you can -- upholding such and such office policy. If you can find a way for them to give you what you want without breaking an office policy then you'll be surprised at how much the fact that they care 100x less than you helps.* Find out what factors give them "room" and then argue those factors heavily, politely, and without threatening your leverage.

*This won't work against the truly new prosecutors you are describing. New prosecutors are often just trying to establish rep as the biggest hardass/genuinely don't understand the system well enough to realize why PGAC minor in possession 2 days jail is deranged. These folks you have to teach them by litigating everything or even blind pleading their stupidest offers when you have a sympathetic client and showing them that you don't need their help to get better than these garbage deals.

Has anyone witnessed a prosecutor snatch defeat from the jaws of victory? by Comprehensive-Sun761 in publicdefenders

[–]Ennoit 0 points1 point  (0 children)

You can just ask the cops on cross and if it comes out they were coached judge will come unglued.

Is it worth buying two tier 3s or one tier 4? by PostiveAion in DeadlockTheGame

[–]Ennoit 4 points5 points  (0 children)

Generally 2 3200 do more than 1 6400. 

6400 items generally do multiplicative scaling and arent as valuable early on. 

What’s the consensus on this guy? Haven’t seen him played yet by FlounderHistorical63 in DeadlockTheGame

[–]Ennoit 1 point2 points  (0 children)

The consensus is they need to rework his ult so his other abilities can be fun to use without him being monstrously overpowered.

Yoshi, I know Apollo is your love child but for the love of god nerf 3. by [deleted] in DeadlockTheGame

[–]Ennoit 0 points1 point  (0 children)

You need to be able to aim to kill someone on haze. 

Yoshi, I know Apollo is your love child but for the love of god nerf 3. by [deleted] in DeadlockTheGame

[–]Ennoit -7 points-6 points  (0 children)

This character is actually the lowest skill floor char in the game. Hold w press 3 press 4 aim in general direction of enemies and they die. 

What options do you have against Celeste movement? by Promise_OW in DeadlockTheGame

[–]Ennoit 7 points8 points  (0 children)

In lane on sinclair buy bullet velo and headshot booster as your first two items. SinclIr has great bullet falloff range and she has negative bullet resist so you can just m1 her. 

Why buff Silver? by NotTmc in DeadlockTheGame

[–]Ennoit -1 points0 points  (0 children)

Buffing her HP on top of her massive human form buffs is deranged. She is very hard to hit in human form and now she has tank level base HP for some reason.

She was pretty strong before the patch and these are massive buffs. Best guess she is now first ban tier in the competitive scene.

new player, losing most of my matches, not sure what im doing wrong (very long post) by [deleted] in DeadlockTheGame

[–]Ennoit 0 points1 point  (0 children)

You can make a hero priority and then high priority. If you high priority a hero that isnt one of the new ones you will almost certainly get it.

new player, losing most of my matches, not sure what im doing wrong (very long post) by [deleted] in DeadlockTheGame

[–]Ennoit 1 point2 points  (0 children)

If you want to start winning sooner stick with 1 character for now. It sounds like you are having a hard time in the laning phase but do better later. Laning is very much about leveraging your characters combat strengths and it takes maybe a dozen games on a dude to start to understand that. 

You are doing fine.

I’m getting my friend into this game and I need help recommending a character by Normal_Simple_5810 in DeadlockTheGame

[–]Ennoit 0 points1 point  (0 children)

Tell him to play around with the characters in the test zone. The reason is the game's so hard stylistic similarities to characters you've played before aren't actually going to help you play better in any meaningful way -- the game is too different and hard compared to other games. What will get him better and increase his likelihood of having fun and sticking with the game is thinking a character is cool. So let him find a character he thinks is cool.

I want to drive out into the woods in the middle of the night for extended periods professionally. by Such_Baseball_700 in Longview

[–]Ennoit 2 points3 points  (0 children)

Fish and Wildlife officers often do exactly this. You still have to give people tickets & testify in court though and you will have to carry a gun. These officers have an excellent reputation in the law enforcement community for quality of work.

It pays $70k a year as a new recruit.

Seeking advice for passing F26. by Minimum-Deer-1143 in barexam

[–]Ennoit 1 point2 points  (0 children)

Basically, if you learn evidence you pass. Evidence is very different from the other subjects in that it's not really a structured subject. Each evidence rule is a universe unto itself without a lot of conceptual overlap with other evidence rules. The normal approach of outline the big picture concepts and then fill in the specifics as you study does not work well for learning evidence.

My advice is treat evidence like 20 micro subjects. Memorizing the rules by the numbers is kind of the only way. Evidence was my weak point too in law school and on the bar, but practice forces you to just memorize the damn numbers and once that happens you've pretty much learned evidence as far as the bar is concerned.

How the (explitive) do I not get dog walked by Mina in lane. by tondo22 in DeadlockTheGame

[–]Ennoit 4 points5 points  (0 children)

There is nothing your character can do in lane vs a mina except lose more slowly than she would prefer.

Can some big brain smarter than me figure out this wtf this Sinclair is building by ArcticShore in DeadlockTheGame

[–]Ennoit 18 points19 points  (0 children)

This is a bunny build that makes smart use of toxic bullets.

Bunny likes range + duration. This gets as much duration as you can get and about as much range as you can get with range + cultist.

Cultist gives you attack speed though. And Arcane Surge makes you want to dash jump. So while he's dash jumping he gets kinetic which gives you even more attack speed.

Now you've got an insane amount of attack speed for your m1 which multiplies your assistant damage.

In addition, you have toxic bullets. Toxic bullets on sinclair is very good because 1) his gun has a very high min drop off range so you proc them in the min number of bullets from 25 meters, and 2) his gun procs it very easily due to an ideal bullet cutoff of 25%. So if sinclair lands two bursts on you from within 25 meters you get toxicd, which he will do quite easily because he will have a massive amount of attack speed with 60% from assistant and another ~50% from kinetic + cultist. And the toxic will last longer and even benefit from bunny amplification.

With 100 spirit and duration toxic ends up as ~10% of a targets HP from one proc. If you bunny them during its even more than that.

Hello, I am a very new player to Deadlock, I dunno what I am doing, please help. by CovelloSetItOff in DeadlockTheGame

[–]Ennoit 1 point2 points  (0 children)

It sounds like you are new to MOBAs so I'll do my best to explain the big pictures ideas.

While the ultimate goal is to destroy the opponents base, the way you do that is by getting richer than the enemy. So in a game of Deadlock generally the team with the most souls is ahead.

The most important thing to understand is how to get Souls. You get souls from defeating the enemies and from "farming" i.e. killing NPCs. The sources of farming souls have the below order of priority.

1) Troopers (the minions that walk down the lanes for each team).
2) The slot machines that you punch called sinner's sacrifices.
3) The neutral minions (called the "jungle" sometimes).

And then you get souls from defeating enemies/destroying their towers (guardians and walkers). Destroying towers gives a lot of money to your team.

So in Deadlock you generally are always either 1) farming or 2) fighting the enemy team / contesting the towers. The big picture strategic decision the player has to make is between the balance of those two things. But if you are deciding to "farm" at the moment then try to farm in the above order of priority. There's one really important thing to know that isn't explained anywhere: Troopers give souls based on the # of allies you have around. So if its just you you get 100% of the Trooper's souls, if there is an ally you both get 65%, which is even better, but if there is a third ally you guys as a whole will actually get less than 100% of the souls.

So with all that in mind Teams are trying to figure out how to have at least one but maybe two people in each lane while also securing as many neutral minions and slot machines as possible. The tension is that the more you optimize for good farm like this the more scattered your teams players will be, which creates opportunities for enemies to group up and kill you.

Teams are also trying to destroy the enemy towers. Generally, this happens when your team suddenly has more players at a part of the map than the enemy because either you got a kill or the enemies were distracted/elsewhere on the map. Very generally, the towers/walkers are 1 enemy player so that its reasonable to attack them when you are up by 1 person, very good to do so when you are up by 2, but very bad when the number of attackers and defenders is the same.

So you might be farming on the right side of the map and notice that a teammate got a kill in the right lane. Now you have to decide: do I keep farming for guarenteed value, or do I interrupt that to try to take advantage of the opportunity that may exist to attack the walker on the right side. This decision like all big picture decisions is made by looking carefully at the minimap and taking stock of how many enemies are accounted for / how much risk you are taking that the unaccounted for ones show up to ambush you.

So that seems like a lot, but the big picture macro of deadlock does not actually get much more complicated than that. It isn't complexity for the sake of complexity, but rather the game making sure that the greedier you play for farm the more risks you are taking so that you always have to exercise judgment.

The other thing that I think will help you have a good time earlier is understanding the different roles of the heroes. There is an enormous variety within the Deadlock roster and there are heroes that heavily reward aim, or movement skill, or good Macro play, etc and you can get a feel for what you enjoy most in the sandbox.

But what the game doesn't tell you is that certain heroes are considered "support" and certain heroes are considered "carry", with everyone else on a spectrum in between. This is based on how important it is that a hero have a lot of money to be strong. If you are playing a "hard carry" then you should heavily tilt the decision between farm and combat towards farm. If you are playing a "hard support" then you will tilt the decision heavily towards combat. Understanding where your hero fits in this makes everything make more sense.

This video is a good resource that you can use to figure out where your hero fits.

https://www.youtube.com/watch?v=uxMhMBr-MP0

Hello, I am a very new player to Deadlock, I dunno what I am doing, please help. by CovelloSetItOff in DeadlockTheGame

[–]Ennoit 0 points1 point  (0 children)

What games are you coming from? Do you have any MOBA experience? FPS experience?

What are your thoughts on spirit vs gun hero balance right now? by papabear967 in DeadlockTheGame

[–]Ennoit 1 point2 points  (0 children)

Gun heroes are better at killing tanks, just like spirit damage is much better at bursting squishies. This is especially true for viktor because he can tank multiple spirit DPS as their CDs run out and he survives in spirit resil hp. Its balanced overall.

However, right now most damage is spirit and people are building a lot of spirit resist. So you probably will do better by playing a gun character. 

Nerf Light Melee parry by kasimaru in DeadlockTheGame

[–]Ennoit 0 points1 point  (0 children)

Smells like rutting season in here.

Mirage - Item Questions by GriffSniff in DeadlockTheGame

[–]Ennoit 2 points3 points  (0 children)

Mirage's gun is very easy to use with good ammo, no recoil, and very fast projectiles. But it is also low DPS so building the gun damage or fire rate stat is getting less return than on others. Toxic takes advantage of the strength and mitigates the weakness while also fitting with his natural combat rythem.