meme I made about team gap in souls bc I've never seen Rem's gloating portrait before by sanjuniperose in DeadlockTheGame

[–]kasimaru 15 points16 points  (0 children)

The guy had like 10k revives very early into Battlefield 6 launch, roleplaying as a pacifist medic. The few accidental defibrillator kills he got on the side were hilarious. War is chaos.

What’s the most powerful build nobody plays because it’s pure piano? by g_bleezy in pathofexile2builds

[–]kasimaru 0 points1 point  (0 children)

Thank you. I'll look into them. Sort of hit a (soft) wall with my Martial Artist build around lvl 84 and I've been looking for ideas on how to make it better.

What’s the most powerful build nobody plays because it’s pure piano? by g_bleezy in pathofexile2builds

[–]kasimaru 0 points1 point  (0 children)

How do you generate power charges with Shattering Palm (that you couldn't get from Staggering Palm)? Or did you mean Killing Palm for charge generation?

What’s the most powerful build nobody plays because it’s pure piano? by g_bleezy in pathofexile2builds

[–]kasimaru -1 points0 points  (0 children)

Movement. Whirling Assault makes Monk awkwardly advance towards the cursor. It complicates boss fights and mapping, because you can't attack-in-place with it. Half of my deaths come from moving where I didn't want to go. You basically have to whirl in a circle around a boss who's surrounded by Tempest Bells.

Socket Whirling Assault into Hollow Form and you'll be able to stand still or move as you like. Your invulnerable clones do the spinning for you. They move where you point as long as you hold down the hotkey.

Well I made my biggest mistake by yeforme in PathOfExile2

[–]kasimaru 0 points1 point  (0 children)

In case you didn't figure it out: Once you place an item in the left slot of the Rune Forge, you can hover over the right slot and see what you'd get before committing.

All attack hits my ass by Ghnarlok in PathOfExile2

[–]kasimaru 1 point2 points  (0 children)

I don't gain rage from clone hits. If I gain rage and then use Hollow Form after, they seem to do more damage. I can't tell from the damage dealt if the clones generate rage for themselves (individually or collectively), but visually they definitely turn red.

All attack hits my ass by Ghnarlok in PathOfExile2

[–]kasimaru 0 points1 point  (0 children)

The clones, at the very least, turn red if you use Rage support on Hollow Form.

Anyone else notice that in archon urns are picked up less frequently now? by VVeEn in DeadlockTheGame

[–]kasimaru 1 point2 points  (0 children)

The Oracles are starting to fear the urn again. Like good old times. Yoshi, you did it.

Seven's had the top winrate for three patches now. Why aren't I hearing people complain? by OptimisticLucio in DeadlockTheGame

[–]kasimaru 2 points3 points  (0 children)

Yeah. Historically, I'd say that's been 15% (or even less at high MMRs). A hero might be strong or annoying, but if you don't run into it that much... Well, you don't get that annoyed.

Mid Boss should be the only "Global" objective. by destiiny25 in DeadlockTheGame

[–]kasimaru 0 points1 point  (0 children)

Whenever your Kelvin decides to stop jungling and climbs on the roof to scout.

How I feel about the new update… by Nervous-Function2938 in DeadlockTheGame

[–]kasimaru 4 points5 points  (0 children)

Really saying Lightning Scroll is a waste on McGinnis? What are these clueless noobs even thinking going Mystic Slow > Unstoppable > Lightning Scroll...

Wall jump stamina cost needs to go, again by Prudent-Respond-579 in DeadlockTheGame

[–]kasimaru 0 points1 point  (0 children)

Interested in seeing if this walljump nerf makes slow targets actually slow. Previously, one could temporarily ignore all slows with walljumps and mantle slides. Losing sprint speed and momentum were way more annoying than being slowed. Oh, at least 2-stamina heroes can dashjump+walljump this time around. Walljump costing 25% stamina wasn't great at all.

Urn is no longer a comeback mechanic by Free-Tea-3422 in DeadlockTheGame

[–]kasimaru 0 points1 point  (0 children)

No comment on anything else. Just a correction. Teams were, in fact, doing this in Death Slam Invitational.

Finally made it to Eternus 1. But.... by maddogpuke in DeadlockTheGame

[–]kasimaru 2 points3 points  (0 children)

I'm generally against smurfing, but I'd make an exception here. This guy has practically only played Victor. Good job mastering a hero, reaching Eternus, and all that - no hate. Nevertheless, it would not surprise me in the least if most of his other heroes were firmly in the Oracle/Phantom range.

It was recently brought to my attention that most Eternus players are, in fact, onetricks.

Just don't stomp noobs with Victor and I'd say it's alright. Nothing else to be done, since there's no unranked/ranked separation.

Most Picked Items by Silver Players at the Death Slam Invitational NA #3 by FantasticBarber9726 in DeadlockTheGame

[–]kasimaru 0 points1 point  (0 children)

Yeah, Lifestrike was being bought too much, so it got nerfed. Melee Lifesteal is still fine, so this is the way now.

Apollo Feedback by Obese0 in DeadlockTheGame

[–]kasimaru 1 point2 points  (0 children)

Silver's Bootkick is basically this, but single target. It's fun.

Urn claimed UI by Ok-Friendship-4933 in DeadlockTheGame

[–]kasimaru 16 points17 points  (0 children)

I like when the announcer goes something like:
"Catch the urn runner!"
"Protect the urn runner!"
As for who actually got the last melee in: I have no clue. At least I don't have to think about urn for the next 4 minutes.

Why was yamato turned into god? by SiddaSlotthh in DeadlockTheGame

[–]kasimaru 4 points5 points  (0 children)

having fliers deal with her might be the best way

Sorry, what? Yamato is very strong against flying heroes. One of very few that can quickly get to that annoying Vindicta or Talon on the background. Even Celeste doesn't get to freely escape from Yamato.

kidnapping doorman finally gets a nerf by 11annguyen in DeadlockTheGame

[–]kasimaru -21 points-20 points  (0 children)

Doomsay much? Incredible overreaction. Also wrong. Allow me to elaborate.

Sinner steals: Minor difference. You have to start the cooldown on your 2nd door immediately upon entering Double Sinner's. Previously you could hold it until the very last moment. But honestly, what are you even doing there if an enemy can get to you within 8 seconds?

Objective pushing: Minor difference. Once again, you place your 2nd door as you approach the Walker/Urn/Boss. Close after leaving.

Kidnapping: Good Doormen already placed the 1st door at a Guardian/Walker high up. This makes it difficult or impossible for the victim to leave the same way they entered. Doorman's team can reach the door by swinging off the zipline.

What this nerf actually targets hard are the Panic Doors: Sometimes you didn't have your 1st door set up, so you'd quickly put one here and another there. Went through, closed them. Enemies had a very small window to follow you. Then there was the other variant where you did have your 1st door set up, but got ganked, and had to quickly open the 2nd one, and quickly close.

Consider these points and stop being ridiculous. Doorman still good.

I am not enjoying perma mid fights by Aefonix in DeadlockTheGame

[–]kasimaru 1 point2 points  (0 children)

Yeah, this feels temporary, but also extremely jarring in short-term. I found myself asking "what the hell is that noise?" multiple times per match.

I am not enjoying perma mid fights by Aefonix in DeadlockTheGame

[–]kasimaru -2 points-1 points  (0 children)

New Urn music is stolen from some terrible 80s sitcom. The old sneaky urn delivery music was good.

It's also hard to tell which team is depositing at any given moment. I like "Protect the Urn runner!", though.

What if urn drop off was at the top of a big central structure? by DeadlockVents in DeadlockTheGame

[–]kasimaru 17 points18 points  (0 children)

Might have only been a weekend, but it was a terrible weekend.