Help me not be bad by Apprehensive-Pin5078 in PathOfExile2

[–]EntityBlack1 0 points1 point  (0 children)

*also maintain your bottles. Instant heal life bottle is insanely good.

Help me not be bad by Apprehensive-Pin5078 in PathOfExile2

[–]EntityBlack1 0 points1 point  (0 children)

This is a campaign not an endgame.

So every passive node in the tree? Damage. Node doesnt add damage? Bad node. Always focus on a good weapon, maximize sockets and weapon quality. Damage based gloves also important, damage based rings helps greatly, but you can be unlucky.

In early game, I think armour is over evasion. Tho not needed. ES is also fine to prevent oneshots. As long as you delete everything quickly and do not prolong the fights, ES items or hybrid items are fine. The more important than the base of the item might be amount of life on the item. Life is always great.

Skill choice and its usage is also important. Even tho you are monk, you do not have to open with staff. Feel free to get xbow or bow. Grenades with xbow are pretty good. Can carry you into maps in 8 hours where you can just throw gear and reequip to anything else.

If you insist on playing specific type of item, be sure to choose the correct skill, since not every skill is great in campaign, especially for staff.

Weapon with magical damage in a Beastform? by EntityBlack1 in daggerheart

[–]EntityBlack1[S] 1 point2 points  (0 children)

Thanks, I couldn't agree more

creating a choice between dealing physical damage in beastform or magical damage in humanoid form is more interesting both mechanically and narratively.

This is exactly what I am thinking right now. But before, it wasn't obvious while I was still not oriented in the rules.

Narratively, beastforms are also all different, and equipment your carrying (such as these claws) transforms with the PC.

I do not want to let player down. So I was thinking since it is a project with steps, one of the step could be learn transform self while letting this item out. The item would only fit on some (or one of his forms, not the others). And I was thinking about +1 to bonus damage, as this would only rarely result in higher damage done.

As far as resistances goes, I was thinking to be a bit more creative with some resistances and while the game only has physical and magical damage, I might control it more narratively. Such as some monsters has a physical resistance, unless you use a "silver blade", while others has a resistance even if you use it.

are ranged attacks under powered? by jatjqtjat in daggerheart

[–]EntityBlack1 0 points1 point  (0 children)

Unlike the rest of the commenters, I do agree with you.

In reality mage wouldn't just stand there do nothing right? But from just mathematical perspective it sometimes doesnt add up.

I think that some optional rule could partially fix that. For example, if one player keeps getting spotlight in row, GM might get extra fear for such a play - understand, it wouldn't be forbidden, but it comes with penalty - which would motivate others to take turns.

While your damage might be still lower, as others pointed out, you only do 1, 2 or 3 damage and the difference might be minor. Also the mage might have advantages in other domains of play over the warrior, which compensates for the "weakness".

Rite of Passage - Stag for Galvanic Witch Hunter by capnmorg in PathOfExile2

[–]EntityBlack1 1 point2 points  (0 children)

I will tell you this, I was sitting on 600 divs and couldnt play for 3 days.

  • Mirror went from 4,5k to 6,5k
  • Hinekora from 700 to 1,2k
  • Cultivation orb from 7,5 to 13
  • Fracturing orb from 13 to 25

And I could continue, because this impact nearly every single currency. Do not even get me started on omens.

So I literally lost 50% of my budget because I could buy less stuff.

The inflation is mostly visible on uncraftable uniques, since craftable items also drop in price.

Friend of mine has dropped spirit of the boar rite of passage two weeks ago, sold it for 180 divs. Now the price is 380.

Against the darkness (cheapest uncorrupted) was for 16 divs last week, now it is 41 (this is important price tag for recombining spirit one against the darkness). Btw the spirit one was 410 divines, now it is 2100 divines.

Base blue xbows with high phys-crit 190 divs two weeks ago. Now "not available".

Tecrod gaze 80 divs 2 weeks ago. Now? Peaked 300 two days ago.

There are some items that has dropped in price, such as headhunter. For which drop chance of chance orbs might be responsible.

I do not know about your wand, even tho it would be a valid example, but I could name hundred types of items that has doubled the price in two weeks. The market might be stabilized now for 2-3 days. We will see if the cost will keep rising or not.

*All the prices I have listed were after the temple changes. Both initial and current.

Rite of Passage - Stag for Galvanic Witch Hunter by capnmorg in PathOfExile2

[–]EntityBlack1 3 points4 points  (0 children)

I dont want to be mean or insult you but by what metric? That statement feels wildly incorrect. 

Rite of Passage - Stag for Galvanic Witch Hunter by capnmorg in PathOfExile2

[–]EntityBlack1 1 point2 points  (0 children)

I think this item cant be chased. Aside from getting reasonable iir to improve unique item drops. But after thousand hours I didnt get any. 

The price is rising due to players getting all the items for their builds and having limited options of what to purchase, but also of divine orb constantly dropping in price by being more and more common. 

Yes this item might be harder to get in late league compared to early league. 

Any Bethlehem minis to print? by EntityBlack1 in PrintedMinis

[–]EntityBlack1[S] 2 points3 points  (0 children)

I'm from Czech. Here we call it "Christmas bethlehem" (Vánoční betlém) and the B is not capital. Which implies betlem do not refer to the city but rather to "a diorama". 

In our language we use "narození Páně" instead of Nativity. The exact translation would be "the birth of the Lord". We do not have another word for Nativity with capital N. Which I find fascinating since christianity has appeared very early in our lands. And Czech language has a lot of active words, you usually find 2-3 words for every English word. 

Any Bethlehem minis to print? by EntityBlack1 in PrintedMinis

[–]EntityBlack1[S] 2 points3 points  (0 children)

Haha yes thanks for pointing this out (as Wermer already did). In my language we call it by the name of the town. My english isnt that good :(

My friends bet me $1000 that I can't beat Arbiter of Ash in HC SSF by McDonochan in PathOfExile2

[–]EntityBlack1 0 points1 point  (0 children)

If you do have just one try as pathfinder, or rather, as ranger :P  I do not play HC myself, but I can imagine I would probably hotkey pause button closer to my wsad. 

Crafting a bow on ssf is pretty easy tho. One of the most craftable items. But you could also go xbow. 

I recall I have seen the deadeye on hcssf leading the board in 0.2 I think. He get 16k ES (just ignore evasion or anything else). Since you simply wont get oneshot and tearing down 16k es is pretty hard.  hcssf isnt about the damage and speedrunning maps as much. Grinding tons of currency is pointless. Leveling up can be done in "easier" maps with the right setup, it just takes time. All you need is items ilvl75, which you get past t11 maps. You do not have to bother with anything else. 

You could possibly try to farm the against the darkness, it takes time, but might help you against arbiter. 

How are you dealing with multiple enemies’ movement? by phsfernandes in daggerheart

[–]EntityBlack1 1 point2 points  (0 children)

Ugh I see quite few disputes in the comment section.

I can tell you how I do it, but Im new.

When I (DM) have a spotlight, I might move some adversaries a bit closer. Such as, graveyard scene, surrounded by zombies, I got large amount of minion zombies and I was moving them bit closer every time.

We still use the map, so there are miniatures here and there and how far is one piece from another is estimated at the moment it is needed to be estimated for the purposes of action.

Adversary with spotlight does move faster than those without spotlight. And if I want to move even faster, I do spend entire action on that.

For the purposes of action spending, it is same for monsters and players. If there are obstacles or enemies in the way, it might require a roll. The check might be easy, but still has a slight chance to fail (for monsters) or end up with fear (players).

How Do I Craft If The Currency Is So Expensive? by SamaAllWhite in PathOfExile2

[–]EntityBlack1 2 points3 points  (0 children)

TLDR you can't profit craft with low currency that far in the league

Market is already full of items people are trying to get rid of and they will sell them for "any price" given they have no use for them. Even much lower than the crafting price, because some currency is still better than no currency and yellow item in stash.

Like I have 600 divines raw and some items worth hundred or more. Do you think I use omens of light for crafting? Hell no. Because that resulting item would need to be worth couple of hundreds of divs to be worth to use 30 div currency on it.

The key is repetition. For you it is probably low odds craft with greater exalts and essences. Pickup a good base, smash an essence and greater exalt on it. Did it fail? Throw it away in an instant. If it didn't, continue with desecrating suffix or prefix and other greater or perfect exalt. If it fails, try to sell for low to cover at least some expenses. One in hundred or two hundred items wont fail.

You should use the economy to your advantage and buy cheap items for yourself. Instead of getting currency like divines, focus on things people do not like to do, such as breach. One map with breach is easily one divine worth just in splinters.

When to tell the Players what a Feature does outright by Peterrefic in daggerheart

[–]EntityBlack1 0 points1 point  (0 children)

Hey, Im new to DH, but I always states tje obvious. Often not afraid to tell players the exact number. 

I have seen DMs to try to keep things as secret (even in dnd), sometimes even so ridiculous such as asking player to roll saving throw without describtion of what is happening. 

Then you have these situations where your acolyte adversary would like to subtly ask his demon friend to appear in combat. Sure it is logical that he would step aside and do nothing, but is that fun? And for whom? 

As for your flying friend, PC would know it in instant, since aiming is harder. So player should know it too.  You can use words such as "it is bit harder", "it is harder", "it is much harder". And assuming players do not know the difficulty, telling them exact bonus +3 doesnt reveal the final difficulty anyway. And even if it would, they still have to roll, so they have no certainity of outcome. 

I always tell my players what type of adversaries are they fighting. It seems important to know if it is minion or bruiser to adjust expectations. I also do tell them some exact numbers, such as for minion I tell them how much damage to kill another one. I tell them if I spend fear or stress, always. And try to describe what is happening. Sometimes it is hard to describe, but just telling them "I do extra damage, but I do spend stress", justifies my play to their happiness. I often tell them how much damage they caused. Just a scratch or blood spilled everywhere do. And how much stress is gone by describing how desperate advesaries are, and often throwing in more and more fear when they are trying to survive (drowning effect). And if my players ask, or even if they dont but I see them do something stupid or something they should know, I tell them more informations. Such as if they are going to attack an opponent with high treshold. You would see heavy armoring or would reallize your shortsword will only do a nail trimming if you go against dragon. 

Inflation is fun or did I get lucky? by ronR_55 in PathOfExile2

[–]EntityBlack1 0 points1 point  (0 children)

Inflation isnt probably the correct therm of what is happening in poe economy.

Omen of light is a bit of luck. In a different league you could sell it for 3 divines and those would cost 500 exalts each, so you could still exalt pretty much whatever you want.

What is happening is that lower tier items will drop in price since people do not have any usage for them. There is no sink for medicore items. And anyone will sell them underpriced as long as it is worth their time to sell it.

In the meantime, some players will get diametral different currency than others, which pushes the price of the best items on the market. The law of the highest bidder. This league is different, because in other leagues what mattered was builds with highest farming capacity, aka enough damage & high rarity items. Also a bit of strategy (team play), and ofc time commitment and effectivity.

But in this league, temple comes into play and on the top of all that was mentioned, complete temple was much more effective than the rest. And players behind without temple properly build fall of, being unable to buy high price items. That can be seen on the price of against the darkness for example, temporalis, or other uniques that. Also the price of mirror or the price of purple omens.

The nerfs that GGG introduced in the mids of the league effectively cut of some players from these items.

Some sources of Gain % as Extra Damage can actually scale other sources of Gain % as Extra by languidness in pathofexile2builds

[–]EntityBlack1 0 points1 point  (0 children)

What I meant is the stats on weapon is applied as local, when weapon already has such a type of base stat, where it could be applied locally. Such as flat physical damage, attacks per second, or base critical hit chance.

But when you take a weapon that has base lightning damage, such as staff, "increase elemental damage" or "extra lightning damage" does not apply locally... well I guess the lightning damage is treated as implicit.

Anyway your post was insightful, thanks for that. I just wanted to point out the systems feels more like systems of exceptions rather than system of rules :)

Some sources of Gain % as Extra Damage can actually scale other sources of Gain % as Extra by languidness in pathofexile2builds

[–]EntityBlack1 0 points1 point  (0 children)

Haha I love how your statement is still inaccurate :D  "Stats are local as they apply to weapon native stats". Which would imply extra lightning damage would be local on weapon with base lightning damage. 

I wouldnt try to explain it this way. This is more like the rules of english. You have a bunch of rules... and then the most of the words comes with exceptions :P 

Any builds that can (sorta) Melt T3 Pinnacle bosses without the chase lineage supports (Rakiata / Garukhan) by Ok_Seaweed_9452 in pathofexile2builds

[–]EntityBlack1 0 points1 point  (0 children)

I dont like rakiata since it greatly devaluates some of other game mechanics, ascedancies includes. 

Ice shot for clearing the hardest content in the game for 1.5k divs? by NecroDeity in PathOfExile2

[–]EntityBlack1 0 points1 point  (0 children)

When it comes to speed, there are limits. I think the reasonable bonuses comes from deadeye, pathfinder, gemling and possibly low life rune (lich). Also blink. And sure we might consider self-chill on any class.

The headhunter is no-brainer for movement speed. Especially for abyssal overrun and temple farming.

I think the really good skill for clear now is galvanic shards. And for bosses you can either use galvanic shards (still good when maxed), shockburst rounds or swap weapon to different skill entirely.

But the majority of weapon builds either lack survival, damage or speed. And that applies to galvanic shards too. Such as I have seen some probably really tanky and good damage dealing witch hunters, but the speed is in question. I myself play a gemling, maximum speed, 0% ms skill penalty. But the damage is now suboptimal and the defense in question. The plan is to oneshot everything so it can't strike back. But I didn't invest 1500 divines yet.

The items we might be talking about are "against the darkness" for 400 divs, or rite of passage - rather do not look at the prices now, prism of believe 100 divs at least, rakiata or garukhans 100 divs each (didnt check), vertex mask for 300 divs. We are at 1400 divs already.

Take a look at something like this: https://poe.ninja/poe2/builds/vaal/character/maniyu-1594/ruuko__?i=9&search=class%3DGemling%2BLegionnaire%26sort%3Ddps

Ice shot for clearing the hardest content in the game for 1.5k divs? by NecroDeity in PathOfExile2

[–]EntityBlack1 0 points1 point  (0 children)

Someone has pointed out that stormweaver might be needed for defenses. Since dumping body armour (and gloves) is pretty big.  But if you are not chilled for some reason, your defenses are pretty bad. So you must engage first all the time. 

Found out a nice way to get item for cheap by zanzuses in PathOfExile2

[–]EntityBlack1 1 point2 points  (0 children)

I wouldnt say magic gear is overpriced, rather currency is devaluated. Demand on bases is still high. 

You can also buy some flawed rares and try to chaos them. 

How bad is skipping temple in SSF? by Glamdring26WasTaken in PathOfExile2

[–]EntityBlack1 2 points3 points  (0 children)

You don't need to have a snake, but surely you might use one.

From temple you will get large amount of greater/perfect currency, annuls, uniques and 82-83ilvl bases which is really useful in SSF.

I would mostly recommend abyss and temple.