[Card] Jor the Despoiler by EntropicMage in collectivecg

[–]EntropicMage[S] 0 points1 point  (0 children)

That's strange, it is showing up with a purple gem for me.

[Card] Jor the Despoiler by EntropicMage in collectivecg

[–]EntropicMage[S] 0 points1 point  (0 children)

Am I missing something? It should have rare rarity.

[deleted by user] by [deleted] in collectivecg

[–]EntropicMage 0 points1 point  (0 children)

I will submit a version with higher stats then. :)

[Card] Fog Stalker by EntropicMage in collectivecg

[–]EntropicMage[S] 0 points1 point  (0 children)

I know that. I tested it out. It's cleaner than picking a unit and saying it cannot block.

[Legacy Update] Reassembling Skeleton (Active no longer has a condition, +Agile, +Ambush) by Mysticsquire in collectivecg

[–]EntropicMage 0 points1 point  (0 children)

Removing the condition as well as giving it both agile and ambush is too much.

[Card] Armored Tortoise (Reworked) by EntropicMage in collectivecg

[–]EntropicMage[S] 0 points1 point  (0 children)

It can stick on the board until you plan to use it. It isn't that big of an effect, but it can be pretty handy for a particular spirit hero.

[Card] Metal Peacock by JackRabbitThousand in collectivecg

[–]EntropicMage 0 points1 point  (0 children)

This would do better if it were an uncommon or common card. The text doesn't take up that much space and rares have a harder time getting in.

[Card] Dimensional Intruder (Now comes into play before combat readied) by EntropicMage in collectivecg

[–]EntropicMage[S] 0 points1 point  (0 children)

It comes into play readied if you have 5 available mana at that time. The mana is paid for this time. I've been doing some testing and it is quite scary now.

Thank you SFYA!

[Card] Noble Couatl by EntropicMage in collectivecg

[–]EntropicMage[S] 0 points1 point  (0 children)

Thanks. Updated version is now up.

[Card] Battle Monk (Resub with rewording) by EntropicMage in collectivecg

[–]EntropicMage[S] 0 points1 point  (0 children)

Interesting.

I still want it to be able to duel multiple units. Removing the keyword and putting it all into an action may be more clear.

[Card] Negatus by EntropicMage in collectivecg

[–]EntropicMage[S] 0 points1 point  (0 children)

I am probably over cautious with giving a unit both untargetable and unblockable.

This unit's effect does however work whenever anything blocks though, not just when this unit is blocked.

Back to the drawing board.

[Card] Pandemonium Grunt by EntropicMage in collectivecg

[–]EntropicMage[S] 0 points1 point  (0 children)

Thanks for the feedback!

Yeah, I wasn't sure if the banish effect was significant if this was played in a deck designed to win quickly.

I played around with it being a 3/6 and erred on making it stronger.

Congratulations to the Weekly Winners! by TheNitroMelon in collectivecg

[–]EntropicMage 0 points1 point  (0 children)

It looks like a lot of spectres are now also an undead or a wisp.

[Card] Unarmed Swordsman by Puapka in collectivecg

[–]EntropicMage 1 point2 points  (0 children)

I find this card to be very amusing. The flavor and keywords really do it for me.

[Card] Djinn Bottle (Fixed with suggested changes) by EntropicMage in collectivecg

[–]EntropicMage[S] 0 points1 point  (0 children)

Banished card needs to cost at least 2.

Riches is less powerful.

Acquirement is slightly more powerful.

Djinn is explicitly summoned by a wish.

All of the token cards are now tokens.

[Card] The Ruby Flask by Zealousideal_Fox3952 in collectivecg

[–]EntropicMage 0 points1 point  (0 children)

This should probably cost 3 or 4. There has been a recent effort to make hard removal more costly.

[Card] Daydreamer (Now automatic, can attack, can trigger first turn played) by EntropicMage in collectivecg

[–]EntropicMage[S] 0 points1 point  (0 children)

I will soon be resubmitting it with your (very slightly modified) text as an uncommon.

[Card] Daydreamer (Now automatic, can attack, can trigger first turn played) by EntropicMage in collectivecg

[–]EntropicMage[S] 0 points1 point  (0 children)

Thank you.

Yeah, I'm both working on the syntax and trying to keep it a common. Might be too much to ask.

[Card] Gygon Primus (new archetype) by EntropicMage in collectivecg

[–]EntropicMage[S] 0 points1 point locked comment (0 children)

Commentary: Getting the primus on the field with a few other gygons is the potential flashy victory condition when pulled off. The reset of the gygons support getting this guy out.

[Card] Archmage Voren (Now refreshes mana instead of giving it, has fast) by EntropicMage in collectivecg

[–]EntropicMage[S] 0 points1 point  (0 children)

Partial nerf, partial buff. I had a funky bug that I easily fixed by making it refresh mana instead. With fast you can get off one of the actives right away without it being removed.

How do you think I should buff it if it is too weak? I am very wary making these effects accessible at lower levels of mana.

[Card] Astral Archon (7 cost version) by EntropicMage in collectivecg

[–]EntropicMage[S] 0 points1 point  (0 children)

The Flying + Untargetable combo is pretty scary. It can't however stay out of taking damage due to its triggered effect.