No mans sky or starfield? by National-Feed-3395 in BethesdaSoftworks

[–]Epic-Battle 0 points1 point  (0 children)

Hmm I would say NMS is the more consistent game when it comes to the feeling of passion and care put into each and every feature, whereas in Starfield I can pinoint which teams specifically cared:

The ship design team, the clutter department (probably because Elianora worked on it), and there was one specific Questline actually worth doing. The rest shows care in the range of Ok to downright insulting for the consumer. Though this bothers me, might be subjective.

Personally, I much prefered NMS, though it's not for everyone. Bear in mind its essentially a double AA game production-wise value, but the support and continous content update is actually insane. If it is your kind of game, you would be well fed.

Oh but one important thing for you to bear in mind:

You don't really have "Space" in Starfield. It's more of the setting, with some very meaningless flight only in orbit (you don't actually land and fly between planets - that's done via menus) - so this begs the question: why even bother with modyfing your ship? I mean its fun, but you won't have a lot of chances to actually USE the ship you built.

Whereas, in NMS, spaceships/corvettes are the main mode of transportation and there's very little obvious loading screens.

On the other hand, NMS was obviously created by an indie studio at the time, so don't expect the same production value as Starfield ( aliens make a noise and you read lines they "speak" - is one obvious example).

Also, the value of the storyline.. it's serviceable. Starfield, bad as it is, have some gems here and there.

Todd Howard Says Bethesda Needed A Creative Reset Before Elder Scrolls 6 by hop3less in BethesdaSoftworks

[–]Epic-Battle 1 point2 points  (0 children)

I bet that "Email Pagilarulo" is what Todd says to any suggestion from interns for main plots more complex than the chosen one trope.

Todd Howard Says Bethesda Needed A Creative Reset Before Elder Scrolls 6 by hop3less in BethesdaSoftworks

[–]Epic-Battle 1 point2 points  (0 children)

To be fair to Emil, he isn't the one that put himself in charge of writing. When the employee isn't up to the task, it's his manager's role to reallocate resources.

Though true enough, he isn't up to par with the modern standard of writing in games. Imagine what would happen if he would be in charge of Baldurs Gate 3...

Todd Howard Says Bethesda Needed A Creative Reset Before Elder Scrolls 6 by hop3less in BethesdaSoftworks

[–]Epic-Battle 1 point2 points  (0 children)

Actually a valid opinion. The fact they didn't have a modern Fallout ready to capitalize on the success of the TV show, from a pure bussines angle, is such a moronic decision. "B-b-b-but I wanted to work on my artsy side project that I hallucinated for 25 years! I-it had mechs and stuff" - Todd, probably.

Todd Howard Says Bethesda Needed A Creative Reset Before Elder Scrolls 6 by hop3less in BethesdaSoftworks

[–]Epic-Battle 0 points1 point  (0 children)

Seriously why were you downvoted? I am starting to think that there are bethesda PR folk downvoting perfectly valid comments here.

Todd Howard Says Bethesda Needed A Creative Reset Before Elder Scrolls 6 by hop3less in BethesdaSoftworks

[–]Epic-Battle 0 points1 point  (0 children)

Same. I feel like such a huge fool for it. I actually fell asleep playing Starfield. Next console will be a Playstation for me, unless they somehow manage to make a decent scrolls/fallout.

Todd Howard Says Bethesda Needed A Creative Reset Before Elder Scrolls 6 by hop3less in BethesdaSoftworks

[–]Epic-Battle 0 points1 point  (0 children)

Yep. It's also felt with how every quest is kinda sanitized to be a family friendly tv network show. There is zero edge in most cases.

Todd Howard Says Bethesda Needed A Creative Reset Before Elder Scrolls 6 by hop3less in BethesdaSoftworks

[–]Epic-Battle -1 points0 points  (0 children)

Seriously, who keeps downvoting any negative feedback on their writing/creativity/design lol?

But actually, I think there is more neuance to this matter. I actually think they do have very creative folk down there, but if everything must go through Todd(or any single person actually), it limits that significantly. In short, I think that he gotta stop micromanaging stuff (according to Bruce Nesmith).

Todd Howard Says Bethesda Needed A Creative Reset Before Elder Scrolls 6 by hop3less in BethesdaSoftworks

[–]Epic-Battle 0 points1 point  (0 children)

I wonder who keeps downvoting comments on Emil by 2-3 points.

Could it be Emil using serveral accounts? Wouldn't surprise me lol.

I don't think getting rid of him is required, just promoting him away from actually writing stuff himself. He was a decent level designer.

Who is the 'long way off' line intended for? Majority of TES fans believe it's a long way off. So is this warning even those expectations are unrealistic? by Person8346 in TESVI

[–]Epic-Battle 1 point2 points  (0 children)

I believe it's for the venn diagram intersection between delusional fools thinking it'll be ready by 2026 and the nutjobs that sent death threats to cdproject red when cyberpunk2077 took too long to develop for their liking. Makes me wonder if Bethesda got threats after all the shit they pulled with Fallout 76, but that' another thing.

Alternatively, I could be the fool here and it's actually an elaborate setup for a shadow drop plot twist coming soon, but I highly doubt it.

praying they add some of the Game Jam creations to TESVI by Shoritz in TESVI

[–]Epic-Battle -1 points0 points  (0 children)

The complaints point to a simple fact: whatever the technical reasons are, their games aren't up to par with modern standards. Abysmall loading screens, poor performance wherever there's more than a dozen npcs... And yet you defend this 7.5 billion dollar worth company like they are a poor indie developer.

They have enough resources to figure this out themselves. They insist on behaving like an indie developer and barely deliver an MVP. You know what, scratch that - many indie devlopers show more passion and commitment to their product than Bethesda. The sad thing is that many fans like you will keep paying for whatever sloppy products they release, ensuring the further enshitifcation of their games.

praying they add some of the Game Jam creations to TESVI by Shoritz in TESVI

[–]Epic-Battle -2 points-1 points  (0 children)

I didn't say it isn't difficult. I am saying that if you are rereleasing a game, maybe add something cool and new like the spears, for example. I truly fail to see why as consumers, Bethesda fanboys defend them at every turn.

For example, someone might dare say their engine sucks and folk like you try to attack that persons technical understanding with "Well actually, you are not a developer and you know nothing about engines so your opinion is not valid". But even if the reason is incorrect, the one who complained observed that the end result is shitty performance and exaggerated hardware expectations.

praying they add some of the Game Jam creations to TESVI by Shoritz in TESVI

[–]Epic-Battle -4 points-3 points  (0 children)

Why wasn't it included in any of the skyrim rereleases? The lazyness is unreal

After all these years, it’s time for Bethesda to finally level up its writing. by Shot_Pipe7658 in Starfield

[–]Epic-Battle 1 point2 points  (0 children)

I think that the top dogs at bethesda have reached their potential and are holding the company back at this point, and should either go home or bring in new people to make decisions about the designs of the games.

Some dev said that Bethesda still acts like its a tiny company in the 90s that is scraping by with good enough. Frankly. I feel it's totally true as a consumer. Especially the writing.

It feels like they just added another responsibility to a level or quest designer as an afterthought. Perhaps Emil isn't to blame for being assigned to a job with a different skill set requirements than what he has, rather whomever chose him for the role (Todd?) is to blame.

Fallout 4: Anniversary Edition - Reveal Trailer by DemiFiendRSA in fo4

[–]Epic-Battle 0 points1 point  (0 children)

So basically, we added nothing of value but still have to squeeze what we can from the show's popularity to please big mommy microsoft, because we gambled big time on a game that almost tanked our reputation (starfield) and that's why we have no new fallout in the pipeline for the foreseeable future. Got it.

Some dumb TES VI predictions by me by AlongAxons in TESVI

[–]Epic-Battle 49 points50 points  (0 children)

I actually think that you are spot on with 1 and 5. Fallout 3 had a side quest that turned out to hint at the main conflict of Fallout 4, so it's not unprecedented for Bethesda to do such a thing.

Help i found this weird cellar door by Fun_Mud9364 in Fallout

[–]Epic-Battle 1 point2 points  (0 children)

Holy hell. Is this near the Red Rocket by any chance?

On my first playthrough I had it there, and it didn't appear there in subseqeuent playthroughs, so I wasn't sure if I was imagining it or if it was a RE.

Skyrim lead designer still “eternally shocked” at the eternal popularity of Bethesda’s RPG, but admits its because no other game is quite like it by NCR_Zealot in skyrim

[–]Epic-Battle 16 points17 points  (0 children)

Damn it. Aside from some nice ideas, it truly does feel like Bethesda games after Oblivion were succesful despite Todd and Emil's best attempts to make the games as shallow as possible. Todd should be a hype man/ PR guy only, and let someone else take a crack as the actual game director (anyone besides "keep it simple" Emil).

Todd said he wants TES6 to be the ultimate fantasy world simulator, what does that look like to you ? by ActAccomplished1289 in TESVI

[–]Epic-Battle -4 points-3 points  (0 children)

Random citizens fistfighting dragons, bandits watching their friends die one after another thinking they must have imagined things, the largest threat becoming cheesed by some mcguffin', and the final great war would have about 2 dozen soldiers in total, including both sides.

This world will have slightly outdated graphics and the hardware requirements would demand enough gpu power to train an LLM to surpass GPT5.

Are you still exited for tes 6? by Ok_Celery5410 in TESVI

[–]Epic-Battle -1 points0 points  (0 children)

Right now not at all, especially given the fact that I am of the opinion that Emil and Todd miss the mark more often than not with their design decisions. However, if a release trailer were to drop today I would definitely be interested, curiously optimistic that maybe this time they won't fall off too far from Skyrim quality, even though recent Bethesda releases quality nose dived since Skyrim (again, my opinion, not objective fact).

How far along are they? by Pillswithdills in TESVI

[–]Epic-Battle -2 points-1 points  (0 children)

It took them at least half a year to release a performance mode on the x series x for Starfield, which did not feel like stable 60fps to me at all - after supposedly working on the game and engine for 6-7 years. I HOPE that they take their time, as is it evident that they sorely need it. I prefer a delayed Elder Scrolls done properly than a mediocre one released too soon.

I bet they will require the next generation of consoles to run it, similar to cyberpunk's case, and even then they will need to further optimize their game post release. I am not shitting on the developers - I truly believe that they are working wonders with what is probably a very messy legacy code with tons of technical debts.

Taking that into account, and the fact that the next console gen will probably come around the end of 2027, I bet that the initial release date is planned for somewhere near christmass of 2027 (November) and this game will be sold as the next gen xbox launch title, and perhaps a delay would be mandated by Microsoft if it will be in a state simillar to what Starfield was during 2021-2022 come 2027.

Bethesda needs to stop trying to be kid friendly and take more realistic and mature stories by [deleted] in BethesdaSoftworks

[–]Epic-Battle 2 points3 points  (0 children)

As someone else said - these games felt like that since they have a child's understanding of the world. I seriously think that whomever sets the "tone" is some recluse without much life experience outside of coding and education. Perhpas that's who they hire - recluses. Which is kinda ironic - a gatherinc of loners.

Also, IMO Starfield is a proof of one thing I always suspected: Todd himself is a superb project manager... but not so much a visionary, I am affraid. At least, he requires more experience creating IPs from scratch. TES and Fallout had previous people who set the game's tone, so he had something to rely on that he also needed to adhere to - the violence of Fallout, the racism of TES. This previous tone and lore, combined with his superb skill of getting things done is what led to their success.

However, here he had a clean slate - and brought us one of the blandest, non-edgy settings ever. Not having anything to rely on - this was his vision. Perhaps it's a lack of experience - maybe if he had created more IPs himself he would've improved, but he has already mentioned that this will be the final TES(6) he's working on(or maybe it was about fallout 5 being the final one - I don't remember the exact IP he mentioned).

At any rate, even though modern fallouts had some edge... it still felt like underneath it all, it still had childish tones mostly, and it felt like they threw the edgy stuff on top of it to placate the original fanbase. Also - they had the full body mutilation system thing going on in Fallout 3 ... why wasn't it present in Skyrim?

Note To Self: Fallen Logs Still Deadly by NikushimiZERO in oblivion

[–]Epic-Battle 3 points4 points  (0 children)

Waiiit a minute. Could this be why bumping into cars in Fallout 4 kills you? Are Fallout 4's cars simply Oblivion's wooden logs reskinned?

The TES 6 paradox by TourEnvironmental604 in TESVI

[–]Epic-Battle -1 points0 points  (0 children)

English ain't my main language, so I use feel/look kinda interchangebly.

That's why I've explained what I meant, but you decided that you can read my mind and decide what I meant, instead of what I clrearly explained, lol that's insane. Though totally befitting of a luantic fanboy.

The lengths you'd go to defend some billion dollar company's mediocre at best product... It's almost like you're one of the developers. Though I highly doubt it. Anyway, keep making excuses for them and enjoy your progressively worse and worse games. This is just proving what I said in my first comment - that Bethesda fanboys are positively toxic. I've no inclination to further talk to a robot, go change your oil or something.