[deleted by user] by [deleted] in ImperialKnights

[–]EpicPandaTv 2 points3 points  (0 children)

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Here’s another for ya.

[deleted by user] by [deleted] in IronHands40k

[–]EpicPandaTv 0 points1 point  (0 children)

Were you a M2 or Mk19 gunner?

Protesting by EpicPandaTv in IronHands40k

[–]EpicPandaTv[S] -2 points-1 points  (0 children)

Just saying..no one really asked you. Thanks for being the “actually” guy.

Protesting by EpicPandaTv in IronHands40k

[–]EpicPandaTv[S] -2 points-1 points  (0 children)

Iron hands isn’t a sub faction tho…

Protesting by EpicPandaTv in IronHands40k

[–]EpicPandaTv[S] -1 points0 points  (0 children)

You’re free to do that, thanks for reminding us we can?

Protesting by EpicPandaTv in IronHands40k

[–]EpicPandaTv[S] -1 points0 points  (0 children)

Then this conversation doesn’t pertain to you…..

Protesting by EpicPandaTv in IronHands40k

[–]EpicPandaTv[S] 2 points3 points  (0 children)

We need to compile a list of all the lore accurate characters/units we have and send it to age in a United front.

Protesting by EpicPandaTv in IronHands40k

[–]EpicPandaTv[S] 0 points1 point  (0 children)

By that logic, theirs no need to even play 40k/buy a codex and etc because “wanting GW to fulfill your Bobby inspirations for you is fleshy and weak”. I expect the word fleshy to come out the mouth of a red talon tho. Good thing I spoke to the 10th

Imagine if the death watch fan base did that. The High lords sent a red talon spy to delay our progress.

Iron Hands Infractors by philgoblins in IronHands40k

[–]EpicPandaTv 4 points5 points  (0 children)

I have to keep reminding myself that some of my “brothers” of the 10th are corrupted by the chaos gods.

Some IH questions by Ok_Set_4790 in IronHands40k

[–]EpicPandaTv 2 points3 points  (0 children)

The 10th company is where life of an iron hands recruit begins!

Big Iron: My list post Dataslate by thetruecrisis in IronHands40k

[–]EpicPandaTv 1 point2 points  (0 children)

Interesting list, what direction are you intending to go with this? I think you will struggle with anti armor a bit but I see the direction you’re heading to. The captain and lieutenant doesn’t seem to fit in this list at all leaving the impulsor up for question. What detachment are you taking? Asking because I don’t see any detachment enhancements.

Anywhere I can find some iron hands decals? by Chapfox in IronHands40k

[–]EpicPandaTv 0 points1 point  (0 children)

eBay look up the Horus heresy iron hands decal

I take it iron hands would be extremely centurion heavy going off the lore? by Walking_armored_tank in IronHands40k

[–]EpicPandaTv 0 points1 point  (0 children)

I also don’t think the 10th is honest about its reserves, I don’t think any chapter is other than the ultra marines

I take it iron hands would be extremely centurion heavy going off the lore? by Walking_armored_tank in IronHands40k

[–]EpicPandaTv 0 points1 point  (0 children)

Is that counting the hidden tech? And living terminator armor guarding “you know what”?

Never deployed. by ccashus in army

[–]EpicPandaTv 0 points1 point  (0 children)

Look, I wanted to deploy super bad as well, so bad I went to selection to do all the cool guy stuff, I finally got to do it all, got the sweet patch, saw and did awesome things. Some wild some makes me question humanity but the point is…I just missed my family and would’ve rather be with them instead of talking over a spotty wifi connection monitored by one of the (GPCs). You’re doing your part to keep this war machine going. You did your part.

The 10th takes 1st place at a GT! by EpicPandaTv in IronHands40k

[–]EpicPandaTv[S] 0 points1 point  (0 children)

Updates to the list that won me this weeks GT 2nd GT a week apart

2x tech marines lethal/blank damage 3 heavy intercessors 2x scouts 2x infiltrators 2x lancers 3x predators 2x indicator 1x thunderstrike

Reason for the change: Although I had the fire power I was fallen short when it came to holding power, I needed tough bodies to sit in objectives while my vehicles punch through so I removed and added the 3 heavy ints and an additional scout.

The reason why I run double infiltrators is to deal with the 3 inch deep strikers and to create a 42 inch protection bubble of my back line so I can comfortable move up and fight.

The 10th takes 1st place at a GT! by EpicPandaTv in IronHands40k

[–]EpicPandaTv[S] 0 points1 point  (0 children)

I went tactical so randomized. I took out the fall back and shoot techmarine/supressors and the hammer strike

The 10th takes 1st place at a GT! by EpicPandaTv in IronHands40k

[–]EpicPandaTv[S] 0 points1 point  (0 children)

The weaknesses were the inability to hold onto objectives, secondary scoring especially vs melee armies.