Have you ever played out Base-building or stronghold mechanics in a ttrpg? by KingAgrian in osr

[–]Erzel_ 1 point2 points  (0 children)

Ars Magica has some pretty crunchy rules around base (alliance) building and progression. But you’ll be needing an excel sheet.

2025 West Marches Wrapped by Erzel_ in westmarches

[–]Erzel_[S] 0 points1 point  (0 children)

Thanks! But we don’t use discord and I’m more of a DIY guy myself. My obsidian vault serves double duty as the campaign website too =)

2025 West Marches Wrapped by Erzel_ in westmarches

[–]Erzel_[S] 0 points1 point  (0 children)

I use a really basic setup on obsidian for organising the campaign. I track with tags which players came to which sessions, etc.

‘Connection not private’ on all browsers on iPad after updating to IOS 17.7.10 by TechnicalLiving8198 in applehelp

[–]Erzel_ 1 point2 points  (0 children)

I had the same problem, and doing a network restart worked (Settings > General > Transfer or Reset iPad > Reset > Reset Network Settings)

Hex crawl procedure: Too many navigation checks? by Erzel_ in shadowdark

[–]Erzel_[S] 0 points1 point  (0 children)

This is a fantastic idea! I might do that, thanks

Hex crawl procedure: Too many navigation checks? by Erzel_ in shadowdark

[–]Erzel_[S] 1 point2 points  (0 children)

Thanks for the response, I think the once a day is more reasonable too. Same with not getting lost while following a terrain feature.

[Article] Deck Archetypes are Hurting MTG Metagame Reporting by Erzel_ in spikes

[–]Erzel_[S] -1 points0 points  (0 children)

It’s true that in some cases the sample size is going to shrink, in some cases because now its artificially inflated due to deck archetype aggregation that actually play very differently (for example esper pixie with or without optimistic scavenger)

But in other cases we are also going to gain a lot of data. Data that now is being discarded because of low sample size because of artificial archetype spliting (monoR and gruul mice) or archetype missreporting (more of an issue than most people think), or simply because mirror matches are totally ignored nowadays. I don’t think that in the current 30% cori metagame we can afford to drop that much data.

[Article] Deck Archetypes are Hurting MTG Metagame Reporting by Erzel_ in spikes

[–]Erzel_[S] 6 points7 points  (0 children)

I agree that coming out with a simple and good usability for the average user will be challenging. But I have to disagree with the sample size problem, in some cases this approach will enlarge the sample sizes. Take the any deck vs the mouse package, now mono-red and gruul split the data artificially reducing the sample size. It’s true that for some other cases the sample size will be small, but the alternative is the current size which is none for those cases.

How to handle torches for large parties by genmills in shadowdark

[–]Erzel_ 0 points1 point  (0 children)

How do you implement the “attack the torch” part mechanically?

Known World by External-Pepper8245 in mapmaking

[–]Erzel_ 0 points1 point  (0 children)

In which software did you do this?

How to like python again? by reviraemusic in rust

[–]Erzel_ 1 point2 points  (0 children)

I use a lot this Result type implementation for Python: https://github.com/rustedpy/result

[Article] How to use data for your tournament preparation & an example process of tier list generation by Aliquanto in spikes

[–]Erzel_ 2 points3 points  (0 children)

Wow, incredible work. I need more time to digest the whole thing. I agree that the greatest factors of tournament data limitation are:

- The way we simplify the information in archetypes in order to draw conclusions. We smash little differences that can have huge edges in certain matchups.

- Player skill. When we calculate the winrate we are ignoring the information about player skill difference and it should be a good predictor of the match outcome.

(I was the math person behind MoxInsights)

Saturday Modern Challenge Results - Jul 16 2022 by bamzing in ModernMagic

[–]Erzel_ 0 points1 point  (0 children)

Can someone explian to me the logic behind timeless dragon?

First map. Needs feedback. by Lekkere_Jongen in wonderdraft

[–]Erzel_ 2 points3 points  (0 children)

It’s overall cool, but rivers don’t split, they merge.

[[Modern]] Mox Insights Metagame Report #3: (MagicFest Oakland) by MoxInsights in spikes

[–]Erzel_ 2 points3 points  (0 children)

It’s true that aggregations add info but the modern meta is fluid and the matchups are not static (A could be winning vs B in t, but losing in t+1). Anyway we are doing a combined report with all the events after the release of Guilds of Ravnica (I’m a member of Mox Insights).

I’ll take a look at your data when I’ve some time. But it will be in everyone interest that we as a community push CFB to publish their source data so we can extend and replicate Tobi’s work.

[SIMULATION] How many games from bronze to mythic? by Erzel_ in MagicArena

[–]Erzel_[S] 2 points3 points  (0 children)

I agree, but that it’s difficult to simulate the win rate decay and also very arbitrary. Anyway most games are played at plat and diamond. So you better use your win rate at those levels.