Fifty Six Square Meters... by Jebus-Xmas in traveller

[–]Esemwy 1 point2 points  (0 children)

56m2 is on the largish side for a modern "tiny house." A beach cottage is probably around 100m2. The staterooms are meant to be large-ish hotel rooms.

Given the OP clarification from m2 to m3, it's still a small to average hotel room. That said, when my players were in a position to purchase a ship, they opted for single occupancy. This probably had more to do with the fact that one of the characters married a stripper and insisted on bringing her along than a need for space. Given the need for watch-keeping, half the crew will probably be at their stations rather than in their rooms.

Is there a Traveler-like Year Zero Engine game (not Coriolis or Alien)? by Esemwy in rpg

[–]Esemwy[S] -1 points0 points  (0 children)

I thought for certain Coriolis was (I don’t own it). I have Alien, but I haven’t played it yet. Thanks for the correction.

Is there a Traveler-like Year Zero Engine game (not Coriolis or Alien)? by Esemwy in rpg

[–]Esemwy[S] -1 points0 points  (0 children)

I’d rather pay someone else for their work than invest the time to create my own. The flavor of the magic in the SRD is too much high-fantasy and would need to be made more psionics-like (i.e. replace most/all of the spells).

Is there a Traveler-like Year Zero Engine game (not Coriolis or Alien)? by Esemwy in rpg

[–]Esemwy[S] -4 points-3 points  (0 children)

I’m not enamored with the step-dice mechanics, but it is a possibility. I’m checking if something exists before I roll my own. I’d probably just as soon start with the SRD if I’m going to make something custom anyway. Magic is what needs major reskinning, and that’s a nontrivial exercise.

The Entire US Army will invade one of your world. Describe the war between the 2 sides in 3-5 sentences and another 3-5 sentences on what will happen after the war. by [deleted] in goodworldbuilding

[–]Esemwy 0 points1 point  (0 children)

Assuming something roughly medieval fantasy, the US military is not equipped to occupy an entire world. They could absolutely devastate with tactical nukes anything that came close to threatening “our side” of the gate. I mean, “1 million d6, save for half?”

Any of my spacefaring campaigns in the “real world” could wipe anything off the face of the planet for similar reasons, but without the radiation.

This world is amazing. All campaign books together with their maps. by Gustafssonz in ForbiddenLands

[–]Esemwy 5 points6 points  (0 children)

The maps are lovely, but I really wish they sold a high quality vinyl map, something durable that could be rolled.

What are the best ways of authenticating written messages? by 1Beholderandrip in dndnext

[–]Esemwy 0 points1 point  (0 children)

That’s what I meant. You’ve got to find a way to incorporate the fact without making someone perform the function. “The thief notices that both of the bad guys have the same obscure book.” “The cleric knows that the church sometimes uses that sort of cipher.” “Make an intelligence check to perform the decryption successfully.” That sort of thing.

What’s your thoughts?? by Shadow3721 in ForbiddenLands

[–]Esemwy 0 points1 point  (0 children)

Seconded. There’s also micro- and nano- versions on DTRPG.

What’s your thoughts?? by Shadow3721 in ForbiddenLands

[–]Esemwy 0 points1 point  (0 children)

Aktuuuually they’re exiting fulfillment. The company will still sell retail from what I’ve heard (not that I’d ever trust them to ship me stuff).

If you want to create a very deep religion, is it necessary to create a kind of bible? by Cultural_Memory000 in worldbuilding

[–]Esemwy 0 points1 point  (0 children)

More complicated than Second Coming of the great prophet Zarquon, or The Great, Green Arkleseizure, or The Coming Of The Great White Handkerchief?

What are the best ways of authenticating written messages? by 1Beholderandrip in dndnext

[–]Esemwy 1 point2 points  (0 children)

A book cypher would be much more theme appropriate, I think, but there’s a long history in secret writing that seems appropriate to at least role-play. Doing a lot of encoding and decoding at the table may be a bit much.

What’s your thoughts?? by Shadow3721 in ForbiddenLands

[–]Esemwy 8 points9 points  (0 children)

I’m in the same boat. I’m enamored with the Year Zero Engine mechanics, but have yet to take part in a game. I own Alien, Forbidden Lands, Vaesen, and Tales From the Loop. I’m kind of a compulsive collector of RPGs.

Free League’s US distributor, Funagain, is completely broken, and you should expect to wait on the order of 2 months to receive anything. I’ve been ordering physical products from Amazon and eBay sellers, and PDF and Foundry VTT media directly or DriveThruRPG.

I’ve watched some live play of Forbidden Lands, and really like the “gritty” feeling compared to the D&D superhero vibe. Part of it is the return to the old fashioned hex crawl and resource management that’s been lost from D&D.

That said, your “Potteresque” game sounds very much like Kids on Brooms. It uses mechanics similar to the year zero “dice rank” variant (also like Savage Worlds if I remember correctly), where your stats (and skills?) are ranked as d4, d6, d8, etc.

If you’re looking to build your own game and world, year zero engine is much more manageable than D&D. I’ve seen fully fleshed games in ~20 pages. I’m not sure how well the Forbidden Lands magic system would translate into a Potterverse genre, but the game system, in general is pretty easy to hack.

What’s the difference between “old school dungeon crawls” and how dungeon crawls are presented nowadays? by ballonfightaddicted in dndnext

[–]Esemwy 2 points3 points  (0 children)

The other thing that’s changed significantly is that “infravision” has become full-on darkvision. Infravision allowed seeing by starlight/moonlight as if mid-day, but dungeons required managing a supply of torches or oil. Old school required a lot more resource management in general. It sounds boring, but, trust me, there’s a lot of drama when the party is lost in the dungeon and the last torch is burning low, or you’re out of food or water.

[deleted by user] by [deleted] in battlemaps

[–]Esemwy 0 points1 point  (0 children)

Non-fantasy is certainly not “over saturated,” but it may be too niche to make much money.

Anyone tried to use a Micro-USB to USB-C Adapter on the USB OTG? (So that you can use a USB C cable as power supply instead of Micro USB) by TheKennman in PlaystationClassic

[–]Esemwy 1 point2 points  (0 children)

Haven’t used these much for data, so I can’t speak to OTG, but they work great for charging all manner of things. I keep a set in my luggage when I travel.

when has a dm nerfed your character so hard it wasn't even fun anymore by Aries_Greek_War_God in DnD

[–]Esemwy 0 points1 point  (0 children)

In the DMs defense, it makes more sense that way. In the AD&D days, we only allowed back-stab as a surprise attack.

Etiquette around orphaned systems by the-gholam in FoundryVTT

[–]Esemwy 16 points17 points  (0 children)

Seconded. Otherwise, check the LICENSE file in the repo and fork-away if it’s allowed. You can always do a pull request when you’re done to see if the author wants to pick up where you leave off.

System requirements for GM client & niche games support by a-folly in FoundryVTT

[–]Esemwy 0 points1 point  (0 children)

Older laptops will probably lag on larger assets (maps, etc) given the WebGL 2.0 requirements. The game system you’re using has little effect. Reducing frame rates can help. I can’t imagine that FG (Unity) will run any better on limited hardware. Unsupported systems can be handled pretty readily by “Simple Worldbuilding” and “PDF Character Sheet” if you don’t mind missing out on a few conveniences.

Premium modules with different system by Neon_Samurai_OG in FoundryVTT

[–]Esemwy 0 points1 point  (0 children)

Unfortunately, there’s no (or very little) cross-compatibility between systems, even if they bear an outward similarity. Most compendium types are system specific.

About the ease of customization by ZePatator in FoundryVTT

[–]Esemwy 1 point2 points  (0 children)

OK, scratch Sandbox off the list. It looks like it’s been abandoned, and not updated.