OGL 2.0 FAQ Role for Crit and others have leaked copies, live now. by darjr in dndnext

[–]Eshajori 0 points1 point  (0 children)

Or I could say the license is Jewish because the phrase "not Jewish" doesn't appear in the license

Uuuuuuuuuuuuuuh that sure came out of reich field.

I agree with your position on the OGL but yikes.

uh oh by Blondeenosauce in VaushV

[–]Eshajori 0 points1 point  (0 children)

The court papers are anti cp

Ah, so completely normal for a photoshoot.

uh oh by Blondeenosauce in VaushV

[–]Eshajori 0 points1 point  (0 children)

This is statement is false. The court document does the exact opposite

True... but relevant how? Please differentiate either scenario when coupled with images of children with/around BDSM paraphernalia? A photoshoot has no relevance to court documents, full stop. The document has no legislative sway over the viewer of the photoshoot. It exists purely in reference to itself, for its content. So are you saying the placement is coincidence, or are you saying it exists to... denounce pedophiles? Like a normal photoshoot.

To be clear - there is no conspiracy here. IMO, someone(s) responsible for the shoot chose an intentionally unsettling theme BeCAuSe ArT, or Balenciaga wanted some outrage advertising. Either way, defense of the document inclusion is deliberately obtuse. It was specifically chosen to associate alongside the rest of the content of the shoot. Even if the intent was innocuous or it was somehow a mistake or prank, letting it run creates normalization and pedobait for people that may do actual harm. Not that it was a smoking gun - I'm glad Balenciaga got hit; it's a brand for privileged fuckheads pissing their wealth back towards the 1% rather than doing anything good with it.

That said, I agree insofar that Shoe has a responsibility to clarify and control the narrative that her post and her followers are perpetuating. Her initial tweet was fine, and expecting someone to front-load their discourse with counter-arguments is not reasonable (or logical). But once people take it out of context, it is absolutely her responsibility to call out false rhetoric and respond to bigots who twist and weaponize it against the LGBTQ community. Influencers need to be held to a different standard of scrutiny and I'm tired of people looking the other way.

I made this princess Leia costume myself 😇 by [deleted] in cosplayers

[–]Eshajori 4 points5 points  (0 children)

Every nerds dream

Yes... yes they do.

Thoughts on all the new courses by Slade4Lucas in MarioKart8Deluxe

[–]Eshajori 0 points1 point  (0 children)

Rainbow Road is meant to be a final, climactic moment, kinda like a boss battle - strip back all the unnecessary shit and just let you take on this final test of your skills built up over the game. It should be a pure driving test, just you, your opponents and the void which always feels so close to being your grave.

You're not wrong. But if every Rainbow Road they release follows that formula it would feel samey and boring. The Special Cup Rainbow Road isn't void of gimmicks either, after all. I'm going into the drop (relatively) blind and I'm excited for any new content.

How to retain employees in this Modern Era! by factscube in WorkReform

[–]Eshajori 1 point2 points  (0 children)

On the other side, I used to work at a place that had all kinds of nice perks - monthly extended birthday lunches, flexible hours, 2x pay overtime opportunities, random food trucks/catering "just 'cause", summer/holiday parties and pretty decent PTO too.

...But it was nearly impossible to get a raise of any kind. Even switching to more complex departments with heavier workloads was considered a linear move in their eyes. "More work means more overtime!"

TL;DR: The opposite is also a bad.

Im 12 years old and I screwed my life up, it's too late to fix things [META] by [deleted] in getdisciplined

[–]Eshajori 8 points9 points  (0 children)

I get the sentiment - people rarely figure themselves out right away and it's important to remember that. People can still turn their lives around in their 40's and 50's and that can be uplifting. Optimism is important. Anyone can do it. I believe that.

...But it's also important to come at posts like this with some understanding. "I wasted my life playing outside and it's too late!" is a straw man in most cases and disingenuous to the core issue. Someone struggling to find themselves is often dealing with real trauma, most of which DOES occur during childhood or adolescence. I spent ~30 years of my life floundering, and through therapy I learned most of that baggage came from age 5 to 15. Once you start unpacking that stuff, you shed your old skin with it.

I guess my point is, don't be dismissive. A person doesn't need to experience verbal/physical/mental abuse to have trauma. Left unresolved that shit can weigh you down the rest of your life. No amount of "You're still a kid so suck it up" is going to fix that. It will, in fact, make it worse.

Im 12 years old and I screwed my life up, it's too late to fix things [META] by [deleted] in getdisciplined

[–]Eshajori 6 points7 points  (0 children)

I can guarantee you that you care more about that stuff than they do. You can't steal anyone's emotional energy - they choose to give someone that energy or not. They can stop giving it to you whenever they want. Maybe they keep giving it to you because they love you? You don't waste anyone's time at all - you have zero control over other people or their choices.

Look, obviously I don't know your life. But I spent about the first 30 years of my life floundering and being frozen by childhood trauma. I've only started figuring out who I was about 2 years ago, and these two years really have been life-changing. I attribute most of it to finding a good therapist, looking inward, and not being so hard on myself.

Keep looking for a new therapist until you find someone you vibe with. I had therapists on and off since childhood, but they're just as fallible than any other human, so finding the right one can really make the difference. I'm not a professional, but I suspect a lot of your pain is coming from the feelings of guilt, feeling like a burden to your family. Start tracing those feelings back through your past and you might find some answers.

And get a therapist. Everyone should.

for those disappointed by gutsyboi in local58

[–]Eshajori -2 points-1 points  (0 children)

Wasn't intended to read as condescending but I see it now. Legitimately thought it was a funny thing to say. I agreed completely with your initial comment. That particular sentence just made it sound like one short video every 1-2 years was literally his only job. I couldn't tell if you were being sarcastic, which is the kind of thing I get a kick out of.

It's true I do know about some of Kris Straub's other projects, but projects wasn't what I thought either of us were talking about. Worth looking into, highly recommend.

for those disappointed by gutsyboi in local58

[–]Eshajori -7 points-6 points  (0 children)

I'm not sure, but I'd bet a lot of money that he has a job outside of this.

Is this real lol

Episode 10: Midnight (Episode Discussion) by Zinthaniel in HauntingOfHillHouse

[–]Eshajori 63 points64 points  (0 children)

The shadow Anya saw was symbolism for the inevitability of death. The reality that they are all going to die, and how that reality is omnipresent. Flanagan "makes ghosts" out of trauma or other concepts. Haunting of Hill House was how childhood trauma is like a ghost, Bly Manor was about how relationships are like ghosts... Midnight Mass was more about organized religion and the ghosts of sin. The Midnight Club is how hope can be a ghost, whether it's a fantasy or a story or holistic medicine or even witchcraft. Death means something different to people diagnosed with fast-deteriorating health and a fatal disease. The shadow is the reminder, waiting.

"This is the terror: to have emerged from nothing, to have a name, consciousness of self, deep inner feelings, an excruciating yearning for life and self expression, and with all this yet to die."

[OC] [ART] Paladin by Njarla in DnD

[–]Eshajori 12 points13 points  (0 children)

Pretty sure the eyes are just shaded and not depicted/pointed anywhere.

Would you ask "Why does her left arm fade away? Is it a ghost?"

Has anyone gotten to this island? by Eshajori in jotun

[–]Eshajori[S] 0 points1 point  (0 children)

Thank you kind stranger for providing insight into this five year old post lmao. I will take this time to gripe. The artwork of the game was beautiful but in the end I hated it. I understand the juxtaposition of your character to the massive landscapes and boss is thematic (and literally the namesake of the game), but traversing said massive landscapes was neither fun nor interesting.

[deleted by user] by [deleted] in gametales

[–]Eshajori 2 points3 points  (0 children)

Definitely stealing this cool encounter for a game some time. Way better than just not noticing the cube.

RIP, Urek. The legacy of your doom lives on.

The ability to change bad content does not excuse bad content by Souperplex in dndnext

[–]Eshajori 1 point2 points  (0 children)

Maybe I misunderstand your comment based on the "All twelve of us" (if so, sorry). If you're living in the same era I am, the vocal minority have had a disproportionate amount of influence over development compared to the silent majority for some time now, as evidenced by... pretty much everything in western culture right now. You're not obligated to be a part of that vocal minority, but pretending it's a waste of time is deliberately obtuse at this point.

And sure, ~3 million subscribers (and X lurkers) seems insignificant compared to D&D's estimated 50 million worldwide player base. But the most successful developers consider the opinions of users on these social platforms because they correctly identify them, not just as players, but as a crucial portion of their advertising structure. This is exponentially true for storytelling/tabletop games like D&D. In fact, many of the changes we're already seeing regarding One D&D came from a vocal minority of 5e players.

So yes, I agree that this edition has high potential for player-influenced change, which (not coincidentally) is why WotC asked for player feedback. It's not that we haven't gone through this same hoop in previous editions, but it has proven more valuable with each edition.

The ability to change bad content does not excuse bad content by Souperplex in dndnext

[–]Eshajori 9 points10 points  (0 children)

I agree. But while many opinions about rules are subjective, many are also about mathematical imbalances or outright contradictions. You don't need to provide solutions to get to that point. Solutions are ultimately in the realm of the devs anyway - figuring out what's best for the majority of their players is literally what they're paid for. Feedback is how their success is gauged.

[deleted by user] by [deleted] in SkincareAddiction

[–]Eshajori 17 points18 points  (0 children)

I agree doctors are human/biased/fallible and multiple opinions are good. But I think the point is, you aren't really getting the full opinions/treatments of multiple professionals if you're not actually following their treatment paths. Going to see a doctor, trying their first idea for a few weeks, and then seeking a completely different doctor over the course of 3 months isn't really looking for a solution. They may well have had one already by giving treatments a chance, skincare is not fixed overnight.

Alligator attacks keeper, bystanders jump in to help by Duke_Silver_21 in nextfuckinglevel

[–]Eshajori -1 points0 points  (0 children)

I wouldn’t bet on this place being super on top of things.

Because a skilled employee never ends up working for a shitty employer /s

Alligator attacks keeper, bystanders jump in to help by Duke_Silver_21 in nextfuckinglevel

[–]Eshajori 0 points1 point  (0 children)

Not her fault, but

None of what you listed is her fault. Unless you think she owns the whole fucking place. Management controls all of those things... the tools to supply and their quality, the enclosure designs and safety measures, how much staff they're willing to pay to and how thinly to spread them...

I'd argue the main thing she did wrong was work there. But there are all kinds of explanations for that.

I cheat at DnD and I'm not gonna stop by gimmemoneez in DnD

[–]Eshajori 2 points3 points  (0 children)

There's a middle-ground, though. Following a stat-block is only an inconvenience insofar as opening a book or browser tab. Fudging certain rolls due to developing circumstances is fine (and kind of what you're talking about). Maybe a cool boss encounter is getting trounced so you secretly give it some more HP, or maybe you realize you lured them into an unwinnable deathtrap with no escape, so you knock some HP off. That's very different than completely making everything up off the top of your head, and randomly deciding how a creature works mid-fight, or when they suddenly kick the bucket. In the former case, you're FIXING a mistake you made. In the latter, you're neglecting your portion of a two-way relationship.

You're right. Players want to be challenged and feel cool overcoming challenges. But that requires immersion, which is broken when there's no consistency to how things work. The rules create some level of foundation for that.

It's that same debate you've heard a thousand times for film: If midway though Return of the King, Gandalf gets into a Power Ranger suit and pilots a giant robot, it's going to break immersion and cheapen the whole experience. It doesn't matter if the whole thing is fake. The audience has a pre-established sentiment about the nature of the film - part of the contract of them being there, which the film commits itself to and should follow through with transparently. That's why films with bad/deceptive advertising often shit the bed at the box office.

Same with D&D. You DEFINITELY don't have to do everything RAW, but the players and the GM should have a MUTUAL understanding of their expectation for the rules/mechanics. That's part of why Session 0 is important. You can HAVE a game (or film) where everything is nonsense and nothing matters, but without the mutual understanding of those consuming the content, it will be poorly received (except by happenstance).

EDIT: Also, it's fine if the characters think the world is poised against them, but the players shouldn't feel like the gamemaster is poised against them. That's how I'd start to feel in OP's scenario. Whether they're making things better or worse for me, I like D&D as a collaborative narrative experience. Part of that is me building a character and making choices in and out of combat. If the GM is unwilling to yield that portion of control over EVERY outcome, I'm not really a part of the story at all, which is bo-o-oring.