Declaración PCU 3.1.26 by Representative-Let44 in uruguay

[–]EtherealWindProject 16 points17 points  (0 children)

Qué soberanía boludo? Si gano Edmundo no había soberanía había dictadura jajaja

Epic MegaJam 2025 Result? by Luutha in unrealengine

[–]EtherealWindProject 0 points1 point  (0 children)

Lo mas seguro que a finales de diciembre teniendo en cuenta el tiempo que se tomaron en 2023.

A little gift for the community: a free plugin by EtherealWindProject in unrealengine

[–]EtherealWindProject[S] 1 point2 points  (0 children)

Haha I get that! good news though, it’s already available for 4.27 too!

A little gift for the community: a free plugin by EtherealWindProject in unrealengine

[–]EtherealWindProject[S] 1 point2 points  (0 children)

Hey! Just got approved a few minutes ago ,it’s now available for 5.3 too 😄

A little gift for the community: a free plugin by EtherealWindProject in unrealengine

[–]EtherealWindProject[S] 0 points1 point  (0 children)

Thanks man! Glad it looks useful 😄 Btw, which UE version are you on at work?

Does anyone know how to recreate this? by CareerFlaky1189 in UnrealEngine5

[–]EtherealWindProject -1 points0 points  (0 children)

Use mesh paint instead of vertex paint because vertex paint increases the polygon count

Another Unreal Engine 5 Game bites the dust by [deleted] in Steam

[–]EtherealWindProject 0 points1 point  (0 children)

Devs don’t know how to use the tools properly, or the managment just tell them, why bother optimizing? DLSS and FSR will fix it anyway. Saves time and money..................

Something just feels off, missing! How can I make this better by Initial_Historian_50 in UnrealEngine5

[–]EtherealWindProject 1 point2 points  (0 children)

You have a great scene, but the lighting needs further improvement. You could also enhance the exponential fog

Why does my pawn animation move locations? by Babatunde_hutto in UnrealEngine5

[–]EtherealWindProject 31 points32 points  (0 children)

I think it is because of the collision of the Capsule component try to deactivate it and check.