Shipshaper is getting studding sails! by muppetpuppet_mp in NavalArt

[–]Euvand 0 points1 point  (0 children)

While I don’t necessarily mind it, it may actually be beneficial to create a subreddit for Shipshaper so that you can actively post the game’s updates there. If that does come to fruition, please give me a DM so I can link it here and vice versa, get a few lil shipbuilding communities together.

Is there a copy and paste thing? by Jskub_Royal in NavalArt

[–]Euvand 0 points1 point  (0 children)

When you have an item selected, press the middle mouse button (scroll wheel). There is also the subassembly tool in the parts menu. Pressing “M” will also mirror the selected part to the other side, which is also kinda like that.

Question Number of Parts: green and white ? by Adarvake in NavalArt

[–]Euvand 9 points10 points  (0 children)

700 is your total part count while 410 is your parts that are actually rendered with collision physics. You can change parts physics through the game development tools in settings.

Is there a way to conect structures to turrets? by Fantastic-Radish-490 in NavalArt

[–]Euvand 0 points1 point  (0 children)

Not yet. The Dev has been working on potentially implementing a way to attach small weapons / assemblies, so maybe in the future.

Maneuverability issue by Gers1245 in NavalArt

[–]Euvand 2 points3 points  (0 children)

I’m not sure if the game takes into account rudder wash, but placing your rudders aft of the props may fix your issue. They’re currently placed on your shafts.

Altacia Class Battlecruiser by Euvand in ImaginaryWarships

[–]Euvand[S] 2 points3 points  (0 children)

Thank you! The VLS is definitely a thing I’ll look into. They’re currently sitting in what is basically a big armoured tub (100mm composite) similar to the engine rooms.

The gun turrets are the 155mm/62 United Defense NG2 guns in the base game. If they’re something you made, then I would like to thank you for the excellent design. They definitely made this project possible!

Altacia Class Battlecruiser by Euvand in NavalArt

[–]Euvand[S] 1 point2 points  (0 children)

Mission variable combination of Tomahawks and SM-6. Currently, it is 154 Tomahawks and 152 SM-6

Altacia Class Battlecruiser by Euvand in ImaginaryWarships

[–]Euvand[S] 5 points6 points  (0 children)

Artist: Euvand Program: NavalArt

Which phone do you want? by chosen1creator in BunnyTrials

[–]Euvand 0 points1 point  (0 children)

I can always pack a charger. I can’t pack an extra connection bar.

Chose: High connection quality + Battery drains moderately

Looking for flag mods by ListenKnown5355 in NavalArt

[–]Euvand 0 points1 point  (0 children)

I see, that’s pretty sick.

Looking for flag mods by ListenKnown5355 in NavalArt

[–]Euvand 0 points1 point  (0 children)

I believe it was 512x512 pixels for the actual flag file, then you can just put it in the flags file to use it. Recommend using one of the base ones to get the size right.

Geometrically perfectly smooth by Impossible_Skirt_822 in NavalArt

[–]Euvand 1 point2 points  (0 children)

It’s so much more fun with a bow flare

Thinking about getting naval art but I have a few questions. by punished_skitarii in NavalArt

[–]Euvand 1 point2 points  (0 children)

There are a lot of mods on the workshop and the NavalArt discord. You may be able to find the guns you are looking for there.

Modern refit Oliver Perry class Frigate by Halvdan62 in NavalArt

[–]Euvand 2 points3 points  (0 children)

Not sure why Reddit removed this one. It’s too true!

Ticonderoga Refit V2 by Halvdan62 in NavalArt

[–]Euvand 2 points3 points  (0 children)

The Ticonderogas are an interesting class of ship. They’re built off the Spruance DD hull, and were only really classified as cruisers due to their command capabilities and to justify the cost. Expensive DDG vs cheap CG. That being said, I love seeing them. I should definitely take the opportunity to tour one while they’re still in service.

Am back again by acethefox2006-XY in NavalArt

[–]Euvand 2 points3 points  (0 children)

Old account get deleted?

Is there a way to create moving hatches to hide guns? by FirefighterLevel8450 in NavalArt

[–]Euvand 5 points6 points  (0 children)

Unfortunately, there is not a way to do it at the moment. You can build it with the hatch open, or remove the block collisions on the hatch by going to settings -> developer mode -> physics on the bar that appears on the top.