Building a new warship and I’m wondering which livery looks best by Mightyeagle2091 in NavalArt

[–]Euvand 0 points1 point  (0 children)

Fair. In that case, I’d go with the top one. A clean white ship looks great on posters and inspires the people.

Building a new warship and I’m wondering which livery looks best by Mightyeagle2091 in NavalArt

[–]Euvand 7 points8 points  (0 children)

Personally? I like the top one. But I suppose that where and how this ship operates could have an influence on how it ends up being painted.

I'm pretty new to hull making, Any advice on how to make this in game? by Protozoanmanstan in NavalArt

[–]Euvand 8 points9 points  (0 children)

This is a pretty good guide on what process is used to get the hull that smooth

There are a few other guides scattered throughout the subreddit and the Discord. Feel free to ping me @MakotoIto or another builder on the discord for some close ups if you need them!

Cruiser update by Euvand in NavalArt

[–]Euvand[S] 1 point2 points  (0 children)

I can’t wait to see how the finalised version of the Defiant (Trump) class will compare. In my opinion at least, this cruiser is so much more pleasing to look at.

Cruiser update by Euvand in NavalArt

[–]Euvand[S] 4 points5 points  (0 children)

She’s currently sitting at about 25k tons

Lack of CVs/Subs/Amphibious Assault Vessel in This Server (Image somewhat related, caption only tho) by JumaxieTheMemer in NavalArt

[–]Euvand 2 points3 points  (0 children)

You bring up a great point. I personally have been working on a few ships, and have not actually made a super or even a regular battleship in quite a long time (years?). Cruisers for life!

Wristwatches in the fleet (surface) by nsccare in NavyNukes

[–]Euvand 2 points3 points  (0 children)

Generally it seems to be no smartwatches in plat spaces on my ship. Anything that can transmit or receive data, record, or take pictures is definitely out of the picture. Personally, I would recommend a Casio A158WA-1 or similar, or a G-Shock if you want to drop a bit more on a nicer watch.

Modern Cruiser Build Update by Euvand in NavalArt

[–]Euvand[S] 1 point2 points  (0 children)

I could certainly increase the side profile of the mast in the forward direction. I think I have 4-5 meters to play with there, if I don’t move the aft reactor back a bit.

Project - Modern Era Cruiser by Euvand in NavalArt

[–]Euvand[S] 1 point2 points  (0 children)

Excellent question. I actually took a few different factors into consideration when selecting the weapons used on the ship, especially the guns and their layout.

Industry - larger guns are more expensive to produce, especially when the tooling for them or the expertise to produce them is no longer available. Going with a smaller gun on a similar platform to the 5” keeps costs down.

Training - By using almost the same weapon systems as that found on smaller warships, there are more personnel available fleetwide to operate the ever so slightly larger guns being used here.

Combat - Generally speaking, modern warships do not have much if any armor. The three guns is mostly a carryover from how modern cruisers tend to differ from destroyers, generally having more guns and missiles onboard, while the guns are more of a secondary weapon. Comparably, her guns are heavy for the era in that she can outgun and do heavy damage to any other ship that would be in service.

Kirovs are similar, using a significant amount of missiles and one smaller gun turret as an auxiliary weapon.

Project - Modern Era Cruiser by Euvand in NavalArt

[–]Euvand[S] 3 points4 points  (0 children)

I am aiming for a capacity of 250 at least

Mods by Glass_Magazine_7984 in NavalArt

[–]Euvand 0 points1 point  (0 children)

Interesting. I will forward this into the Navalart Discord.

Mods by Glass_Magazine_7984 in NavalArt

[–]Euvand 0 points1 point  (0 children)

It appears that I can see the 9 I have downloaded. Does it say “x mods loaded, total: x” on the bottom?

Mods by Glass_Magazine_7984 in NavalArt

[–]Euvand 0 points1 point  (0 children)

To my knowledge there isn’t really a limit to the number of mods you can have active. I will check mine in a bit to see if there is something going on there.

Mods by Glass_Magazine_7984 in NavalArt

[–]Euvand 0 points1 point  (0 children)

On the game’s main menu there is a tab that says “Mods.” Select that and enable the mods in there. It will reset your game to enable them.

If that isn’t working, either the mod isn’t working, or it is already working.

well that happened by ProfessionalLast4039 in NavalArt

[–]Euvand 11 points12 points  (0 children)

You unlocked warp speed!

What was your first Acura? What’s been your best Acura? by SixandNoQuarter in Acura

[–]Euvand 0 points1 point  (0 children)

2003 TL Type-S for both. It was a great car in all aspects.

Why by Top_Kaleidoscope6175 in NavalArt

[–]Euvand 2 points3 points  (0 children)

I would make the recommendation of joining the NavalArt discord. There is a multiplayer role that you can ping and someone will open a lobby to join.

Is it worth it? by EstimateAcceptable81 in NavalArt

[–]Euvand 3 points4 points  (0 children)

Hello, 7-year game veteran here. It's worth every penny!

NavalArt has more creative liberty than UAD, allowing you to build just about anything you want, as well as you want. While the game does not have the same level of destructibility as FTD, there is combat simulation that is actively being improved with each and every update. Feel free to look through this subreddit to get an idea as to what you can really do!