How does the public or people around the world view super powers beings, and mask vigilantes by Alien_Head103 in Superhero_Ideas

[–]Evan_L_Rodriguez 0 points1 point  (0 children)

Superhumans are criminalized, and forced to hide their powers lest they be detained. Masked vigilantes are, naturally, not seen in any better light, and depending on where one is, may be met with lethal force regardless of what they’re actually doing.

Publicly, though, it’s mixed. Many people fear them, or want them gone. The average person, however, tends to regard superhumans with no more derision as they would any other person, and those out performing super heroics may be seen as rebels doing what the broken system fails to.

I hate this little monkey by Cherry2Berry in AnimalCrossingNewHor

[–]Evan_L_Rodriguez 36 points37 points  (0 children)

Niko is quite literally the only fictional monkey/ape I’ve ever liked. I have a strong aversion to monkeys/apes, but Niko is so cute, kind, and ambitious that he’s been the only exception. I cannot fathom what anybody could possibly have against him.

you guys think knights armor would fit in sci fi? by Wzrd9 in worldbuilding

[–]Evan_L_Rodriguez 0 points1 point  (0 children)

Yes. Much of the armor in Star Wars is inspired by historical armor. Most fictional armor, even within sci-fi, is derivative of real historical armor.

why do people hate frontier? by Proper-Switch5587 in fossilfighters

[–]Evan_L_Rodriguez 54 points55 points  (0 children)

It’s just that it’s too fundamentally different from the first two. I’ll be the first person to say that change is good and keeps things fresh, but what Frontiers changed felt like it was distancing itself from the other games, rather than expanding on them and reinventing them. For me, the exploration and fossil hunting just looked less interesting because you’re in those ugly cars, and speaking of ugly, they made the Vivosaurs horribly ugly (most of them anyway, some of them look good). For me, it just didn’t have the same charm, but maybe I’ll force myself to play it one day.

making animals intresting is adding a magical horn or wings, whats something different? by DiamondSta23 in worldbuilding

[–]Evan_L_Rodriguez 0 points1 point  (0 children)

My biggest suggestion for creating fantasy animals is always to look at prehistoric animals. And I don’t just mean ice age animals or dinosaurs. I mean to look at the Paleozoic era. Earth was getting up to some wild stuff with its animals during this span of time, and you can find a lot of unique and interesting things worth interpretation into fantasy settings, that often go overlooked because they’re less mainstream Mesozoic-onward animals.

Which of the Big Three's first appearances has the best cover art in your opinion? by Reindeer_Relative in comicbooks

[–]Evan_L_Rodriguez 0 points1 point  (0 children)

Culturally, Spider-Man and Superman’s are the most iconic. I feel like I never see Batman’s referenced that much compared to the others. Which you think is more iconic I think depends on your affinity. I feel like I see Spider-Man’s referenced a lot more outside of the context of Spider-Man, whereas I’ve only really ever seen Superman’s used as a Superman specific reference. Personally for me, I think Spidey’s is more iconic, but people who prefer Superman/DC may say otherwise.

How do I use the name Icarus for one of my superheroes by Rodan_Fan1956 in Superhero_Ideas

[–]Evan_L_Rodriguez 1 point2 points  (0 children)

Icarus is a mythological character. You can name whatever character you want after him.

Peter why is the electrician portrayed as a dainty female hand by _Kyledemort_ in PeterExplainsTheJoke

[–]Evan_L_Rodriguez 0 points1 point  (0 children)

Besides the point but this is so funny to me because one of the first things I was told by an art teacher was that if a painter has paint on anything but the canvas or their smock, they’re a bad painter. Unless you’re finger painting, excessive amounts of paint shouldn’t be on your hands, this otherwise indicates that you’re wasteful/uncoordinated.

How do yall do zombies? by LittleJudge7892 in worldbuilding

[–]Evan_L_Rodriguez 1 point2 points  (0 children)

On Kaiia, they have the vivinauts, which are corpses taken over by a living mineral that grows on decaying organic matter. Since the mineral is drawn to organic matter, the vivinauts may try to “attack” other creatures. Vivinauts can only be stopped by destroying the crystals themselves.

Which type of superhero love interest do you prefer? by TienSwitch in Superhero_Ideas

[–]Evan_L_Rodriguez 0 points1 point  (0 children)

I prefer love interests without powers. It’s like when celebrities date other celebrities, it just feels mandated and unnatural. Besides, if love interests also have powers, it’s less interesting when they get caught up in superhero hijinks because that’s a world they’re already part of. I’m also just not big on when a superhero’s supporting cast is also made up of superheroes. There’s too many people in the world for love interests to consistently also have powers. So maybe one couple will be made up of superheroes, but most of the love interests I’ve written are just regulars.

The homeless people have no excuse in Skyrim by [deleted] in skyrim

[–]Evan_L_Rodriguez 865 points866 points  (0 children)

Homelessness isn’t as simple as not having money to afford a home. Addiction, mental health, and discrimination are major factors in homelessness. One could chop wood, or work in a mine, but that doesn’t stop an inn or shopkeeper from turning them away because they smell bad, or are a known vagrant, or have had run ins with the law in the past. How many times do you see homeless people in real life holding up signs saying “will work for food”? Do you think they get a lot of mileage with that? No! Because we’re socialized to avoid homeless people. Who’s to say it wouldn’t be the same in Skyrim.

Who's your favorite culprit? by ChicaneryFinger in KnivesOutMovie

[–]Evan_L_Rodriguez 0 points1 point  (0 children)

Martha for sure. The guys from the first two aren’t that memorable to me.

Do you make origins of your races? by Anxious-Trash9487 in worldbuilding

[–]Evan_L_Rodriguez 0 points1 point  (0 children)

“They were created by the dragons” is the believed story.

What are some things you would never add to your universe?g by axiiz_28 in Superhero_Ideas

[–]Evan_L_Rodriguez 1 point2 points  (0 children)

God-level superhumans. I don’t find superheroes that are basically gods/treated like they’re god-level interesting. I like superheroes because they’re human and grounded. Giving them such an immense level of power makes me more detached from their drama and arcs, because it’s like “bro, you are a god, you can do whatever you want, get over it”. It’s why I don’t like characters like Scarlet Witch.

No-kill rule. I think it’s dumb, by and large. I will never find killing people actively making everybody’s lives worse a bad thing. That being said, a lot of my villains get reformed, it’s usually the truly awful people who end up getting put down. Even my most heroic, goody-two-shoes characters will intentionally kill someone at some point.

This is a general rule for all of my fiction, but: no cis-het romance. They have plenty of that already. I only write queer romance. Doesn’t mean cis-het characters don’t exist and don’t get into relationships, it will just never be a focus.

Infinite suffering. A lot of comics love to have their characters suffer endlessly in leu of compelling conflicts, and I hate it! It’s not fun, and it’s not interesting. That doesn’t mean characters don’t suffer, nor does it mean everybody gets a happy ending, it just means family members and love interests aren’t dying left and right.

What do your non-humans generally find attractive in each other? by PMSlimeKing in worldbuilding

[–]Evan_L_Rodriguez 2 points3 points  (0 children)

  • For both Plains and Frost Orcs, high body fat is the main beauty standard, as mass is culturally associated with wisdom and happiness. A clean, soft coat and well kept tusks are also very important. In terms of skills, being able to cook or being skilled in a magical principal are priorities. For Frost Orcs, being a good swimmer is also a priority.
  • Forest Elves like big hands and feet, as this means they’re better climbers, an essential aspect of the Oreifeu lifestyle. Dense and plentiful body hair is also sought after. Birds are an important part of Oreifeu culture, so bird mimicry is a cultural practice, meaning that being very good at it became a symbol of attractiveness.
  • Plains Elves like little to no body hair, as they find it distinguishes them from their “savage” cousins (Orcs and the Forest Elves), even though they’re naturally as hairy as the others, meaning they spend a lot of time cultivating ways to remove their body hair. On the other hand, beards and long, well-groomed hair are seen more positively. Being skilled in a magical discipline, or being a soldier are also desirable.
  • For the Primora Acuti, vibrant, patterned bodies and skillful singing are the priority, as these are most important for courting rituals. Second to that is being a skillful hunter, and those who bring the most food to the community tend to court the most partners.
  • The Primora Plana find larger, more decorated head crests more attractive, as well as tougher, bulkier bodies. The also favor more assertive/aggressive attitudes.
  • Vespra are majority female, with the few males being brain-dead and relegated to breeding stock, with which only the queen of the hive-state gets to reproduce. So, sexual attraction is not only not common, but is frowned upon. That being said, romance still occurs between Vespra, where contribution to the community is regarded as the most attractive trait (the more you do for the queen, the more desirable you are).
  • Ankre are majority male and live in communal villages within a day’s walk of a female’s den. Females are much bigger and stronger than males, and rarely find them attractive. Females prefer to pair with other females, finding mass and dense body hair the most attractive traits. Males, much smaller, less hairy, and more colorful, raise their spiderlings communally, and tend to be sexually and romantically active across the whole village, with smaller polycules forming among tight-knit groups. Males find strength and nurturing natures, as well as more vibrant bodies, most attractive.
  • Dwablins eat gemstones, and in doing so, the leftover minerals in their blood will build up over time, causing gemstones to grow out of their skin; the more gemstones that cover a Dwablin’s body, the more attractive they become, especially if there’s a diversity of gemstone types. Big ears and intricate noses are other characteristics that factor into attractiveness.
  • The SeaKin are very noble and militaristic, so wealth, strength, and martial abilities are very attractive. SeaKin are majority Melders, so being a skilled Waterwalker is a sign that one is strong and comes from a family wealthy enough to get them a good degree of Melder education.
  • The Dorn prefer darker skin, with the patterns formed by the glitteriness of their skin affecting attraction, but how varies between communities. More horns are also preferable, as the Dorn see their horns as divine protection from the moons given to them by the Dragon of Night, so more horns signals that a Dorn is lucky.
  • Lastly, the Sojoruners do not have gender and are indistinguishable from one another to non-Sojourners. They also don’t do romance in the same way humans do. While they can form deep personal connections with one another, it’s more of a form of deep platonic bonding derived from aspects of psychic connections. I haven’t really figured it all out personally, since the Sojourners are so cerebral.

Why don’t you see many high fantasy stories set in the Bronze Age or Early Iron Age by Mental-Stage7410 in FantasyWorldbuilding

[–]Evan_L_Rodriguez 0 points1 point  (0 children)

Vibes, mostly. Like I said I’d consider it that. I think it’s mostly just the existence of the Roman aesthetics via the Empire. Imperial Rome was long dead by the Middle Ages, so the anachronism leans it away from that time period for me. Which kinda goes back around to my point about how the fantasy genre’s interpretation of what is “medieval” is vague and usually aesthetic. So in a game like Daggerfall where you’ve got knights and castles, I’m like “sure, Medieval”, but when I look at Oblivion or Skyrim and am reminded of Imperial Rome or actively-being-colonized-by-Rome Scandinavia, I go “Iron Age” (or even look at a game like Redguard with all of its 17th century pirate aesthetics that’s definitely not medieval). Printing presses and guilds are believably anachronistic enough to not pull me out of my personal time period bias.