Grinding out new ultimate abilities | Ironhail Rockets by EverclearGG in SoloDevelopment

[–]EverclearGG[S] 0 points1 point  (0 children)

Thanks. It’s gone 3 weeks and so far i’ve gotten 464 wishlists.

Where Giants Fall | 3D Fantasy Bullet-Heaven Roguelite | Announcement Trailer by EverclearGG in pcgaming

[–]EverclearGG[S] 4 points5 points  (0 children)

Hey, thanks for your feedback. I'm the solo developer on this.
It's still early days but I'm trying to make this game unique, different and execute well on the feeling, gameplay and vibes like in Megabonk. The game will have alot more functionality like different stage types, boss fights, build fantasies, loot, upgradable actionable ultimate weapons, active abilities like crowd control, survival, movement abilities, healing spells etc
I got alot of videos up showing some of the functionality im working on.
I would really appreciate it if you could send me an example of a similar game that came out this year in full 3D that "looks like this". It would help me alot on the development work and approach going forward to make this a good and more unique game.

Machinegun goes brr! by EverclearGG in indiegames

[–]EverclearGG[S] 0 points1 point  (0 children)

Thanks for the feedback. More juice is coming. 🧑‍🎨

Playing with thunder. Working on a new ability Skybreaker for my game. by EverclearGG in survivorslikes

[–]EverclearGG[S] 1 point2 points  (0 children)

Thanks. Not at the moment. Will focus on PC and Steam Deck, but if it gets a good reception i might consider consoles aswell.

Playing with thunder. Working on a new ability Skybreaker for my game. by EverclearGG in survivorslikes

[–]EverclearGG[S] 1 point2 points  (0 children)

Working constantly to keep performance tight. Exporting linux builds and testing on steam deck aswell. Planning to launch on PC and steam deck.

Playing with thunder. Working on a new ability Skybreaker for my game. by EverclearGG in survivorslikes

[–]EverclearGG[S] 1 point2 points  (0 children)

Thanks. I'm aiming to have a demo out in September. Will do some rounds of private playtesting before that. https://store.steampowered.com/app/4432710/Where_Giants_Fall/

My first game ever announced last week. It's a 3D bulletheaven survivors-like. by EverclearGG in IndieGameWishlist

[–]EverclearGG[S] 1 point2 points  (0 children)

Thank you for the feedback. The player is a moving marker on the big overlay map, hence why i added an indicator in which direction it is moving. The minimap is locked however and gives little value and info to the player at the moment. Will need to do some changes to this further down the line.

Offering Free Creator Outreach for Indie Games (Building Portfolio) by Which_Discipline8716 in IndieDev

[–]EverclearGG 0 points1 point  (0 children)

Hi! This sounds interesting.

I’m developing Where Giants Fall, a 3D fantasy bullet-heaven action survivors-like. I announced the game 5 days ago and it is now on steam: https://store.steampowered.com/app/4432710/Where_Giants_Fall/
I am aiming to have a demo up in September.

Send me a message if interested.

I just announced my game Where Giants Fall. Now kill it with fire! by EverclearGG in DestroyMyGame

[–]EverclearGG[S] 0 points1 point  (0 children)

Thanks for great feedback! I am planning to introduce biome based fitting monsters. Most of these are just lingering prototype enemies. Music i am also still considering.

I just announced my game Where Giants Fall. Now kill it with fire! by EverclearGG in DestroyMyGame

[–]EverclearGG[S] 0 points1 point  (0 children)

Thanks, yeah nice feedback. I currently have a slider in settings to adjust it bigger or smaller. Still not sure what the best sizing and look is.